initial commit
This commit is contained in:
@@ -0,0 +1,4 @@
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node_modules
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.next
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data
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README.md
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@@ -0,0 +1,39 @@
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FROM node:20-alpine AS base
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# Stage 1: Install deps
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FROM base AS deps
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RUN apk add --no-cache python3 make g++ gcc
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WORKDIR /app
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COPY package.json package-lock.json* ./
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RUN npm ci
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# Stage 2: Build
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FROM base AS builder
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WORKDIR /app
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COPY --from=deps /app/node_modules ./node_modules
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COPY . .
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RUN npm run build
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# Stage 3: Production runner
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FROM base AS runner
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WORKDIR /app
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ENV NODE_ENV=production
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ENV NEXT_TELEMETRY_DISABLED=1
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ENV DB_PATH=/app/data/zombie_invasion.db
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RUN addgroup --system --gid 1001 nodejs && \
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adduser --system --uid 1001 --shell /bin/sh nextjs
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COPY --from=builder /app/.next/standalone ./
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COPY --from=builder /app/.next/static ./.next/static
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COPY --from=builder /app/docker-entrypoint.sh ./
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RUN chmod +x docker-entrypoint.sh
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RUN mkdir -p /app/data && chown -R nextjs:nodejs /app/data
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EXPOSE 3000
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ENV PORT=3000
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ENV HOSTNAME=0.0.0.0
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ENTRYPOINT ["/bin/sh", "docker-entrypoint.sh"]
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@@ -0,0 +1,18 @@
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services:
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app:
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image: registry.achmad.dev/dota-zombie-invasion:latest
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pull_policy: always
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ports:
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- "6100:3000"
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volumes:
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- ./data:/app/data
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environment:
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- ADMIN_PASSWORD=${ADMIN_PASSWORD:-admin123}
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- NODE_ENV=production
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restart: unless-stopped
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healthcheck:
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test: ["CMD", "wget", "--no-verbose", "--tries=1", "--spider", "http://localhost:3000/api/admin/check"]
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interval: 30s
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timeout: 10s
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retries: 3
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start_period: 15s
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@@ -0,0 +1,13 @@
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version: '3.8'
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services:
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app:
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build: .
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ports:
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- "6100:3000"
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volumes:
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- ./data:/app/data
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environment:
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- ADMIN_PASSWORD=admin123
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- NODE_ENV=production
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restart: unless-stopped
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Executable
+5
@@ -0,0 +1,5 @@
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#!/bin/sh
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set -e
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mkdir -p /app/data
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chown -R 1001:1001 /app/data
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exec su -c "exec node server.js" nextjs
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@@ -0,0 +1,5 @@
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/** @type {import('next').NextConfig} */
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const nextConfig = {
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output: 'standalone',
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};
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module.exports = nextConfig;
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Generated
+2095
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,26 @@
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{
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"name": "zombie-invasion-backend",
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"version": "1.0.0",
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"private": true,
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"scripts": {
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"dev": "next dev -p 3000",
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"build": "next build",
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"start": "next start -p 3000"
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},
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"dependencies": {
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"next": "^14.2.0",
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"react": "^18.2.0",
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"react-dom": "^18.2.0",
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"better-sqlite3": "^12.0.0",
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"typescript": "^5.4.0",
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"@types/node": "^20.0.0",
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"@types/react": "^18.2.0",
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"@types/react-dom": "^18.2.0",
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"@types/better-sqlite3": "^7.6.0"
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},
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"devDependencies": {
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"tailwindcss": "^3.4.0",
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"postcss": "^8.4.0",
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"autoprefixer": "^10.4.0"
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}
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}
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module.exports = {
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plugins: {
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tailwindcss: {},
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autoprefixer: {},
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},
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};
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'use client';
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import { useEffect, useState } from 'react';
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export default function ArsenalPage() {
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const [data, setData] = useState<any>({});
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useEffect(() => {
