local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____dota_ts_adapter = require("lib.dota_ts_adapter") local BaseItem = ____dota_ts_adapter.BaseItem local registerAbility = ____dota_ts_adapter.registerAbility local registerModifier = ____dota_ts_adapter.registerModifier local BaseModifier = ____dota_ts_adapter.BaseModifier local ____modifier_general_fired = require("abilities.modifiers.modifier_general_fired") local modifier_general_fired = ____modifier_general_fired.modifier_general_fired local RADIANCE_PARTICLE = "particles/items2_fx/radiance_owner.vpcf" --- Суммарный регген HP/сек владельца (с предметами и баффами). local function getOwnerHealthRegenPerSecond(self, unit) local u = unit if u.GetHealthRegen ~= nil and type(u.GetHealthRegen) == "function" then return math.max( 0, u:GetHealthRegen() ) end return math.max( 0, unit:GetBaseHealthRegen() ) end ____exports.item_radiance_custom = __TS__Class() local item_radiance_custom = ____exports.item_radiance_custom item_radiance_custom.name = "item_radiance_custom" item_radiance_custom.____file_path = "scripts/vscripts/items/default_items/item_radiance_custom.lua" __TS__ClassExtends(item_radiance_custom, BaseItem) function item_radiance_custom.prototype.Precache(self, context) PrecacheResource("particle", RADIANCE_PARTICLE, context) end function item_radiance_custom.prototype.GetIntrinsicModifierName(self) return ____exports.modifier_item_radiance_custom.name end function item_radiance_custom.prototype.GetAOERadius(self) return self:GetSpecialValueFor("radius") end item_radiance_custom = __TS__Decorate( item_radiance_custom, item_radiance_custom, {registerAbility(nil)}, {kind = "class", name = "item_radiance_custom"} ) ____exports.item_radiance_custom = item_radiance_custom ____exports.modifier_item_radiance_custom = __TS__Class() local modifier_item_radiance_custom = ____exports.modifier_item_radiance_custom modifier_item_radiance_custom.name = "modifier_item_radiance_custom" modifier_item_radiance_custom.____file_path = "scripts/vscripts/items/default_items/item_radiance_custom.lua" __TS__ClassExtends(modifier_item_radiance_custom, BaseModifier) function modifier_item_radiance_custom.prototype.IsHidden(self) return true end function modifier_item_radiance_custom.prototype.IsDebuff(self) return false end function modifier_item_radiance_custom.prototype.IsPurgable(self) return false end function modifier_item_radiance_custom.prototype.RemoveOnDeath(self) return false end function modifier_item_radiance_custom.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE, MODIFIER_PROPERTY_EVASION_CONSTANT} end function modifier_item_radiance_custom.prototype.GetModifierPreAttack_BonusDamage(self) return self:GetAbility():GetSpecialValueFor("bonus_damage") end function modifier_item_radiance_custom.prototype.GetModifierEvasion_Constant(self) return self:GetAbility():GetSpecialValueFor("evasion") end function modifier_item_radiance_custom.prototype.OnCreated(self) if not IsServer() then return end local tickInterval = self:GetAbility():GetSpecialValueFor("tick_interval") self:StartIntervalThink(tickInterval) self.particleId = ParticleManager:CreateParticle( RADIANCE_PARTICLE, PATTACH_ABSORIGIN_FOLLOW, self:GetParent() ) ParticleManager:SetParticleShouldCheckFoW(self.particleId, false) end function modifier_item_radiance_custom.prototype.OnDestroy(self) if not IsServer() then return end if self.particleId ~= nil then ParticleManager:DestroyParticle(self.particleId, false) ParticleManager:ReleaseParticleIndex(self.particleId) self.particleId = nil end end function modifier_item_radiance_custom.prototype.OnIntervalThink(self) if not IsServer() then return end if not self:GetParent():IsAlive() then return end local ____opt_0 = self:GetCaster() if ____opt_0 and ____opt_0:IsIllusion() then return end local ability = self:GetAbility() local caster = self:GetCaster() local radius = ability:GetSpecialValueFor("radius") local tickInterval = ability:GetSpecialValueFor("tick_interval") local healthRegen = getOwnerHealthRegenPerSecond(nil, caster) local damage = (ability:GetSpecialValueFor("damage") + caster:GetMaxHealth() * (ability:GetSpecialValueFor("health_damage_pct") / 100) + healthRegen * ability:GetSpecialValueFor("health_regen_damage")) * tickInterval local enemies = FindUnitsInRadius( caster:GetTeamNumber(), caster:GetAbsOrigin(), nil, radius, DOTA_UNIT_TARGET_TEAM_ENEMY, bit.bor(DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_BASIC), DOTA_UNIT_TARGET_FLAG_NONE, FIND_ANY_ORDER, false ) local stacksPerTick = ability:GetSpecialValueFor("fire_stack") for ____, enemy in ipairs(enemies) do local burnModifier = enemy:AddNewModifier(caster, ability, modifier_general_fired.name, {}) if burnModifier then do local i = 0 while i < stacksPerTick do burnModifier:IncrementStackCount() i = i + 1 end end end ApplyDamage({ victim = enemy, attacker = caster, damage = damage, damage_type = DAMAGE_TYPE_MAGICAL, ability = ability, damage_flags = DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION }) end end modifier_item_radiance_custom = __TS__Decorate( modifier_item_radiance_custom, modifier_item_radiance_custom, {registerModifier(nil)}, {kind = "class", name = "modifier_item_radiance_custom"} ) ____exports.modifier_item_radiance_custom = modifier_item_radiance_custom return ____exports