local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____dota_ts_adapter = require("lib.dota_ts_adapter") local BaseItem = ____dota_ts_adapter.BaseItem local registerAbility = ____dota_ts_adapter.registerAbility local registerModifier = ____dota_ts_adapter.registerModifier local BaseModifier = ____dota_ts_adapter.BaseModifier ____exports.item_bearstbow = __TS__Class() local item_bearstbow = ____exports.item_bearstbow item_bearstbow.name = "item_bearstbow" item_bearstbow.____file_path = "scripts/vscripts/items/default_items/item_bearstbow.lua" __TS__ClassExtends(item_bearstbow, BaseItem) function item_bearstbow.prototype.GetIntrinsicModifierName(self) return "modifier_item_bearstbow" end item_bearstbow = __TS__Decorate( item_bearstbow, item_bearstbow, {registerAbility(nil)}, {kind = "class", name = "item_bearstbow"} ) ____exports.item_bearstbow = item_bearstbow ____exports.modifier_item_bearstbow = __TS__Class() local modifier_item_bearstbow = ____exports.modifier_item_bearstbow modifier_item_bearstbow.name = "modifier_item_bearstbow" modifier_item_bearstbow.____file_path = "scripts/vscripts/items/default_items/item_bearstbow.lua" __TS__ClassExtends(modifier_item_bearstbow, BaseModifier) function modifier_item_bearstbow.prototype.IsHidden(self) return true end function modifier_item_bearstbow.prototype.IsDebuff(self) return false end function modifier_item_bearstbow.prototype.IsPurgable(self) return false end function modifier_item_bearstbow.prototype.OnCreated(self) if not IsServer() then return end end function modifier_item_bearstbow.prototype.DeclareFunctions(self) return { MODIFIER_EVENT_ON_ATTACK, MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT, MODIFIER_PROPERTY_ATTACK_RANGE_BONUS, MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE, MODIFIER_PROPERTY_STATS_AGILITY_BONUS, MODIFIER_PROPERTY_STATS_STRENGTH_BONUS, MODIFIER_PROPERTY_STATS_INTELLECT_BONUS, MODIFIER_PROPERTY_HEALTH_BONUS } end function modifier_item_bearstbow.prototype.GetModifierAttackSpeedBonus_Constant(self) return self:GetAbility():GetSpecialValueFor("attack_speed") end function modifier_item_bearstbow.prototype.GetModifierAttackRangeBonus(self) if not self:GetParent():IsRangedAttacker() then return 0 end return self:GetAbility():GetSpecialValueFor("attack_range") end function modifier_item_bearstbow.prototype.GetModifierBonusStats_Strength(self) return self:GetAbility():GetSpecialValueFor("strength") end function modifier_item_bearstbow.prototype.GetModifierBonusStats_Agility(self) return self:GetAbility():GetSpecialValueFor("agility") end function modifier_item_bearstbow.prototype.GetModifierBonusStats_Intellect(self) return self:GetAbility():GetSpecialValueFor("intellect") end function modifier_item_bearstbow.prototype.GetModifierHealthBonus(self) return self:GetAbility():GetSpecialValueFor("health") end function modifier_item_bearstbow.prototype.OnAttack(self, event) if not IsServer() then return end local attacker = event.attacker local target = event.target if not attacker or not target then return end if not attacker:IsRealHero() then return end if attacker ~= self:GetParent() then return end if not attacker:IsRangedAttacker() then return end if event.no_attack_cooldown then return end local radius = self:GetParent():GetAttackRangeBuffer() + self:GetParent():GetBaseAttackRange() local units = FindUnitsInRadius( attacker:GetTeamNumber(), attacker:GetAbsOrigin(), nil, radius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC + DOTA_UNIT_TARGET_BUILDING, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE, FIND_CLOSEST, false ) local attackCount = 0 for ____, unit in ipairs(units) do if unit and not unit:IsNull() and unit ~= target and unit:IsAlive() then attacker:PerformAttack( unit, true, true, true, false, true, false, false ) attackCount = attackCount + 1 end if attackCount >= self:GetAbility():GetSpecialValueFor("attack_count") then break end end end modifier_item_bearstbow = __TS__Decorate( modifier_item_bearstbow, modifier_item_bearstbow, {registerModifier(nil)}, {kind = "class", name = "modifier_item_bearstbow"} ) ____exports.modifier_item_bearstbow = modifier_item_bearstbow return ____exports