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fetch('/api/admin/arsenal').then(r => r.json()).then(setData);
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}, []);
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return (
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<div>
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<h1 className="text-2xl font-bold mb-4">Arsenal</h1>
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<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
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<div className="bg-gray-800 rounded-lg p-4">
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<h2 className="text-lg font-semibold mb-3">Inventory ({data.inventory?.length || 0})</h2>
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<div className="max-h-96 overflow-y-auto text-sm space-y-1">
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{data.inventory?.map((i: any, idx: number) => (
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<div key={idx} className="text-gray-300 p-1 border-b border-gray-700 last:border-0">
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<span className="text-amber-300">{i.item_name}</span>
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<span className="text-gray-500 ml-2">[{i.quality}]</span>
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<div className="text-xs text-gray-500">{i.steam_id}</div>
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</div>
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))}
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{!data.inventory?.length && <p className="text-gray-500 text-sm">None</p>}
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</div>
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</div>
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<div className="bg-gray-800 rounded-lg p-4">
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<h2 className="text-lg font-semibold mb-3">Loadouts ({data.loadouts?.length || 0})</h2>
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<div className="max-h-96 overflow-y-auto text-sm space-y-1">
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{data.loadouts?.map((l: any, idx: number) => (
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<div key={idx} className="text-gray-300 p-1 border-b border-gray-700">
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<span className="font-mono text-xs">{l.steam_id}</span>
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<span className="text-amber-300 ml-2">{l.hero_name}</span>
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<div className="text-xs text-gray-500">{l.loadout}</div>
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</div>
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))}
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{!data.loadouts?.length && <p className="text-gray-500 text-sm">None</p>}
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</div>
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</div>
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<div className="bg-gray-800 rounded-lg p-4">
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<h2 className="text-lg font-semibold mb-3">Active Listings ({data.listings?.length || 0})</h2>
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<div className="max-h-96 overflow-y-auto text-sm space-y-1">
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{data.listings?.map((l: any, idx: number) => (
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<div key={idx} className="text-gray-300 p-1 border-b border-gray-700">
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<span className="text-amber-300">{l.item_name}</span>
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<span className="text-gray-500 ml-2">{l.price_free} free</span>
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<div className="text-xs text-gray-500">{l.steam_id}</div>
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</div>
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))}
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{!data.listings?.length && <p className="text-gray-500 text-sm">None</p>}
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</div>
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</div>
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</div>
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</div>
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);
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}
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'use client';
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import { useEffect, useState } from 'react';
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import { useParams } from 'next/navigation';
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export default function BattlePassDetailPage() {
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const { steamId } = useParams();
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const [bp, setBp] = useState<any>(null);
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const [quests, setQuests] = useState<any[]>([]);
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const [editLevel, setEditLevel] = useState(0);
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const [editXp, setEditXp] = useState(0);
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const [editPremium, setEditPremium] = useState(false);
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const [msg, setMsg] = useState('');
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const load = () => {
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fetch(`/api/admin/battlepass/${steamId}`).then(r => r.json()).then(d => {
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setBp(d.battlePass);
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setQuests(d.quests || []);
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setEditLevel(d.battlePass?.level || 0);
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setEditXp(d.battlePass?.experience || 0);
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setEditPremium(d.battlePass?.has_premium === 1);
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}).catch(() => {});
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};
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useEffect(load, [steamId]);
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const saveBp = async () => {
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const res = await fetch(`/api/admin/battlepass/${steamId}`, {
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method: 'PUT',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ level: editLevel, experience: editXp, has_premium: editPremium }),
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});
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const d = await res.json();
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setMsg(d.success ? 'Saved!' : 'Error');
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};
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if (!bp) return <div className="text-gray-400">Loading...</div>;
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return (
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<div>
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<a href="/admin/battlepass" className="text-amber-400 mb-4 block">← Back</a>
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<h1 className="text-2xl font-bold mb-2">Battle Pass</h1>
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<p className="font-mono text-sm text-gray-400 mb-4">Steam ID: {steamId}</p>
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{msg && <p className="mb-4 text-sm text-green-400">{msg}</p>}
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<div className="grid grid-cols-1 lg:grid-cols-2 gap-6">
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<div className="bg-gray-800 rounded-lg p-4">
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<h2 className="text-lg font-semibold mb-3">Settings</h2>
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<div className="grid grid-cols-3 gap-3">
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<div>
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<label className="text-xs text-gray-400 block mb-1">Level</label>
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<input type="number" value={editLevel} onChange={e => setEditLevel(Number(e.target.value))}
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className="w-full px-2 py-1 bg-gray-700 rounded text-white text-sm" />
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</div>
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<div>
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<label className="text-xs text-gray-400 block mb-1">XP</label>
