"DOTAUnits" { // 1 wave "npc_wave_zombie" { "Model" "models/heroes/undying/undying_minion.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" ".9" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Ability1" "zombie_virus" "Ability2" "ability_unit_less_laggy" "Ability3" "" "Ability4" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "8" "MagicalResistance" "12" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "19" "AttackDamageMax" "25" "AttackRate" "1.65" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1100" "AttackRange" "130" "BaseAttackSpeed" "140" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "0" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "520" // Status //---------------------------------------------------------------- "StatusHealth" "415" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" "VisionNighttimeRange" "900" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_wave_half_zombie" { "Model" "models/heroes/undying/undying_minion_torso.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" ".7" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Ability1" "zombie_virus" "Ability2" "ability_unit_less_laggy" "Ability3" "" "Ability4" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "3" "MagicalResistance" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "10" "AttackDamageMax" "13" "AttackRate" "1.65" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1100" "AttackRange" "130" "BaseAttackSpeed" "140" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "0" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "535" // Status //---------------------------------------------------------------- "StatusHealth" "240" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" "VisionNighttimeRange" "900" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_wave_bearst_zombie" { "Model" "models/items/undying/flesh_golem/deathmatch_dominator_golem/deathmatch_dominator_golem.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" ".9" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Level" "7" "Ability1" "zombie_virus" "Ability2" "sven_great_cleave" "Ability3" "ability_unit_less_laggy" "Ability4" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "-5" "MagicalResistance" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "112" "AttackDamageMax" "136" "AttackRate" "4.6" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1100" "AttackRange" "130" "BaseAttackSpeed" "140" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "0" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "500" // Status //---------------------------------------------------------------- "StatusHealth" "535" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" "VisionNighttimeRange" "900" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_wave_toxin_zombie" { "Model" "models/heroes/undying/undying_flesh_golem_rubick.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" ".7" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Level" "2" "Ability1" "toxin" "Ability2" "zombie_virus" "Ability3" "viper_corrosive_skin" "Ability4" "ability_unit_less_laggy" // Armor //---------------------------------------------------------------- "ArmorPhysical" "13" "MagicalResistance" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "54" "AttackDamageMax" "60" "AttackRate" "1.28" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1100" "AttackRange" "130" "BaseAttackSpeed" "140" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "0" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "510" // Status //---------------------------------------------------------------- "StatusHealth" "695" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" "VisionNighttimeRange" "900" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } // 2 wave "npc_wave_skeleton_zombie" { "Model" "models/items/undying/idol_of_ruination/ruin_wight_minion.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" "1.1" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Ability1" "" "Ability2" "bone_armor" "Ability3" "ability_unit_less_laggy" "Ability4" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "11" "MagicalResistance" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "48" "AttackDamageMax" "55" "AttackRate" "1.28" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1100" "AttackRange" "130" "BaseAttackSpeed" "140" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "0" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "515" // Status //---------------------------------------------------------------- "StatusHealth" "395" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" "VisionNighttimeRange" "900" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_wave_skeleton_zombie_half" { "Model" "models/items/undying/idol_of_ruination/ruin_wight_minion_torso.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" "1.1" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Ability1" "" "Ability2" "bone_armor" "Ability3" "ability_unit_less_laggy" "Ability4" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "10" "MagicalResistance" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "35" "AttackDamageMax" "41" "AttackRate" "1.32" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1100" "AttackRange" "130" "BaseAttackSpeed" "140" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "0" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "530" // Status //---------------------------------------------------------------- "StatusHealth" "295" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" "VisionNighttimeRange" "900" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_wave_dead_skeleton" { "Model" "models/creeps/neutral_creeps/n_creep_troll_skeleton/n_creep_skeleton_melee.