local ____lualib = require("lualib_bundle") local __TS__ArrayMap = ____lualib.__TS__ArrayMap local __TS__ArrayFind = ____lualib.__TS__ArrayFind local ____exports = {} local CONTRACTS = {{id = "ds_contract_iron", nameToken = "death_sentence_contract_iron", rarity = "common", rewardMultiplier = 1}, {id = "ds_contract_blood", nameToken = "death_sentence_contract_blood", rarity = "rare", rewardMultiplier = 1.1}} function ____exports.getDeathSentenceContractIds(self) return __TS__ArrayMap( CONTRACTS, function(____, c) return c.id end ) end function ____exports.getDeathSentenceContractDef(self, id) return __TS__ArrayFind( CONTRACTS, function(____, c) return c.id == id end ) end --- После базового скейла сложности в GameMode (враги). function ____exports.applyDeathSentenceContractOnEnemySpawn(self, unit, contractId) if not IsServer() or not contractId or not IsValidEntity(unit) then return end if unit:GetTeam() == DOTA_TEAM_GOODGUYS then return end if contractId == "ds_contract_blood" then local arm = unit:GetPhysicalArmorBaseValue() unit:SetPhysicalArmorBaseValue(arm + 1) end end return ____exports