fix: card system

This commit is contained in:
achmad
2026-05-30 03:54:44 +07:00
parent 7472678c3c
commit a9cf6b2ebc
+1
View File
@@ -2786,6 +2786,7 @@ function CardSystem.prototype.CreateNewDeck(self, name)
while i <= 10 do
if not self.decks[tostring(i)] then
self.decks[tostring(i)] = {name = name, cards = {}}
self:SaveDeckToServer(i, {}, name)
self:SyncDecks()
CustomGameEventManager:Send_ServerToPlayer(player, "deck_selected", {index = i})
return