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" "1.2" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Ability1" "bone_armor" "Ability2" "ability_unit_less_laggy" "Ability3" "" "Ability4" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "11" "MagicalResistance" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "30" "AttackDamageMax" "38" "AttackRate" "1.28" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1100" "AttackRange" "130" "BaseAttackSpeed" "140" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "0" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "510" // Status //---------------------------------------------------------------- "StatusHealth" "368" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" "VisionNighttimeRange" "900" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_wave_dead_skeleton_archer" { "Model" "models/heroes/clinkz/clinkz_archer.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" "1.2" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Ability1" "ability_unit_less_laggy" "Ability2" "bone_armor" "Ability3" "skeleton_archer_fire_arrow" "Ability4" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "7" "MagicalResistance" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "52" "AttackDamageMax" "64" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.72" "AttackAnimationPoint" "0.3" "AttackAcquisitionRange" "1000" "AttackRange" "500" "ProjectileModel" "particles/econ/items/clinkz/clinkz_maraxiform/clinkz_maraxiform_searing_arrow_deso.vpcf" "ProjectileSpeed" "900" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "0" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "505" // Status //---------------------------------------------------------------- "StatusHealth" "158" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" "VisionNighttimeRange" "900" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } // 3 wave "npc_wave_ghost_ranged" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_ghost_a/n_creep_ghost_a.vmdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "3" "ModelScale" ".90" "UseNeutralCreepBehavior" "0" "IsNeutralUnitType" "0" // Abilities //---------------------------------------------------------------- "Ability1" "ghost_frost_attack" // Ability 1 "Ability2" "weaking_impetus" // Ability 2 "Ability3" "ghost_evasive" // Ability 3 "Ability4" "ability_unit_less_laggy" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "7" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "54" // Damage range min. "AttackDamageMax" "78" // Damage range max. "AttackRate" "1.08" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "300" // Range within a target can be acquired. "AttackRange" "400" // Range within a target can be attacked. "ProjectileModel" "particles/neutral_fx/ghost_base_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "45" "HealthBarOffset" "190" // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "12" // Gold earned min. "BountyGoldMax" "14" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "335" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "455" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "400" // Base mana. "StatusManaRegen" "1.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "400" // Range of vision during day light. "VisionNighttimeRange" "400" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_wave_ghost" { "Model" "models/creeps/neutral_creeps/n_creep_ghost_b/n_creep_ghost_b.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" ".9" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Ability1" "ghost_evasive" "Ability2" "ability_unit_less_laggy" "Ability3" "ancient_rock_golem_weakening_aura" "Ability4" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "10" "MagicalResistance" "18" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "85" "AttackDamageMax" "94" "AttackRate" "1.62" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1100" "AttackRange" "130" "BaseAttackSpeed" "140" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "0" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "522" // Status //---------------------------------------------------------------- "StatusHealth" "472" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" "VisionNighttimeRange" "900" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_wave_toxin_2_zombie" { "Model" "models/items/undying/flesh_golem/davy_jones_set_davy_jones_set_kraken/davy_jones_set_davy_jones_set_kraken.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" ".7" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Ability1" "ability_unit_less_laggy" "Ability2" "toxin" "Ability3" "viper_corrosive_skin" "Ability4" "zombie_virus" // Armor //---------------------------------------------------------------- "ArmorPhysical" "18" "MagicalResistance" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "56" "AttackDamageMax" "63" "AttackRate" "1.28" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1100" "AttackRange" "130" "BaseAttackSpeed" "140" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "0" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "505" // Status //---------------------------------------------------------------- "StatusHealth" "1180" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" "VisionNighttimeRange" "900" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Creature" { } } "npc_wave_dead_harpy" { "Model" "models/creeps/neutral_creeps/n_creep_gargoyle/n_creep_gargoyle.vmdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "3" "ModelScale" "0.925" "UseNeutralCreepBehavior" "0" "Ability1" "ability_unit_less_laggy" // Ability 1 "Ability2" "harpy_storm_chain_lightning" // Ability 