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<input type="number" value={editXp} onChange={e => setEditXp(Number(e.target.value))}
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className="w-full px-2 py-1 bg-gray-700 rounded text-white text-sm" />
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</div>
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<div>
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<label className="text-xs text-gray-400 block mb-1">Premium</label>
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<input type="checkbox" checked={editPremium} onChange={e => setEditPremium(e.target.checked)}
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className="mt-2 block" />
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</div>
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</div>
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<button onClick={saveBp} className="mt-4 bg-amber-500 hover:bg-amber-600 text-black px-4 py-2 rounded font-semibold text-sm">Save BP</button>
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</div>
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<div className="bg-gray-800 rounded-lg p-4">
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<h2 className="text-lg font-semibold mb-3">Quests ({quests.length})</h2>
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<div className="space-y-2 max-h-96 overflow-y-auto">
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{quests.map((q: any) => (
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<div key={q.id} className="bg-gray-700 rounded p-3 text-sm flex items-center justify-between">
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<div>
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<div className="text-amber-300">{q.name || q.quest_id}</div>
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<div className="text-gray-400 text-xs">{q.type} — {q.progress}/{q.target}</div>
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<div className="text-xs">
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<span className={q.completed ? 'text-green-400' : 'text-yellow-400'}>
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{q.completed ? 'Completed' : 'In Progress'}
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</span>
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{q.claimed ? ' — Claimed' : ''}
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</div>
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</div>
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</div>
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))}
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</div>
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</div>
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</div>
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</div>
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);
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}
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@@ -0,0 +1,41 @@
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'use client';
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import { useEffect, useState } from 'react';
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import Link from 'next/link';
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export default function BattlePassListPage() {
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const [bps, setBps] = useState<any[]>([]);
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useEffect(() => {
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fetch('/api/admin/battlepass').then(r => r.json()).then(setBps).catch(() => {});
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}, []);
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return (
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<div>
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<h1 className="text-2xl font-bold mb-4">Battle Passes</h1>
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<div className="bg-gray-800 rounded-lg overflow-hidden">
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<table className="w-full text-left">
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<thead>
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<tr className="border-b border-gray-700 text-sm text-gray-400">
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<th className="p-3">Steam ID</th>
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<th className="p-3">Level</th>
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<th className="p-3">XP</th>
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<th className="p-3">Premium</th>
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</tr>
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</thead>
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<tbody>
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{bps.map(bp => (
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<tr key={bp.steam_id} className="border-b border-gray-700 hover:bg-gray-750">
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<td className="p-3">
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<Link href={`/admin/battlepass/${bp.steam_id}`} className="text-amber-400 font-mono text-sm">{bp.steam_id}</Link>
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</td>
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<td className="p-3">{bp.level}</td>
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<td className="p-3">{bp.experience}</td>
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<td className="p-3">{bp.has_premium ? 'Yes' : 'No'}</td>
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</tr>
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||||
))}
|
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</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
'use client';
|
||||
import { useEffect, useState } from 'react';
|
||||
|
||||
export default function ContractsPage() {
|
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const [contracts, setContracts] = useState<any[]>([]);
|
||||
|
||||
useEffect(() => {
|
||||
fetch('/api/admin/contracts').then(r => r.json()).then(setContracts);
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<div>
|
||||
<h1 className="text-2xl font-bold mb-4">Death Sentence Contracts</h1>
|
||||
<div className="bg-gray-800 rounded-lg">
|
||||
<table className="w-full text-left text-sm">
|
||||
<thead>
|
||||
<tr className="border-b border-gray-700 text-gray-400">
|
||||
<th className="p-3">Steam ID</th><th className="p-3">Contract Data</th><th className="p-3">Updated</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{contracts.map((c: any) => (
|
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<tr key={c.steam_id} className="border-b border-gray-700">
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||||
<td className="p-3 font-mono text-xs">{c.steam_id}</td>
|
||||
<td className="p-3 text-xs max-w-md truncate">{c.contracts}</td>
|
||||
<td className="p-3 text-xs text-gray-500">{c.updated_at}</td>
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
'use client';
|
||||
import { usePathname, useRouter } from 'next/navigation';
|
||||
import { useEffect, useState } from 'react';
|
||||
|
||||
const NAV = [
|
||||
{ href: '/admin', label: 'Dashboard' },
|
||||
{ href: '/admin/players', label: 'Players' },
|
||||
{ href: '/admin/battlepass', label: 'Battle Pass' },
|
||||
{ href: '/admin/matches', label: 'Matches' },
|
||||
{ href: '/admin/promocodes', label: 'Promo Codes' },
|
||||
{ href: '/admin/store', label: 'Store' },
|
||||
{ href: '/admin/contracts', label: 'Contracts' },
|
||||
{ href: '/admin/arsenal', label: 'Arsenal' },
|
||||
];
|
||||
|
||||
export default function AdminLayout({ children }: { children: React.ReactNode }) {
|
||||
const pathname = usePathname();
|
||||
const router = useRouter();
|
||||
const [authed, setAuthed] = useState(false);
|
||||
const [loading, setLoading] = useState(true);
|
||||
|
||||
useEffect(() => {
|
||||
if (pathname === '/admin/login') {
|
||||
setLoading(false);
|
||||
return;
|
||||
}
|
||||
fetch('/api/admin/check')
|
||||
.then(r => r.json())
|
||||
.then(d => {
|
||||
if (d.authenticated) setAuthed(true);
|
||||
else router.push('/admin/login');
|
||||
})
|
||||
.catch(() => router.push('/admin/login'))
|
||||
.finally(() => setLoading(false));
|
||||
}, [pathname, router]);
|
||||
|
||||
if (loading) return <div className="p-8 text-gray-400">Loading...</div>;
|
||||
if (pathname === '/admin/login') return <>{children}</>;
|
||||
if (!authed) return null;
|
||||
|
||||
return (
|
||||
<div className="min-h-screen bg-gray-900 text-gray-100 flex">
|
||||
<nav className="w-56 bg-gray-800 p-4 flex flex-col gap-1 shrink-0">
|
||||
<h1 className="text-lg font-bold mb-4 px-3 text-amber-400">Zombie Admin</h1>
