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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local BaseAbility = ____dota_ts_adapter.BaseAbility
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local BaseModifier = ____dota_ts_adapter.BaseModifier
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local registerAbility = ____dota_ts_adapter.registerAbility
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local registerModifier = ____dota_ts_adapter.registerModifier
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____exports.ability_glyph_custom = __TS__Class()
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local ability_glyph_custom = ____exports.ability_glyph_custom
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ability_glyph_custom.name = "ability_glyph_custom"
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ability_glyph_custom.____file_path = "scripts/vscripts/abilities/modifiers/ability_glyph_custom.lua"
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__TS__ClassExtends(ability_glyph_custom, BaseAbility)
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function ability_glyph_custom.prototype.GetIntrinsicModifierName(self)
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return "modifier_glyph_custom_passive"
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end
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ability_glyph_custom = __TS__Decorate(
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ability_glyph_custom,
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ability_glyph_custom,
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{registerAbility(nil)},
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{kind = "class", name = "ability_glyph_custom"}
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)
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____exports.ability_glyph_custom = ability_glyph_custom
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____exports.modifier_glyph_custom_passive = __TS__Class()
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local modifier_glyph_custom_passive = ____exports.modifier_glyph_custom_passive
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modifier_glyph_custom_passive.name = "modifier_glyph_custom_passive"
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modifier_glyph_custom_passive.____file_path = "scripts/vscripts/abilities/modifiers/ability_glyph_custom.lua"
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__TS__ClassExtends(modifier_glyph_custom_passive, BaseModifier)
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function modifier_glyph_custom_passive.prototype.____constructor(self, ...)
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BaseModifier.prototype.____constructor(self, ...)
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self.isActive = true
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end
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function modifier_glyph_custom_passive.prototype.IsHidden(self)
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return false
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end
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function modifier_glyph_custom_passive.prototype.DeclareFunctions(self)
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return {MODIFIER_PROPERTY_MIN_HEALTH, MODIFIER_EVENT_ON_TAKEDAMAGE}
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end
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function modifier_glyph_custom_passive.prototype.GetMinHealth(self)
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if self.isActive then
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return 1
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end
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return 0
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end
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function modifier_glyph_custom_passive.prototype.OnTakeDamage(self, event)
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local parent = self:GetParent()
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if event.unit == parent then
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if parent:GetHealthPercent() <= 10 and self.isActive then
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FireGameEvent("dota_glyph_used", {teamnumber = DOTA_TEAM_GOODGUYS})
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self.isActive = false
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parent:AddNewModifier(
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parent,
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self:GetAbility(),
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"modifier_glyph_custom",
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{duration = 6}
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)
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Timers:CreateTimer(
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306,
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function()
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self.isActive = true
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end
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)
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parent:RemoveModifierByName("modifier_glyph_custom_passive")
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end
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end
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end
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modifier_glyph_custom_passive = __TS__Decorate(
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modifier_glyph_custom_passive,
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modifier_glyph_custom_passive,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_glyph_custom_passive"}
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)
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____exports.modifier_glyph_custom_passive = modifier_glyph_custom_passive
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____exports.modifier_glyph_custom = __TS__Class()
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local modifier_glyph_custom = ____exports.modifier_glyph_custom
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modifier_glyph_custom.name = "modifier_glyph_custom"
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modifier_glyph_custom.____file_path = "scripts/vscripts/abilities/modifiers/ability_glyph_custom.lua"
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__TS__ClassExtends(modifier_glyph_custom, BaseModifier)
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function modifier_glyph_custom.prototype.IsHidden(self)
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return false
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end
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function modifier_glyph_custom.prototype.IsPurgable(self)
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return false
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end
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function modifier_glyph_custom.prototype.OnCreated(self, params)
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local parent = self:GetParent()
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local particle = ParticleManager:CreateParticle("particles/items_fx/glyph.vpcf", PATTACH_ABSORIGIN_FOLLOW, parent)
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ParticleManager:SetParticleControl(
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particle,
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0,
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parent:GetAbsOrigin()
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)
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ParticleManager:SetParticleControl(
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particle,
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1,
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Vector(150, 1, 1)
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)
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self:AddParticle(
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particle,
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false,
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false,
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-1,
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false,
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false
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)
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end
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function modifier_glyph_custom.prototype.OnDestroy(self)
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if IsClient() then
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return
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end
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local parent = self:GetParent()
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local ability = self:GetAbility()
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if ability then
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parent:AddNewModifier(parent, ability, "modifier_glyph_custom_passive_cd", {duration = 300})
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end
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end
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function modifier_glyph_custom.prototype.CheckState(self)
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return {[MODIFIER_STATE_INVULNERABLE] = true}
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end
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modifier_glyph_custom = __TS__Decorate(
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modifier_glyph_custom,
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modifier_glyph_custom,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_glyph_custom"}
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)
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____exports.modifier_glyph_custom = modifier_glyph_custom
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____exports.modifier_glyph_custom_passive_cd = __TS__Class()
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local modifier_glyph_custom_passive_cd = ____exports.modifier_glyph_custom_passive_cd
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modifier_glyph_custom_passive_cd.name = "modifier_glyph_custom_passive_cd"
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modifier_glyph_custom_passive_cd.____file_path = "scripts/vscripts/abilities/modifiers/ability_glyph_custom.lua"
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__TS__ClassExtends(modifier_glyph_custom_passive_cd, BaseModifier)
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function modifier_glyph_custom_passive_cd.prototype.IsHidden(self)
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return false
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end
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function modifier_glyph_custom_passive_cd.prototype.IsDebuff(self)
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return true
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end
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function modifier_glyph_custom_passive_cd.prototype.IsPurgable(self)
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return true
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end
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function modifier_glyph_custom_passive_cd.prototype.OnDestroy(self)
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if IsClient() then
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return
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end
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local ability = self:GetAbility()
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if ability then
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self:GetParent():AddNewModifier(
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self:GetParent(),
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ability,
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"modifier_glyph_custom_passive",
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{}
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)
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end
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end
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modifier_glyph_custom_passive_cd = __TS__Decorate(
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modifier_glyph_custom_passive_cd,
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modifier_glyph_custom_passive_cd,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_glyph_custom_passive_cd"}
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)
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____exports.modifier_glyph_custom_passive_cd = modifier_glyph_custom_passive_cd
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return ____exports
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