feat: replace CreateHTTPRequest with CreateHTTPRequestScriptVM

Allows the game client to make HTTP API calls from a listen server
(local lobby) instead of requiring a Steam dedicated server.
CreateHTTPRequestScriptVM has the exact same API signature but works
in both dedicated server and listen server contexts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
achmad
2026-05-29 17:36:08 +07:00
parent 49b790349f
commit 72b73c4dd6
16 changed files with 70 additions and 70 deletions
+4 -4
View File
@@ -1662,7 +1662,7 @@ function GameMode.prototype.saveChatWheelToServer(self, playerId, chatWheel)
if not steamId then
return
end
local request = CreateHTTPRequest(
local request = CreateHTTPRequestScriptVM(
"PUT",
((SERVER_CONFIG.API_URL .. "/player/") .. tostring(steamId)) .. "/chat_wheel"
)
@@ -1691,7 +1691,7 @@ function GameMode.prototype.saveSoundsWheelToServer(self, playerId, soundsWheel)
if not steamId then
return
end
local request = CreateHTTPRequest(
local request = CreateHTTPRequestScriptVM(
"PUT",
((SERVER_CONFIG.API_URL .. "/player/") .. tostring(steamId)) .. "/sounds_wheel"
)
@@ -1720,7 +1720,7 @@ function GameMode.prototype.loadChatWheelSoundsFromServer(self, playerId)
if not steamId then
return
end
local chatWheelRequest = CreateHTTPRequest(
local chatWheelRequest = CreateHTTPRequestScriptVM(
"GET",
((SERVER_CONFIG.API_URL .. "/player/") .. tostring(steamId)) .. "/chat_wheel"
)
@@ -1767,7 +1767,7 @@ function GameMode.prototype.loadChatWheelSoundsFromServer(self, playerId)
)
end
end)
local soundsWheelRequest = CreateHTTPRequest(
local soundsWheelRequest = CreateHTTPRequestScriptVM(
"GET",
((SERVER_CONFIG.API_URL .. "/player/") .. tostring(steamId)) .. "/sounds_wheel"
)