|
||||
{NAV.map(item => (
|
||||
<a
|
||||
key={item.href}
|
||||
href={item.href}
|
||||
className={`px-3 py-2 rounded hover:bg-gray-700 transition-colors ${
|
||||
pathname === item.href || pathname.startsWith(item.href + '/') ? 'bg-gray-700 text-amber-300' : ''
|
||||
}`}
|
||||
>
|
||||
{item.label}
|
||||
</a>
|
||||
))}
|
||||
<div className="mt-auto pt-4">
|
||||
<a href="/api/admin/logout" className="px-3 py-2 text-red-400 hover:text-red-300 block text-sm">Logout</a>
|
||||
</div>
|
||||
</nav>
|
||||
<main className="flex-1 p-6 overflow-auto">{children}</main>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
'use client';
|
||||
import { useState } from 'react';
|
||||
import { useRouter } from 'next/navigation';
|
||||
|
||||
export default function LoginPage() {
|
||||
const [password, setPassword] = useState('');
|
||||
const [error, setError] = useState('');
|
||||
const router = useRouter();
|
||||
|
||||
const handleSubmit = async (e: React.FormEvent) => {
|
||||
e.preventDefault();
|
||||
setError('');
|
||||
const res = await fetch('/api/admin/login', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ password }),
|
||||
});
|
||||
const data = await res.json();
|
||||
if (data.success) router.push('/admin');
|
||||
else setError(data.error || 'Login failed');
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="min-h-screen bg-gray-900 flex items-center justify-center">
|
||||
<form onSubmit={handleSubmit} className="bg-gray-800 p-8 rounded-lg w-80">
|
||||
<h1 className="text-2xl font-bold mb-6 text-amber-400">Admin Login</h1>
|
||||
{error && <p className="text-red-400 mb-4 text-sm">{error}</p>}
|
||||
<input
|
||||
type="password"
|
||||
value={password}
|
||||
onChange={e => setPassword(e.target.value)}
|
||||
placeholder="Password"
|
||||
className="w-full px-3 py-2 bg-gray-700 rounded mb-4 text-white"
|
||||
autoFocus
|
||||
/>
|
||||
<button type="submit" className="w-full bg-amber-500 hover:bg-amber-600 text-black font-semibold py-2 rounded">
|
||||
Login
|
||||
</button>
|
||||
</form>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
'use client';
|
||||
import { useEffect, useState } from 'react';
|
||||
|
||||
export default function MatchesPage() {
|
||||
const [matches, setMatches] = useState<any[]>([]);
|
||||
const [heroFilter, setHeroFilter] = useState('');
|
||||
const [diffFilter, setDiffFilter] = useState('');
|
||||
|
||||
const load = () => {
|
||||
const params = new URLSearchParams();
|
||||
if (heroFilter) params.set('hero', heroFilter);
|
||||
if (diffFilter) params.set('difficulty', diffFilter);
|
||||
fetch(`/api/admin/matches?${params}`).then(r => r.json()).then(setMatches).catch(() => {});
|
||||
};
|
||||
|
||||
useEffect(() => { load(); }, [heroFilter, diffFilter]);
|
||||
|
||||
return (
|
||||
<div>
|
||||
<h1 className="text-2xl font-bold mb-4">Match History</h1>
|
||||
<div className="flex gap-4 mb-4">
|
||||
<input type="text" placeholder="Filter by hero..." value={heroFilter} onChange={e => setHeroFilter(e.target.value)}
|
||||
className="px-3 py-2 bg-gray-800 rounded text-white text-sm" />
|
||||
<select value={diffFilter} onChange={e => setDiffFilter(e.target.value)}
|
||||
className="px-3 py-2 bg-gray-800 rounded text-white text-sm">
|
||||
{['', 'easy', 'normal', 'hard', 'impossible', 'death_sentence'].map(d =>
|
||||
<option key={d} value={d}>{d || 'All Difficulties'}</option>
|
||||
)}
|
||||
</select>
|
||||
</div>
|
||||
<div className="bg-gray-800 rounded-lg overflow-x-auto">
|
||||
<table className="w-full text-left text-sm">
|
||||
<thead>
|
||||
<tr className="border-b border-gray-700 text-gray-400">
|
||||
<th className="p-2">Steam ID</th><th className="p-2">Hero</th><th className="p-2">Result</th>
|
||||
<th className="p-2">Difficulty</th><th className="p-2">K/D</th><th className="p-2">Duration</th>
|
||||
<th className="p-2">Date</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{matches.map((m: any) => (
|
||||
<tr key={m.id} className="border-b border-gray-700">
|
||||
<td className="p-2 font-mono text-xs">{m.steam_id}</td>
|
||||
<td className="p-2">{m.hero}</td>
|
||||
<td className={`p-2 font-semibold ${m.result === 'win' ? 'text-green-400' : 'text-red-400'}`}>{m.result}</td>
|
||||
<td className="p-2">{m.difficulty}</td>
|
||||
<td className="p-2">{m.kills}/{m.deaths}</td>
|
||||
<td className="p-2">{Math.floor((m.duration || 0) / 60)}m</td>
|
||||
<td className="p-2 text-gray-400 text-xs">{m.created_at}</td>
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
'use client';
|
||||
import { useEffect, useState } from 'react';
|
||||
|
||||
type Stats = { players: number; games: number; activeBps: number; questsCompleted: number };
|
||||
|
||||
export default function DashboardPage() {
|
||||
const [stats, setStats] = useState<Stats | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
fetch('/api/admin/stats').then(r => r.json()).then(setStats).catch(() => {});
|
||||
}, []);
|
||||
|
||||
if (!stats) return <div className="text-gray-400">Loading...</div>;
|
||||
|
||||
const cards = [
|
||||
{ label: 'Players', value: stats.players, color: 'text-blue-400' },
|
||||
{ label: 'Games Played', value: stats.games, color: 'text-green-400' },
|
||||
{ label: 'Active Battle Passes', value: stats.activeBps, color: 'text-amber-400' },
|
||||
{ label: 'Quests Completed', value: stats.questsCompleted, color: 'text-purple-400' },
|
||||
];
|
||||
|
||||
return (
|
||||
<div>
|
||||
<h1 className="text-2xl font-bold mb-6">Dashboard</h1>
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-4 gap-4">
|
||||
{cards.map(c => (
|
||||
<div key={c.label} className="bg-gray-800 rounded-lg p-5">
|
||||
<div className="text-sm text-gray-400 mb-1">{c.label}</div>
|
||||
<div className={`text-3xl font-bold ${c.color}`}>{c.value}</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
'use client';
|
||||
import { useEffect, useState } from 'react';
|
||||
import { useParams, useRouter } from 'next/navigation';
|
||||
|
||||
export default function PlayerDetailPage() {
|
||||
const { steamId } = useParams();
|
||||
const router = useRouter();
|
||||
const [data, setData] = useState<any>(null);
|
||||
const [form, setForm] = useState<any>({});
|
||||
const [msg, setMsg] = useState('');
|
||||
|
||||
useEffect(() => {
|
||||
fetch(`/api/admin/players/${steamId}`).then(r => r.json()).then(d => {
|
||||
setData(d);
|
||||
setForm(d.player || {});
|
||||
}).catch(() => router.push('/admin/players'));
|
||||
}, [steamId, router]);
|
||||
|
||||
const save = async () => {
|
||||
const res = await fetch(`/api/admin/players/${steamId}`, {
|
||||
method: 'PUT', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(form),
|
||||
});
|
||||
const result = await res.json();
|
||||
setMsg(result.success ? 'Saved!' : 'Error: ' + (result.error || ''));
|
||||
};
|
||||
|
||||
if (!data) return <div className="text-gray-400">Loading...</div>;
|
||||
|
||||
return (
|
||||
<div>
|
||||
<a href="/admin/players" className="text-amber-400 mb-4 block">← Back to Players</a>
|
||||
<h1 className="text-2xl font-bold mb-4">Player: {data.player?.player_name}</h1>
|
||||
<p className="font-mono text-sm text-gray-400 mb-4">Steam ID: {steamId}</p>
|
||||
{msg && <p className="mb-4 text-sm" style={{ color: msg.startsWith('Saved') ? '#4ade80' : '#f87171' }}>{msg}</p>}
|
||||
|
||||
<div className="grid grid-cols-1 lg:grid-cols-2 gap-6">
|
||||
<div className="bg-gray-800 rounded-lg p-4">
|
||||
<h2 className="text-lg font-semibold mb-3">Profile</h2>
|
||||
<div className="grid grid-cols-2 gap-3">
|
||||
{['player_name', 'profile_level', 'free_currency', 'donate_currency', 'dust_currency'].map(f => (
|
||||
<div key={f}>
|
||||
<label className="text-xs text-gray-400 block mb-1">{f}</label>
|
||||
<input type={f === 'player_name' ? 'text' : 'number'}
|
||||
value={(form as any)[f] ?? ''}
|
||||
onChange={e => setForm({ ...form, [f]: e.target.value })}
|
||||
className="w-full px-2 py-1 bg-gray-700 rounded text-white text-sm" />
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<button onClick={save} className="mt-4 bg-amber-500 hover:bg-amber-600 text-black px-4 py-2 rounded font-semibold">Save</button>
|
||||
</div>
|
||||
|
||||
<div className="bg-gray-800 rounded-lg p-4">
|
||||
<h2 className="text-lg font-semibold mb-3">Battle Pass</h2>
|
||||
{data.battlePass && (
|
||||
<div className="text-sm space-y-1">
|
||||
<p>Level: {data.battlePass.level}</p>
|
||||
<p>XP: {data.battlePass.experience}</p>
|
||||
<p>Premium: {data.battlePass.has_premium ? 'Yes' : 'No'}</p>
|
||||
<a href={`/admin/battlepass/${steamId}`} className="text-amber-400 block mt-2">Edit BP →</a>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="bg-gray-800 rounded-lg p-4">
|
||||
<h2 className="text-lg font-semibold mb-3">Recent Purchases ({data.purchases?.length})</h2>
|
||||
<div className="max-h-48 overflow-y-auto text-sm space-y-1">
|
||||