2 "Ability3" "zombie_virus" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "11" // Physical protection. "MagicalResistance" "62" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "148" // Damage range min. "AttackDamageMax" "164" // Damage range max. "AttackRate" "2.08" // Speed of attack. "BaseAttackSpeed" "125" "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "300" // Range within a target can be acquired. "AttackRange" "450" // Range within a target can be attacked. "ProjectileModel" "particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile. "ProjectileSpeed" "1200" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "190" // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed" "322" // Speed. "MovementTurnRate" "0.9" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "655" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "125" // Base mana. "StatusManaRegen" "3" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Creature" { "OffensiveAbilities" { "Ability2" { "Name" "harpy_storm_chain_lightning" "AOE" "1" "Radius" "600" "MinimumTargets" "1" } } } } // ???? wave "npc_wave_dead_enchantress" { "Model" "models/heroes/enchantress/enchantress.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" ".9" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Ability1" "weaking_impetus" "Ability2" "ability_unit_less_laggy" "Ability3" "" "Ability4" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "10" "MagicalResistance" "14" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "78" "AttackDamageMax" "85" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.62" "AttackAnimationPoint" "0.3" "AttackAcquisitionRange" "800" "AttackRange" "575" "ProjectileModel" "particles/enchantress_impetus_custom_gay.vpcf" "ProjectileSpeed" "1100" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "0" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "518" // Status //---------------------------------------------------------------- "StatusHealth" "530" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "4.2" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" "VisionNighttimeRange" "900" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Creature" { "AttachWearables" { "Wearable1" { "ItemDef" "17801" } "Wearable2" { "ItemDef" "17802" } "Wearable3" { "ItemDef" "17803" } "Wearable4" { "ItemDef" "17804" } "Wearable5" { "ItemDef" "17805" } "Wearable6" { "ItemDef" "17806" } "Wearable7" { "ItemDef" "21697" } } } } "npc_wave_ghoul" { "Model" "models/heroes/life_stealer/life_stealer.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" ".9" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Ability1" "" "Ability2" "zombie_open_wounds" "Ability3" "" "Ability4" "bone_armor" "Ability5" "" "Ability6" "ability_unit_less_laggy" "Ability7" "zombie_armor_decress" // Armor //---------------------------------------------------------------- "ArmorPhysical" "16" "MagicalResistance" "28" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "244" "AttackDamageMax" "272" "AttackRate" "1.72" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1100" "AttackRange" "130" "BaseAttackSpeed" "140" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "0" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "528" // Status //---------------------------------------------------------------- "StatusHealth" "1205" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" "VisionNighttimeRange" "900" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Creature" { "AttachWearables" { "Wearable1" { "ItemDef" "7475" } "Wearable2" { "ItemDef" "7474" } "Wearable3" { "ItemDef" "7473" } "Wearable4" { "ItemDef" "7471" } } } } "npc_wave_skeleton_assassin" { "Model" "models/items/wraith_king/arcana/wk_arcana_skeleton.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" ".8" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Ability1" "skeleton_king_mortal_strike" "Ability2" "ability_unit_less_laggy" "Ability3" "zombie_armor_decress" "Ability4" "bone_armor" // Armor //---------------------------------------------------------------- "ArmorPhysical" "22" "MagicalResistance" "22" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "168" "AttackDamageMax" "212" "AttackRate" "1.32" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1100" "AttackRange" "130" "BaseAttackSpeed" "140" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "0" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "545" // Status //---------------------------------------------------------------- "StatusHealth" "615" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" "VisionNighttimeRange" "900" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_wave_skeleton_warrior" { "Model" "models/items/wraith_king/wk_ti8_creep/wk_ti8_creep_crimson.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" ".8" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Ability1" "skeleton_king_mortal_strike" "Ability2" "ability_unit_less_laggy" "Ability3" "zombie_armor_decress" "Ability4" "bone_armor" // Armor //---------------------------------------------------------------- "ArmorPhysical" "31" "MagicalResistance" "22" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "182" "AttackDamageMax" "208" "AttackRate" "2.85" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1100" "AttackRange" "130" "BaseAttackSpeed" "140" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "0" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "495" // Status //---------------------------------------------------------------- "StatusHealth" "1080" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" "VisionNighttimeRange" "900" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } }