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achmad
2026-05-29 15:11:31 +07:00
commit 777ee9bad8
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
local ____exports = {}
function ____exports.SetGoldUsually(self, unit)
local difficulty_multiplier = 1
local baseMinGold = unit:GetMinimumGoldBounty()
local baseMaxGold = unit:GetMaximumGoldBounty()
local expirience = unit:GetDeathXP()
local expirience_full = math.floor(expirience * difficulty_multiplier)
local minGold = math.floor(baseMinGold * difficulty_multiplier)
local maxGold = math.floor(baseMaxGold * difficulty_multiplier)
unit:SetDeathXP(expirience_full)
unit:SetMinimumGoldBounty(minGold)
unit:SetMaximumGoldBounty(maxGold)
end
function ____exports.GiveGoldPlayers(self, amount)
local players = PlayerResource:GetPlayerCountForTeam(DOTA_TEAM_GOODGUYS)
do
local i = 0
while i < players do
local player = PlayerResource:GetPlayer(i)
if player then
local hero = player:GetAssignedHero()
if hero ~= nil and hero ~= nil then
hero:ModifyGold(amount, true, DOTA_ModifyGold_Unspecified)
end
end
i = i + 1
end
end
end
_G.HasShard = function(____, unit)
if unit:HasModifier("modifier_item_aghanims_shard") then
return true
end
return false
end
_G.HasScepter = function(____, unit)
if not unit or unit:IsNull() then
return false
end
if unit:HasModifier("modifier_item_aghanims_scepter") then
return true
end
if unit:HasModifier("modifier_item_ultimate_scepter") then
return true
end
if unit:HasModifier("modifier_item_ultimate_scepter_consumed") then
return true
end
return unit:HasScepter()
end
_G.HasTalent = function(____, unit, talentName)
local talent = unit:FindAbilityByName(talentName)
return talent ~= nil and talent:GetLevel() > 0
end
____exports.SpawnUnitsAndAttack = function(____, name, location, count, data, team)
local ____data_0 = data
local attackPoint = ____data_0.attackPoint
local target = ____data_0.target
local units = {}
do
local index = 0
while index < count do
local unit = CreateUnitByName(
name,
location,
true,
nil,
nil,
team
)
units[#units + 1] = unit
if attackPoint then
Timers:CreateTimer(
0.1,
function()
unit:Stop()
ExecuteOrderFromTable({
UnitIndex = unit:entindex(),
Queue = false,
OrderType = DOTA_UNIT_ORDER_ATTACK_MOVE,
Position = attackPoint
})
end
)
elseif target then
unit:SetContextThink(
unit:GetUnitName(),
function()
ExecuteOrderFromTable({
UnitIndex = unit:entindex(),
OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET,
TargetIndex = target:entindex()
})
return 0.25
end,
0.2
)
end
index = index + 1
end
end
return units
end
____exports.GetAllHeroes = function()
local heroes = {}
do
local index = 0
while index < PlayerResource:GetPlayerCount() do
do
local hero = PlayerResource:GetSelectedHeroEntity(index)
if not hero then
goto __continue22
end
heroes[#heroes + 1] = hero
end
::__continue22::
index = index + 1
end
end
return heroes
end
return ____exports