{data.purchases?.map((p: any, i: number) => (
|
||||
<div key={i} className="text-gray-300">{p.item_id} <span className="text-gray-500">({p.item_category})</span></div>
|
||||
))}
|
||||
{!data.purchases?.length && <p className="text-gray-500">None</p>}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="bg-gray-800 rounded-lg p-4">
|
||||
<h2 className="text-lg font-semibold mb-3">Recent Matches ({data.matches?.length})</h2>
|
||||
<div className="max-h-48 overflow-y-auto text-sm space-y-1">
|
||||
{data.matches?.map((m: any, i: number) => (
|
||||
<div key={i} className="text-gray-300">
|
||||
{m.hero} — <span className={m.result === 'win' ? 'text-green-400' : 'text-red-400'}>{m.result}</span>
|
||||
<span className="text-gray-500"> ({m.difficulty})</span>
|
||||
</div>
|
||||
))}
|
||||
{!data.matches?.length && <p className="text-gray-500">None</p>}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
'use client';
|
||||
import { useEffect, useState } from 'react';
|
||||
|
||||
export default function PlayersListPage() {
|
||||
const [players, setPlayers] = useState<any[]>([]);
|
||||
const [search, setSearch] = useState('');
|
||||
|
||||
useEffect(() => {
|
||||
fetch('/api/admin/players').then(r => r.json()).then(setPlayers).catch(() => {});
|
||||
}, []);
|
||||
|
||||
const filtered = players.filter(p =>
|
||||
p.steam_id?.includes(search) || p.player_name?.toLowerCase().includes(search.toLowerCase())
|
||||
);
|
||||
|
||||
return (
|
||||
<div>
|
||||
<h1 className="text-2xl font-bold mb-4">Players</h1>
|
||||
<input type="text" placeholder="Search by steam_id or name..." value={search}
|
||||
onChange={e => setSearch(e.target.value)}
|
||||
className="w-full max-w-md px-3 py-2 bg-gray-800 rounded mb-4 text-white" />
|
||||
<div className="bg-gray-800 rounded-lg overflow-hidden">
|
||||
<table className="w-full text-left">
|
||||
<thead>
|
||||
<tr className="border-b border-gray-700 text-sm text-gray-400">
|
||||
<th className="p-3">Steam ID</th>
|
||||
<th className="p-3">Name</th>
|
||||
<th className="p-3">Level</th>
|
||||
<th className="p-3">Free</th>
|
||||
<th className="p-3">Donate</th>
|
||||
<th className="p-3">Dust</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{filtered.map(p => (
|
||||
<tr key={p.steam_id} className="border-b border-gray-700 hover:bg-gray-750 cursor-pointer"
|
||||
onClick={() => window.location.href = `/admin/players/${p.steam_id}`}>
|
||||
<td className="p-3 font-mono text-sm">{p.steam_id}</td>
|
||||
<td className="p-3">{p.player_name}</td>
|
||||
<td className="p-3">{p.profile_level}</td>
|
||||
<td className="p-3">{p.free_currency}</td>
|
||||
<td className="p-3">{p.donate_currency}</td>
|
||||
<td className="p-3">{p.dust_currency}</td>
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
'use client';
|
||||
import { useEffect, useState } from 'react';
|
||||
|
||||
export default function PromoCodesPage() {
|
||||
const [codes, setCodes] = useState<any[]>([]);
|
||||
const [form, setForm] = useState({ code: '', free_currency: 0, donate_currency: 0, dust_currency: 0, max_uses: 1 });
|
||||
|
||||
const load = () => { fetch('/api/admin/promocodes').then(r => r.json()).then(setCodes); };
|
||||
useEffect(load, []);
|
||||
|
||||
const create = async () => {
|
||||
await fetch('/api/admin/promocodes', {
|
||||
method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(form),
|
||||
});
|
||||
setForm({ code: '', free_currency: 0, donate_currency: 0, dust_currency: 0, max_uses: 1 });
|
||||
load();
|
||||
};
|
||||
|
||||
const del = async (code: string) => {
|
||||
await fetch(`/api/admin/promocodes?code=${code}`, { method: 'DELETE' });
|
||||
load();
|
||||
};
|
||||
|
||||
return (
|
||||
<div>
|
||||
<h1 className="text-2xl font-bold mb-4">Promo Codes</h1>
|
||||
|
||||
<div className="bg-gray-800 rounded-lg p-4 mb-6">
|
||||
<h2 className="text-lg font-semibold mb-3">Create Code</h2>
|
||||
<div className="grid grid-cols-5 gap-3">
|
||||
<input type="text" placeholder="CODE" value={form.code} onChange={e => setForm({...form, code: e.target.value})}
|
||||
className="px-2 py-1 bg-gray-700 rounded text-white text-sm" />
|
||||
<input type="number" placeholder="Free" value={form.free_currency} onChange={e => setForm({...form, free_currency: Number(e.target.value)})}
|
||||
className="px-2 py-1 bg-gray-700 rounded text-white text-sm" />
|
||||
<input type="number" placeholder="Donate" value={form.donate_currency} onChange={e => setForm({...form, donate_currency: Number(e.target.value)})}
|
||||
className="px-2 py-1 bg-gray-700 rounded text-white text-sm" />
|
||||
<input type="number" placeholder="Dust" value={form.dust_currency} onChange={e => setForm({...form, dust_currency: Number(e.target.value)})}
|
||||
className="px-2 py-1 bg-gray-700 rounded text-white text-sm" />
|
||||
<input type="number" placeholder="Max uses" value={form.max_uses} onChange={e => setForm({...form, max_uses: Number(e.target.value)})}
|
||||
className="px-2 py-1 bg-gray-700 rounded text-white text-sm" />
|
||||
</div>
|
||||
<button onClick={create} className="mt-3 bg-amber-500 hover:bg-amber-600 text-black px-4 py-2 rounded font-semibold text-sm">Create</button>
|
||||
</div>
|
||||
|
||||
<div className="bg-gray-800 rounded-lg overflow-hidden">
|
||||
<table className="w-full text-left text-sm">
|
||||
<thead>
|
||||
<tr className="border-b border-gray-700 text-gray-400">
|
||||
<th className="p-3">Code</th><th className="p-3">Free</th><th className="p-3">Donate</th>
|
||||
<th className="p-3">Dust</th><th className="p-3">Uses</th><th className="p-3">Expires</th>
|
||||
<th className="p-3"></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{codes.map(c => (
|
||||
<tr key={c.code} className="border-b border-gray-700">
|
||||
<td className="p-3 font-mono">{c.code}</td>
|
||||
<td className="p-3">{c.free_currency}</td>
|
||||
<td className="p-3">{c.donate_currency}</td>
|
||||
<td className="p-3">{c.dust_currency}</td>
|
||||
<td className="p-3">{c.current_uses}/{c.max_uses}</td>
|
||||
<td className="p-3 text-xs">{c.expires_at || 'Never'}</td>
|
||||
<td className="p-3"><button onClick={() => del(c.code)} className="text-red-400 hover:text-red-300 text-xs">Delete</button></td>
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
'use client';
|
||||
import { useEffect, useState } from 'react';
|
||||
|
||||
export default function StorePage() {
|
||||
const [purchases, setPurchases] = useState<any[]>([]);
|
||||
const [effects, setEffects] = useState<any[]>([]);
|
||||
|
||||
useEffect(() => {
|
||||
fetch('/api/admin/store').then(r => r.json()).then(d => {
|
||||
setPurchases(d.purchases || []);
|
||||
setEffects(d.effects || []);
|
||||
});
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<div className="grid grid-cols-1 lg:grid-cols-2 gap-6">
|
||||
<div>
|
||||
<h1 className="text-2xl font-bold mb-4">Store Purchases</h1>
|
||||
<div className="bg-gray-800 rounded-lg overflow-x-auto max-h-[70vh] overflow-y-auto">
|
||||
<table className="w-full text-left text-sm">
|
||||
<thead>
|
||||
<tr className="border-b border-gray-700 text-gray-400">
|
||||
<th className="p-2">Player</th><th className="p-2">Item</th><th className="p-2">Category</th>
|
||||
<th className="p-2">Cost</th><th className="p-2">Date</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{purchases.map((p: any) => (
|
||||
<tr key={p.id} className="border-b border-gray-700">
|
||||
<td className="p-2 font-mono text-xs">{p.player_name || p.steam_id}</td>
|
||||
<td className="p-2">{p.item_id}</td>
|
||||
<td className="p-2 text-gray-400">{p.item_category}</td>
|
||||
<td className="p-2">{p.price_free || p.price_donate || p.price_dust || 0}</td>
|
||||
<td className="p-2 text-xs text-gray-500">{p.created_at}</td>
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<h1 className="text-2xl font-bold mb-4">Active Effects</h1>
|
||||
<div className="bg-gray-800 rounded-lg">
|
||||
<table className="w-full text-left text-sm">
|
||||
<thead>
|
||||
<tr className="border-b border-gray-700 text-gray-400">
|
||||
<th className="p-3">Steam ID</th><th className="p-3">Effects</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{effects.map((e: any) => (
|
||||
<tr key={e.steam_id} className="border-b border-gray-700">
|
||||
<td className="p-3 font-mono text-xs">{e.steam_id}</td>
|
||||
<td className="p-3 text-xs">{e.effects}</td>
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
import { dispatch } from '@/lib/router';
|
||||
import { NextRequest, NextResponse } from 'next/server';
|
||||
|
||||
// Import all handlers to register their routes
|
||||
import '@/lib/handlers/player';
|
||||
import '@/lib/handlers/battlepass';
|
||||
import '@/lib/handlers/game';
|
||||
import '@/lib/handlers/payments';
|
||||
import '@/lib/handlers/leaderboard';
|
||||
import '@/lib/handlers/cards';
|
||||
import '@/lib/handlers/equipment';
|
||||
import '@/lib/handlers/arsenal';
|
||||
