fix: card system
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@@ -2786,6 +2786,7 @@ function CardSystem.prototype.CreateNewDeck(self, name)
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while i <= 10 do
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if not self.decks[tostring(i)] then
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self.decks[tostring(i)] = {name = name, cards = {}}
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self:SaveDeckToServer(i, {}, name)
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self:SyncDecks()
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CustomGameEventManager:Send_ServerToPlayer(player, "deck_selected", {index = i})
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return
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