initial commit
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local __TS__ObjectAssign = ____lualib.__TS__ObjectAssign
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local BaseModifier = ____dota_ts_adapter.BaseModifier
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local registerModifier = ____dota_ts_adapter.registerModifier
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--- Модификаторы владельца, которые не пробрасываем (крит обрабатывается на самом призыве).
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local OWNER_ATTACK_FORWARD_EXCLUDED_MODIFIERS = __TS__New(Set, {"modifier_stacking_crit", "modifier_summon_owner_attack_proxy"})
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--- Герой-владелец для призыва или illusions-like юнита с SetOwner.
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function ____exports.getRealOwnerHeroFromUnit(self, unit)
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if not unit or not IsValidEntity(unit) then
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return nil
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end
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if unit:IsRealHero() then
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return unit
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end
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local owner = unit:GetOwner()
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if not owner or not IsValidEntity(owner) or not owner:IsRealHero() then
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return nil
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end
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return owner
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end
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local function forEachOwnerAttackModifier(self, owner, visitor)
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local seenNames = __TS__New(Set)
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do
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local i = 0
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while i < owner:GetModifierCount() do
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do
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local modifierName = owner:GetModifierNameByIndex(i)
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if not modifierName or OWNER_ATTACK_FORWARD_EXCLUDED_MODIFIERS:has(modifierName) or seenNames:has(modifierName) then
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goto __continue7
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end
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seenNames:add(modifierName)
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local modifier = owner:FindModifierByName(modifierName)
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if not modifier or not IsValidEntity(modifier) then
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goto __continue7
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end
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visitor(nil, modifier, modifierName)
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end
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::__continue7::
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i = i + 1
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end
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end
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end
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--- Пробрасывает атаку призыва в on-hit/on-attack модификаторы героя-владельца.
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function ____exports.forwardOwnerAttackModifiersFromSummon(self, owner, summonEvent, hook)
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if not IsServer() then
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return
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end
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if not owner or not IsValidEntity(owner) or not owner:IsAlive() then
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return
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end
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local ownerEvent = __TS__ObjectAssign({}, summonEvent, {attacker = owner})
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forEachOwnerAttackModifier(
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nil,
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owner,
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function(____, modifier)
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local hookFn = modifier[hook]
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if type(hookFn) ~= "function" then
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return
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end
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hookFn(modifier, ownerEvent)
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end
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)
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end
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____exports.modifier_summon_owner_attack_proxy = __TS__Class()
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local modifier_summon_owner_attack_proxy = ____exports.modifier_summon_owner_attack_proxy
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modifier_summon_owner_attack_proxy.name = "modifier_summon_owner_attack_proxy"
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modifier_summon_owner_attack_proxy.____file_path = "scripts/vscripts/utils/summon_owner_attack_proxy.lua"
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__TS__ClassExtends(modifier_summon_owner_attack_proxy, BaseModifier)
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function modifier_summon_owner_attack_proxy.prototype.IsHidden(self)
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return true
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end
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function modifier_summon_owner_attack_proxy.prototype.IsPurgable(self)
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return false
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end
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function modifier_summon_owner_attack_proxy.prototype.RemoveOnDeath(self)
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return false
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end
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function modifier_summon_owner_attack_proxy.prototype.DeclareFunctions(self)
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return {MODIFIER_EVENT_ON_ATTACK, MODIFIER_EVENT_ON_ATTACK_LANDED}
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end
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function modifier_summon_owner_attack_proxy.prototype.forwardToOwner(self, event, hook)
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if not IsServer() then
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return
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end
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local parent = self:GetParent()
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if not parent or not IsValidEntity(parent) or event.attacker ~= parent then
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return
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end
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local owner = ____exports.getRealOwnerHeroFromUnit(nil, parent)
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if not owner then
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return
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end
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____exports.forwardOwnerAttackModifiersFromSummon(nil, owner, event, hook)
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end
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function modifier_summon_owner_attack_proxy.prototype.OnAttack(self, event)
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self:forwardToOwner(event, "OnAttack")
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end
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function modifier_summon_owner_attack_proxy.prototype.OnAttackLanded(self, event)
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self:forwardToOwner(event, "OnAttackLanded")
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end
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modifier_summon_owner_attack_proxy = __TS__Decorate(
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modifier_summon_owner_attack_proxy,
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modifier_summon_owner_attack_proxy,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_summon_owner_attack_proxy"}
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)
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____exports.modifier_summon_owner_attack_proxy = modifier_summon_owner_attack_proxy
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return ____exports
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