import '@/lib/handlers/marketplace';
|
||||
import '@/lib/handlers/contracts';
|
||||
|
||||
export const dynamic = 'force-dynamic';
|
||||
|
||||
export async function GET(request: NextRequest, { params }: { params: { path: string[] } }) {
|
||||
return dispatch(request, params.path, 'GET');
|
||||
}
|
||||
|
||||
export async function POST(request: NextRequest, { params }: { params: { path: string[] } }) {
|
||||
return dispatch(request, params.path, 'POST');
|
||||
}
|
||||
|
||||
export async function PUT(request: NextRequest, { params }: { params: { path: string[] } }) {
|
||||
return dispatch(request, params.path, 'PUT');
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
import { NextResponse } from 'next/server';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
export const dynamic = 'force-dynamic';
|
||||
|
||||
export async function GET() {
|
||||
const db = getDb();
|
||||
const inventory = db.prepare('SELECT * FROM arsenal_inventory ORDER BY steam_id').all();
|
||||
const loadouts = db.prepare('SELECT * FROM arsenal_loadouts ORDER BY steam_id').all();
|
||||
const listings = db.prepare("SELECT * FROM arsenal_market_listings WHERE status = 'active' ORDER BY created_at DESC").all();
|
||||
return NextResponse.json({ inventory, loadouts, listings });
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
import { NextRequest, NextResponse } from 'next/server';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
export async function GET(request: NextRequest, { params }: { params: { steamId: string } }) {
|
||||
const db = getDb();
|
||||
const battlePass = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(params.steamId);
|
||||
const quests = db.prepare('SELECT * FROM battle_pass_quests WHERE steam_id = ? ORDER BY id').all(params.steamId);
|
||||
return NextResponse.json({ battlePass, quests });
|
||||
}
|
||||
|
||||
export async function PUT(request: NextRequest, { params }: { params: { steamId: string } }) {
|
||||
const body = await request.json();
|
||||
const db = getDb();
|
||||
db.prepare('UPDATE battle_passes SET level = ?, experience = ?, has_premium = ?, updated_at = datetime(\'now\') WHERE steam_id = ?')
|
||||
.run(body.level, body.experience, body.has_premium ? 1 : 0, params.steamId);
|
||||
return NextResponse.json({ success: true });
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
import { NextResponse } from 'next/server';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
export const dynamic = 'force-dynamic';
|
||||
|
||||
export async function GET() {
|
||||
const db = getDb();
|
||||
const bps = db.prepare('SELECT * FROM battle_passes ORDER BY updated_at DESC').all();
|
||||
return NextResponse.json(bps);
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
import { NextResponse } from 'next/server';
|
||||
import { cookies } from 'next/headers';
|
||||
|
||||
export async function GET() {
|
||||
const store = cookies();
|
||||
const authed = store.get('admin_session')?.value === 'authenticated';
|
||||
return NextResponse.json({ authenticated: !!authed });
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
import { NextResponse } from 'next/server';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
export const dynamic = 'force-dynamic';
|
||||
|
||||
export async function GET() {
|
||||
const db = getDb();
|
||||
const contracts = db.prepare('SELECT * FROM death_sentence_contracts').all();
|
||||
return NextResponse.json(contracts);
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
import { NextRequest, NextResponse } from 'next/server';
|
||||
|
||||
export async function POST(request: NextRequest) {
|
||||
const { password } = await request.json();
|
||||
const ADMIN_PASSWORD = process.env.ADMIN_PASSWORD || 'admin';
|
||||
console.log('[AdminLogin] attempt', { providedLength: password?.length, expectedLength: ADMIN_PASSWORD.length, match: password === ADMIN_PASSWORD });
|
||||
if (password !== ADMIN_PASSWORD) {
|
||||
console.log('[AdminLogin] failed: password mismatch');
|
||||
return NextResponse.json({ success: false, error: 'Invalid password' }, { status: 401 });
|
||||
}
|
||||
const secure = request.nextUrl.protocol === 'https:' || request.headers.get('x-forwarded-proto') === 'https';
|
||||
console.log('[AdminLogin] success, setting cookie', { secure, protocol: request.nextUrl.protocol, forwardedProto: request.headers.get('x-forwarded-proto') });
|
||||
const response = NextResponse.json({ success: true });
|
||||
response.cookies.set('admin_session', 'authenticated', {
|
||||
httpOnly: true, secure, sameSite: 'lax', path: '/', maxAge: 86400,
|
||||
});
|
||||
console.log('[AdminLogin] response cookie header:', response.headers.get('set-cookie'));
|
||||
return response;
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
import { NextResponse } from 'next/server';
|
||||
|
||||
export const dynamic = 'force-dynamic';
|
||||
|
||||
export async function GET() {
|
||||
const response = NextResponse.json({ success: true });
|
||||
response.cookies.delete('admin_session');
|
||||
return response;
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
import { NextRequest, NextResponse } from 'next/server';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
export async function GET(request: NextRequest) {
|
||||
const db = getDb();
|
||||
const { searchParams } = new URL(request.url);
|
||||
const hero = searchParams.get('hero');
|
||||
const difficulty = searchParams.get('difficulty');
|
||||
const limit = parseInt(searchParams.get('limit') || '100');
|
||||
const offset = parseInt(searchParams.get('offset') || '0');
|
||||
|
||||
let query = 'SELECT * FROM game_history WHERE 1=1';
|
||||
const params: any[] = [];
|
||||
|
||||
if (hero) { query += ' AND hero LIKE ?'; params.push(`%${hero}%`); }
|
||||
if (difficulty) { query += ' AND difficulty = ?'; params.push(difficulty); }
|
||||
|
||||
query += ' ORDER BY created_at DESC LIMIT ? OFFSET ?';
|
||||
params.push(limit, offset);
|
||||
|
||||
const matches = db.prepare(query).all(...params);
|
||||
return NextResponse.json(matches);
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
import { NextRequest, NextResponse } from 'next/server';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
export async function GET(request: NextRequest, { params }: { params: { steamId: string } }) {
|
||||
const db = getDb();
|
||||
const player = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(params.steamId);
|
||||
if (!player) return NextResponse.json({ error: 'Not found' }, { status: 404 });
|
||||
|
||||
const bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(params.steamId);
|
||||
const purchases = db.prepare('SELECT * FROM purchases WHERE steam_id = ? ORDER BY created_at DESC LIMIT 50').all(params.steamId);
|
||||
const matches = db.prepare('SELECT * FROM game_history WHERE steam_id = ? ORDER BY created_at DESC LIMIT 20').all(params.steamId);
|
||||
const effects = db.prepare('SELECT effects FROM active_effects WHERE steam_id = ?').get(params.steamId) as any;
|
||||
|
||||
return NextResponse.json({
|
||||
player, battlePass: bp, purchases, matches,
|
||||
activeEffects: effects ? JSON.parse(effects.effects) : {},
|
||||
});
|
||||
}
|
||||
|
||||
export async function PUT(request: NextRequest, { params }: { params: { steamId: string } }) {
|
||||
const body = await request.json();
|
||||
const db = getDb();
|
||||
const fields: string[] = [];
|
||||
const values: any[] = [];
|
||||
|
||||
for (const key of ['player_name', 'profile_level', 'free_currency', 'donate_currency', 'dust_currency']) {
|
||||
if (body[key] !== undefined) {
|
||||
fields.push(`${key} = ?`);
|
||||
values.push(body[key]);
|
||||
}
|
||||
}
|
||||
if (body.sounds_wheel !== undefined) {
|
||||
fields.push('sounds_wheel = ?');
|
||||
values.push(JSON.stringify(body.sounds_wheel));
|
||||
}
|
||||
if (fields.length === 0) return NextResponse.json({ error: 'No fields to update' }, { status: 400 });
|
||||
|
||||
fields.push("updated_at = datetime('now')");
|
||||
values.push(params.steamId);
|
||||
db.prepare(`UPDATE players SET ${fields.join(', ')} WHERE steam_id = ?`).run(...values);
|
||||
|
||||
return NextResponse.json({ success: true });
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
import { NextResponse } from 'next/server';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
export const dynamic = 'force-dynamic';
|
||||
|
||||
export async function GET() {
|
||||
const db = getDb();
|
||||
const players = db.prepare('SELECT * FROM players ORDER BY updated_at DESC LIMIT 100').all();
|
||||
return NextResponse.json(players);
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
import { NextRequest, NextResponse } from 'next/server';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
export async function GET() {
|
||||
const db = getDb();
|
||||
const codes = db.prepare('SELECT * FROM promo_codes ORDER BY code').all();
|
||||
return NextResponse.json(codes);
|
||||
}
