local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____dota_ts_adapter = require("lib.dota_ts_adapter") local BaseModifier = ____dota_ts_adapter.BaseModifier local registerModifier = ____dota_ts_adapter.registerModifier ____exports.modifier_arsenal_necklace_amber_pendant = __TS__Class() local modifier_arsenal_necklace_amber_pendant = ____exports.modifier_arsenal_necklace_amber_pendant modifier_arsenal_necklace_amber_pendant.name = "modifier_arsenal_necklace_amber_pendant" modifier_arsenal_necklace_amber_pendant.____file_path = "scripts/vscripts/arsenal/items/necklace.lua" __TS__ClassExtends(modifier_arsenal_necklace_amber_pendant, BaseModifier) function modifier_arsenal_necklace_amber_pendant.prototype.IsHidden(self) return false end function modifier_arsenal_necklace_amber_pendant.prototype.IsPurgable(self) return false end function modifier_arsenal_necklace_amber_pendant.prototype.RemoveOnDeath(self) return false end function modifier_arsenal_necklace_amber_pendant.prototype.GetTexture(self) return "item_pendant" end function modifier_arsenal_necklace_amber_pendant.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS} end function modifier_arsenal_necklace_amber_pendant.prototype.GetModifierMagicalResistanceBonus(self) return 8 end modifier_arsenal_necklace_amber_pendant = __TS__Decorate( modifier_arsenal_necklace_amber_pendant, modifier_arsenal_necklace_amber_pendant, {registerModifier(nil)}, {kind = "class", name = "modifier_arsenal_necklace_amber_pendant"} ) ____exports.modifier_arsenal_necklace_amber_pendant = modifier_arsenal_necklace_amber_pendant ____exports.modifier_arsenal_necklace_soul_locket = __TS__Class() local modifier_arsenal_necklace_soul_locket = ____exports.modifier_arsenal_necklace_soul_locket modifier_arsenal_necklace_soul_locket.name = "modifier_arsenal_necklace_soul_locket" modifier_arsenal_necklace_soul_locket.____file_path = "scripts/vscripts/arsenal/items/necklace.lua" __TS__ClassExtends(modifier_arsenal_necklace_soul_locket, BaseModifier) function modifier_arsenal_necklace_soul_locket.prototype.IsHidden(self) return false end function modifier_arsenal_necklace_soul_locket.prototype.IsPurgable(self) return false end function modifier_arsenal_necklace_soul_locket.prototype.RemoveOnDeath(self) return false end function modifier_arsenal_necklace_soul_locket.prototype.GetTexture(self) return "item_pipe" end function modifier_arsenal_necklace_soul_locket.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS, MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE, MODIFIER_PROPERTY_HEALTH_BONUS} end function modifier_arsenal_necklace_soul_locket.prototype.GetModifierMagicalResistanceBonus(self) return 18 end function modifier_arsenal_necklace_soul_locket.prototype.GetModifierSpellAmplify_Percentage(self) return 12 end function modifier_arsenal_necklace_soul_locket.prototype.GetModifierHealthBonus(self) return 200 end modifier_arsenal_necklace_soul_locket = __TS__Decorate( modifier_arsenal_necklace_soul_locket, modifier_arsenal_necklace_soul_locket, {registerModifier(nil)}, {kind = "class", name = "modifier_arsenal_necklace_soul_locket"} ) ____exports.modifier_arsenal_necklace_soul_locket = modifier_arsenal_necklace_soul_locket return ____exports