local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____dota_ts_adapter = require("lib.dota_ts_adapter") local BaseModifier = ____dota_ts_adapter.BaseModifier local registerEntityFunction = ____dota_ts_adapter.registerEntityFunction local registerModifier = ____dota_ts_adapter.registerModifier --- Герой стоит на кладбищенском кресте (триггер Hammer → StartTouch / StartModif). ____exports.modifier_shovel_treasure_cross = __TS__Class() local modifier_shovel_treasure_cross = ____exports.modifier_shovel_treasure_cross modifier_shovel_treasure_cross.name = "modifier_shovel_treasure_cross" modifier_shovel_treasure_cross.____file_path = "scripts/vscripts/triggers/shovel_treasure_cross.lua" __TS__ClassExtends(modifier_shovel_treasure_cross, BaseModifier) function modifier_shovel_treasure_cross.prototype.IsHidden(self) return true end function modifier_shovel_treasure_cross.prototype.IsPurgable(self) return false end function modifier_shovel_treasure_cross.prototype.RemoveOnDeath(self) return true end modifier_shovel_treasure_cross = __TS__Decorate( modifier_shovel_treasure_cross, modifier_shovel_treasure_cross, {registerModifier(nil)}, {kind = "class", name = "modifier_shovel_treasure_cross"} ) ____exports.modifier_shovel_treasure_cross = modifier_shovel_treasure_cross local function handleCrossStart(self, trigger) local ent = trigger.activator if ent == nil or ent:IsNull() or not ent:IsRealHero() then return end ent:AddNewModifier( ent, getModifierSourceAbility(nil, ent), ____exports.modifier_shovel_treasure_cross.name, {} ) end local function handleCrossEnd(self, trigger) local ent = trigger.activator if ent == nil or ent:IsNull() then return end ent:RemoveModifierByName(____exports.modifier_shovel_treasure_cross.name) end registerEntityFunction(nil, "StartTouch", handleCrossStart) registerEntityFunction(nil, "EndTouch", handleCrossEnd) registerEntityFunction(nil, "OnStartTouch", handleCrossStart) registerEntityFunction(nil, "OnEndTouch", handleCrossEnd) registerEntityFunction(nil, "StartModif", handleCrossStart) return ____exports