|
||||
|
||||
export async function POST(request: NextRequest) {
|
||||
const body = await request.json();
|
||||
const db = getDb();
|
||||
db.prepare('INSERT OR REPLACE INTO promo_codes (code, free_currency, donate_currency, dust_currency, max_uses, expires_at) VALUES (?, ?, ?, ?, ?, ?)')
|
||||
.run(body.code?.toUpperCase(), body.free_currency || 0, body.donate_currency || 0, body.dust_currency || 0, body.max_uses || 1, body.expires_at || null);
|
||||
return NextResponse.json({ success: true });
|
||||
}
|
||||
|
||||
export async function DELETE(request: NextRequest) {
|
||||
const { searchParams } = new URL(request.url);
|
||||
const code = searchParams.get('code');
|
||||
if (!code) return NextResponse.json({ error: 'code required' }, { status: 400 });
|
||||
const db = getDb();
|
||||
db.prepare('DELETE FROM promo_codes WHERE code = ?').run(code.toUpperCase());
|
||||
return NextResponse.json({ success: true });
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
import { NextResponse } from 'next/server';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
export const dynamic = 'force-dynamic';
|
||||
|
||||
export async function GET() {
|
||||
const db = getDb();
|
||||
const players = (db.prepare('SELECT COUNT(*) as c FROM players').get() as any).c;
|
||||
const games = (db.prepare('SELECT COUNT(*) as c FROM game_history').get() as any).c;
|
||||
const activeBps = (db.prepare('SELECT COUNT(*) as c FROM battle_passes').get() as any).c;
|
||||
const questsCompleted = (db.prepare('SELECT COUNT(*) as c FROM battle_pass_quests WHERE completed = 1').get() as any).c;
|
||||
|
||||
return NextResponse.json({ players, games, activeBps, questsCompleted });
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
import { NextResponse } from 'next/server';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
export const dynamic = 'force-dynamic';
|
||||
|
||||
export async function GET() {
|
||||
const db = getDb();
|
||||
const purchases = db.prepare(`
|
||||
SELECT p.*, pl.player_name FROM purchases p
|
||||
LEFT JOIN players pl ON p.steam_id = pl.steam_id
|
||||
ORDER BY p.created_at DESC LIMIT 200
|
||||
`).all();
|
||||
const effects = db.prepare('SELECT * FROM active_effects').all();
|
||||
return NextResponse.json({ purchases, effects });
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
@tailwind base;
|
||||
@tailwind components;
|
||||
@tailwind utilities;
|
||||
@@ -0,0 +1,12 @@
|
||||
import type { Metadata } from 'next';
|
||||
import './globals.css';
|
||||
export const metadata: Metadata = {
|
||||
title: 'Zombie Invasion Backend',
|
||||
};
|
||||
export default function RootLayout({ children }: { children: React.ReactNode }) {
|
||||
return (
|
||||
<html lang="en">
|
||||
<body>{children}</body>
|
||||
</html>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
import { redirect } from 'next/navigation';
|
||||
export default function Home() {
|
||||
redirect('/admin');
|
||||
}
|
||||
@@ -0,0 +1,212 @@
|
||||
import Database from 'better-sqlite3';
|
||||
import path from 'path';
|
||||
import { seedDatabase } from './seed';
|
||||
|
||||
const DB_PATH = process.env.DB_PATH || path.join(process.cwd(), 'data', 'zombie_invasion.db');
|
||||
|
||||
let db: Database.Database;
|
||||
|
||||
export function getDb(): Database.Database {
|
||||
if (!db) {
|
||||
const fs = require('fs');
|
||||
const dir = path.dirname(DB_PATH);
|
||||
if (!fs.existsSync(dir)) {
|
||||
fs.mkdirSync(dir, { recursive: true });
|
||||
}
|
||||
db = new Database(DB_PATH);
|
||||
db.pragma('journal_mode = WAL');
|
||||
db.pragma('foreign_keys = ON');
|
||||
initSchema(db);
|
||||
seedDatabase();
|
||||
}
|
||||
return db;
|
||||
}
|
||||
|
||||
function initSchema(db: Database.Database) {
|
||||
db.exec(`
|
||||
CREATE TABLE IF NOT EXISTS players (
|
||||
steam_id TEXT PRIMARY KEY,
|
||||
player_name TEXT NOT NULL,
|
||||
profile_level INTEGER DEFAULT 1,
|
||||
free_currency INTEGER DEFAULT 0,
|
||||
donate_currency INTEGER DEFAULT 0,
|
||||
dust_currency INTEGER DEFAULT 0,
|
||||
arcade_pack_credits TEXT DEFAULT '{"standard":0,"premium":0}',
|
||||
sounds_wheel TEXT DEFAULT '{}',
|
||||
created_at TEXT DEFAULT (datetime('now')),
|
||||
updated_at TEXT DEFAULT (datetime('now'))
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS game_sessions (
|
||||
game_id TEXT PRIMARY KEY,
|
||||
match_id INTEGER,
|
||||
session_id TEXT,
|
||||
status TEXT DEFAULT 'active',
|
||||
created_at TEXT DEFAULT (datetime('now'))
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS game_history (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
steam_id TEXT NOT NULL,
|
||||
game_id TEXT,
|
||||
match_id INTEGER,
|
||||
result TEXT,
|
||||
hero TEXT,
|
||||
hero_level INTEGER,
|
||||
difficulty TEXT,
|
||||
duration INTEGER,
|
||||
kills INTEGER DEFAULT 0,
|
||||
deaths INTEGER DEFAULT 0,
|
||||
score INTEGER DEFAULT 0,
|
||||
outgoing_damage REAL DEFAULT 0,
|
||||
incoming_damage REAL DEFAULT 0,
|
||||
items TEXT,
|
||||
modifiers TEXT,
|
||||
aghanim_scepter INTEGER DEFAULT 0,
|
||||
aghanim_shard INTEGER DEFAULT 0,
|
||||
gold_earned INTEGER DEFAULT 0,
|
||||
session_id TEXT,
|
||||
created_at TEXT DEFAULT (datetime('now'))
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS battle_passes (
|
||||
steam_id TEXT PRIMARY KEY,
|
||||
level INTEGER DEFAULT 0,
|
||||
experience INTEGER DEFAULT 0,
|
||||
has_premium INTEGER DEFAULT 0,
|
||||
claimed_rewards TEXT DEFAULT '[]',
|
||||
claimed_premium_rewards TEXT DEFAULT '[]',
|
||||
created_at TEXT DEFAULT (datetime('now')),
|
||||
updated_at TEXT DEFAULT (datetime('now'))
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS battle_pass_quests (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
steam_id TEXT NOT NULL,
|
||||
quest_id TEXT NOT NULL,
|
||||
type TEXT NOT NULL,
|
||||
name TEXT,
|
||||
description TEXT,
|
||||
progress INTEGER DEFAULT 0,
|
||||
target INTEGER DEFAULT 1,
|
||||
completed INTEGER DEFAULT 0,
|
||||
claimed INTEGER DEFAULT 0,
|
||||
reward_exp INTEGER DEFAULT 0,
|
||||
reward_free_currency INTEGER DEFAULT 0,
|
||||
quality TEXT,
|
||||
npc TEXT,
|
||||
target_item TEXT,
|
||||
created_at TEXT DEFAULT (datetime('now')),
|
||||
updated_at TEXT DEFAULT (datetime('now'))
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS purchases (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
steam_id TEXT NOT NULL,
|
||||
item_id TEXT NOT NULL,
|
||||
item_category TEXT,
|
||||
card_id INTEGER,
|
||||
price_free INTEGER DEFAULT 0,
|
||||
price_donate INTEGER DEFAULT 0,
|
||||
price_dust INTEGER DEFAULT 0,
|
||||
created_at TEXT DEFAULT (datetime('now'))
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS active_effects (
|
||||
steam_id TEXT PRIMARY KEY,
|
||||
effects TEXT DEFAULT '{}',
|
||||
updated_at TEXT DEFAULT (datetime('now'))
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS promo_codes (
|
||||
code TEXT PRIMARY KEY,
|
||||
free_currency INTEGER DEFAULT 0,
|
||||
donate_currency INTEGER DEFAULT 0,
|
||||
dust_currency INTEGER DEFAULT 0,
|
||||
max_uses INTEGER DEFAULT 1,
|
||||
current_uses INTEGER DEFAULT 0,
|
||||
expires_at TEXT
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS promo_redemptions (
|
||||
steam_id TEXT,
|
||||
code TEXT,
|
||||
redeemed_at TEXT DEFAULT (datetime('now')),
|
||||
PRIMARY KEY (steam_id, code)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS card_levels (
|
||||
steam_id TEXT PRIMARY KEY,
|
||||
card_levels TEXT DEFAULT '{}',
|
||||
updated_at TEXT DEFAULT (datetime('now'))
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS decks (
|
||||
steam_id TEXT,
|
||||
deck_index INTEGER,
|
||||
name TEXT DEFAULT 'My Deck',
|
||||
cards TEXT DEFAULT '[]',
|
||||
updated_at TEXT DEFAULT (datetime('now')),
|
||||
PRIMARY KEY (steam_id, deck_index)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS equipment (
|
||||
steam_id TEXT PRIMARY KEY,
|
||||
equipment TEXT DEFAULT '{}',
|
||||
updated_at TEXT DEFAULT (datetime('now'))
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS arsenal_loadouts (
|
||||
steam_id TEXT,
|
||||
hero_name TEXT,
|
||||
loadout TEXT DEFAULT '{}',
|
||||
updated_at TEXT DEFAULT (datetime('now')),
|
||||
PRIMARY KEY (steam_id, hero_name)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS arsenal_inventory (
|
||||
steam_id TEXT,
|
||||
instance_id TEXT,
|
||||
item_name TEXT,
|
||||
quality TEXT,
|
||||
upgrade_level INTEGER DEFAULT 0,
|
||||
serial INTEGER,
|
||||
global_serial INTEGER,
|
||||
owner_name TEXT,
|
||||
pinned INTEGER DEFAULT 0,
|
||||
favorite INTEGER DEFAULT 0,
|
||||
stats TEXT DEFAULT '[]',
|
||||
PRIMARY KEY (steam_id, instance_id)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS arsenal_market_listings (
|
||||
listing_id TEXT PRIMARY KEY,
|
||||
steam_id TEXT NOT NULL,
|
||||
instance_id TEXT,
|
||||
item_name TEXT,
|
||||
quality TEXT,
|
||||
upgrade_level INTEGER DEFAULT 0,
|
||||
serial INTEGER,
|
