local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____dota_ts_adapter = require("lib.dota_ts_adapter") local BaseItem = ____dota_ts_adapter.BaseItem local registerAbility = ____dota_ts_adapter.registerAbility local registerModifier = ____dota_ts_adapter.registerModifier local BaseModifier = ____dota_ts_adapter.BaseModifier ____exports.item_mega_treads = __TS__Class() local item_mega_treads = ____exports.item_mega_treads item_mega_treads.name = "item_mega_treads" item_mega_treads.____file_path = "scripts/vscripts/items/default_items/item_mega_treads.lua" __TS__ClassExtends(item_mega_treads, BaseItem) function item_mega_treads.prototype.OnSpellStart(self) local caster = self:GetCaster() local modifier = caster:FindModifierByName("modifier_item_mega_treads") if not modifier then return end modifier:SetStackCount((modifier:GetStackCount() + 1) % 3) end function item_mega_treads.prototype.GetAbilityTextureName(self) local iconItem = {strength = "default_items/item_mega_treads_0", agility = "default_items/item_mega_treads_1", intellect = "default_items/item_mega_treads_2"} return iconItem[self.activeStat] or "default_items/item_mega_treads_0" end function item_mega_treads.prototype.GetIntrinsicModifierName(self) return "modifier_item_mega_treads" end item_mega_treads = __TS__Decorate( item_mega_treads, item_mega_treads, {registerAbility(nil)}, {kind = "class", name = "item_mega_treads"} ) ____exports.item_mega_treads = item_mega_treads ____exports.modifier_item_mega_treads = __TS__Class() local modifier_item_mega_treads = ____exports.modifier_item_mega_treads modifier_item_mega_treads.name = "modifier_item_mega_treads" modifier_item_mega_treads.____file_path = "scripts/vscripts/items/default_items/item_mega_treads.lua" __TS__ClassExtends(modifier_item_mega_treads, BaseModifier) function modifier_item_mega_treads.prototype.____constructor(self, ...) BaseModifier.prototype.____constructor(self, ...) self.ability = self:GetAbility() self.bonusActiveStat = 0 self.bonusMovementSpeed = 0 self.bonusOtherStat = 0 self.bonusAttackSpeed = 0 self.bonusMagicalResistance = 0 self.bonusAgilityBaseDamagePct = 0 self.bonusIntellectSpellAmp = 0 end function modifier_item_mega_treads.prototype.IsHidden(self) return true end function modifier_item_mega_treads.prototype.IsPurgable(self) return false end function modifier_item_mega_treads.prototype.IsPurgeException(self) return false end function modifier_item_mega_treads.prototype.RemoveOnDeath(self) return false end function modifier_item_mega_treads.prototype.GetAttributes(self) return MODIFIER_ATTRIBUTE_MULTIPLE end function modifier_item_mega_treads.prototype.OnStackCountChanged(self, oldCount) local stackCount = self:GetStackCount() local stats = {[0] = "strength", [1] = "intellect", [2] = "agility"} self.activeStat = stats[stackCount] or "agility" self.ability.activeStat = stats[stackCount] or "agility" if IsServer() then local parent = self:GetParent() parent:CalculateStatBonus(true) self.ability:SetSecondaryCharges(stackCount) end end function modifier_item_mega_treads.prototype.OnCreated(self) self.bonusActiveStat = self.ability:GetSpecialValueFor("bonus_stat") self.bonusOtherStat = self.ability:GetSpecialValueFor("bonus_other_stat") self.bonusMovementSpeed = self.ability:GetSpecialValueFor("bonus_movement_speed") self.bonusAttackSpeed = self.ability:GetSpecialValueFor("bonus_attackspeed") self.bonusMagicalResistance = self.ability:GetSpecialValueFor("bonus_magical_resistance") self.bonusIntellectSpellAmp = self.ability:GetSpecialValueFor("spell_amplify") local stats = {[0] = "strength", [1] = "intellect", [2] = "agility"} if IsClient() then return end Timers:CreateTimer( 0.03, function() self:SetStackCount(self.ability:GetSecondaryCharges()) end ) end function modifier_item_mega_treads.prototype.DeclareFunctions(self) return { MODIFIER_PROPERTY_STATS_STRENGTH_BONUS, MODIFIER_PROPERTY_STATS_AGILITY_BONUS, MODIFIER_PROPERTY_STATS_INTELLECT_BONUS, MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE, MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS, MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE, MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT } end function modifier_item_mega_treads.prototype.GetModifierMoveSpeedBonus_Special_Boots(self) return self.bonusMovementSpeed end function modifier_item_mega_treads.prototype.GetModifierSpellAmplify_Percentage(self) return self.activeStat == "intellect" and self.bonusIntellectSpellAmp or 0 end function modifier_item_mega_treads.prototype.GetModifierMagicalResistanceBonus(self) return self.activeStat == "strength" and self.bonusMagicalResistance or 0 end function modifier_item_mega_treads.prototype.GetModifierAttackSpeedBonus_Constant(self) return self.activeStat == "agility" and self.bonusAttackSpeed or 0 end function modifier_item_mega_treads.prototype.GetModifierBonusStats_Strength(self) return self.activeStat == "strength" and self.bonusActiveStat or self.bonusOtherStat end function modifier_item_mega_treads.prototype.GetModifierBonusStats_Agility(self) return self.activeStat == "agility" and self.bonusActiveStat or self.bonusOtherStat end function modifier_item_mega_treads.prototype.GetModifierBonusStats_Intellect(self) return self.activeStat == "intellect" and self.bonusActiveStat or self.bonusOtherStat end modifier_item_mega_treads = __TS__Decorate( modifier_item_mega_treads, modifier_item_mega_treads, {registerModifier(nil)}, {kind = "class", name = "modifier_item_mega_treads"} ) ____exports.modifier_item_mega_treads = modifier_item_mega_treads return ____exports