||||
global_serial INTEGER,
|
||||
price_free INTEGER DEFAULT 0,
|
||||
status TEXT DEFAULT 'active',
|
||||
created_at TEXT DEFAULT (datetime('now'))
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS arsenal_market_sales (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
listing_id TEXT,
|
||||
seller_steam_id TEXT,
|
||||
buyer_steam_id TEXT,
|
||||
item_name TEXT,
|
||||
price_free INTEGER,
|
||||
created_at TEXT DEFAULT (datetime('now'))
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS death_sentence_contracts (
|
||||
steam_id TEXT PRIMARY KEY,
|
||||
contracts TEXT DEFAULT '{}',
|
||||
updated_at TEXT DEFAULT (datetime('now'))
|
||||
);
|
||||
`);
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
import { route, HandlerContext, HttpError } from '@/lib/router';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
route('player/:steamId/arsenal_loadouts', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
const rows = db.prepare('SELECT * FROM arsenal_loadouts WHERE steam_id = ?').all(ctx.params.steamId);
|
||||
const loadouts: Record<string, any> = {};
|
||||
for (const r of rows as any[]) {
|
||||
loadouts[r.hero_name] = JSON.parse(r.loadout);
|
||||
}
|
||||
return { arsenal_loadouts: loadouts };
|
||||
});
|
||||
|
||||
route('player/:steamId/arsenal_loadouts', ['PUT'], (ctx: HandlerContext) => {
|
||||
const { arsenal_loadouts } = ctx.body as any;
|
||||
if (!arsenal_loadouts) throw new HttpError(400, 'arsenal_loadouts required');
|
||||
const db = getDb();
|
||||
const upsert = db.prepare(`
|
||||
INSERT INTO arsenal_loadouts (steam_id, hero_name, loadout, updated_at) VALUES (?, ?, ?, datetime('now'))
|
||||
ON CONFLICT(steam_id, hero_name) DO UPDATE SET loadout = ?, updated_at = datetime('now')
|
||||
`);
|
||||
const tx = db.transaction(() => {
|
||||
for (const [hero, loadout] of Object.entries(arsenal_loadouts)) {
|
||||
upsert.run(ctx.params.steamId, hero, JSON.stringify(loadout), JSON.stringify(loadout));
|
||||
}
|
||||
});
|
||||
tx();
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
route('player/:steamId/arsenal_inventory', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
const items = db.prepare('SELECT * FROM arsenal_inventory WHERE steam_id = ?').all(ctx.params.steamId);
|
||||
const instances: Record<string, any> = {};
|
||||
for (const item of items as any[]) {
|
||||
instances[item.instance_id] = {
|
||||
instanceId: item.instance_id,
|
||||
itemName: item.item_name,
|
||||
quality: item.quality,
|
||||
upgradeLevel: item.upgrade_level,
|
||||
serial: item.serial,
|
||||
globalSerial: item.global_serial,
|
||||
ownerName: item.owner_name,
|
||||
pinned: !!item.pinned,
|
||||
favorite: !!item.favorite,
|
||||
stats: JSON.parse(item.stats || '[]'),
|
||||
};
|
||||
}
|
||||
return { arsenal_inventory: { instances } };
|
||||
});
|
||||
|
||||
route('player/:steamId/arsenal_inventory', ['PUT'], (ctx: HandlerContext) => {
|
||||
const { arsenal_inventory } = ctx.body as any;
|
||||
if (!arsenal_inventory || !arsenal_inventory.instances) throw new HttpError(400, 'arsenal_inventory.instances required');
|
||||
const db = getDb();
|
||||
const upsert = db.prepare(`
|
||||
INSERT INTO arsenal_inventory (steam_id, instance_id, item_name, quality, upgrade_level, serial, global_serial, owner_name, pinned, favorite, stats)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
||||
ON CONFLICT(steam_id, instance_id) DO UPDATE SET
|
||||
item_name = excluded.item_name, quality = excluded.quality, upgrade_level = excluded.upgrade_level,
|
||||
serial = excluded.serial, global_serial = excluded.global_serial, owner_name = excluded.owner_name,
|
||||
pinned = excluded.pinned, favorite = excluded.favorite, stats = excluded.stats
|
||||
`);
|
||||
const tx = db.transaction(() => {
|
||||
for (const [instId, inst] of Object.entries(arsenal_inventory.instances)) {
|
||||
const i = inst as any;
|
||||
upsert.run(ctx.params.steamId, instId,
|
||||
i.itemName || i.item_name || '',
|
||||
i.quality || 'common',
|
||||
i.upgradeLevel || i.upgrade_level || 0,
|
||||
i.serial || 0,
|
||||
i.globalSerial || i.global_serial || 0,
|
||||
i.ownerName || i.owner_name || '',
|
||||
i.pinned ? 1 : 0,
|
||||
i.favorite ? 1 : 0,
|
||||
JSON.stringify(i.stats || []));
|
||||
}
|
||||
});
|
||||
tx();
|
||||
return { success: true };
|
||||
});
|
||||
@@ -0,0 +1,200 @@
|
||||
import { route, HandlerContext, HttpError } from '@/lib/router';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
const QUEST_DEFS = [
|
||||
{ quest_id: 'kill_zombies_1', type: 'kill_zombies', name: 'Zombie Slayer I', description: 'Kill 100 zombies', target: 100, reward_exp: 50, reward_free_currency: 100 },
|
||||
{ quest_id: 'kill_zombies_2', type: 'kill_zombies', name: 'Zombie Slayer II', description: 'Kill 500 zombies', target: 500, reward_exp: 100, reward_free_currency: 250 },
|
||||
{ quest_id: 'survive_time_1', type: 'survive_time', name: 'Survivor I', description: 'Survive for 600 seconds', target: 600, reward_exp: 30, reward_free_currency: 50 },
|
||||
{ quest_id: 'survive_waves_1', type: 'survive_waves', name: 'Wave Breaker I', description: 'Survive 10 waves', target: 10, reward_exp: 40, reward_free_currency: 75 },
|
||||
{ quest_id: 'buy_black_shop_1', type: 'buy_black_shop', name: 'Black Shopper I', description: 'Buy 5 items from Black Shop', target: 5, reward_exp: 25, reward_free_currency: 50 },
|
||||
{ quest_id: 'complete_npc_quest_1', type: 'complete_npc_quest', name: 'Helper I', description: 'Complete 3 NPC quests', target: 3, reward_exp: 35, reward_free_currency: 60 },
|
||||
{ quest_id: 'earn_gold_1', type: 'earn_gold', name: 'Gold Rush I', description: 'Earn 5000 gold', target: 5000, reward_exp: 45, reward_free_currency: 100 },
|
||||
{ quest_id: 'hero_level_1', type: 'hero_level', name: 'Stronger I', description: 'Reach level 10', target: 10, reward_exp: 30, reward_free_currency: 50 },
|
||||
{ quest_id: 'cook_grilled_meat_1', type: 'cook_grilled_meat', name: 'Chef I', description: 'Cook grilled meat', target: 1, reward_exp: 20, reward_free_currency: 25 },
|
||||
{ quest_id: 'use_campfire_1', type: 'use_campfire', name: 'Camper I', description: 'Use campfire 5 times', target: 5, reward_exp: 15, reward_free_currency: 25 },
|
||||
{ quest_id: 'tip_teammate_1', type: 'tip_teammate', name: 'Friendly I', description: 'Tip teammates 3 times', target: 3, reward_exp: 20, reward_free_currency: 30 },
|
||||
{ quest_id: 'deal_damage_1', type: 'deal_damage', name: 'Berserker I', description: 'Deal 50000 damage', target: 50000, reward_exp: 60, reward_free_currency: 150 },
|
||||
{ quest_id: 'collect_item_1', type: 'collect_item', name: 'Collector I', description: 'Collect a rare item', target: 1, reward_exp: 40, reward_free_currency: 80, target_item: 'rare' },
|
||||
];
|
||||
|
||||
// POST /battlepass — Create or ensure BP exists for a player, assign default quests
|
||||
route('battlepass', ['POST'], (ctx: HandlerContext) => {
|
||||
const { steam_id } = ctx.body as any;
|
||||
if (!steam_id) throw new HttpError(400, 'steam_id required');
|
||||
const db = getDb();
|
||||
db.prepare('INSERT OR IGNORE INTO battle_passes (steam_id, level, experience) VALUES (?, 0, 0)').run(steam_id);
|
||||
|
||||
const existing = db.prepare('SELECT COUNT(*) as c FROM battle_pass_quests WHERE steam_id = ?').get(steam_id) as any;
|
||||
if (existing.c === 0) {
|
||||
const insert = db.prepare(`
|
||||
INSERT INTO battle_pass_quests (steam_id, quest_id, type, name, description, target, reward_exp, reward_free_currency)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?)
|
||||
`);
|
||||
for (const q of QUEST_DEFS) {
|
||||
insert.run(steam_id, q.quest_id, q.type, q.name, q.description, q.target, q.reward_exp, q.reward_free_currency);
|
||||
}
|
||||
}
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
// GET /battlepass/:steamId — Get BP data
|
||||
route('battlepass/:steamId', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
let bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
||||
if (!bp) {
|
||||
db.prepare('INSERT OR IGNORE INTO battle_passes (steam_id) VALUES (?)').run(ctx.params.steamId);
|
||||
bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId);
|
||||
}
|
||||
return {
|
||||
level: bp.level,
|
||||
experience: bp.experience,
|
||||
has_premium: bp.has_premium === 1,
|
||||
claimed_rewards: JSON.parse(bp.claimed_rewards || '[]'),
|
||||
claimed_premium_rewards: JSON.parse(bp.claimed_premium_rewards || '[]'),
|
||||
};
|
||||
});
|
||||
|
||||
// GET /battlepass/:steamId/quests — Get quests for a player
|
||||
route('battlepass/:steamId/quests', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
const quests = db.prepare('SELECT * FROM battle_pass_quests WHERE steam_id = ? ORDER BY id').all(ctx.params.steamId);
|
||||
return { quests };
|
||||
});
|
||||
|
||||
// POST /battlepass/:steamId/quests/progress — Sync quest progress
|
||||
route('battlepass/:steamId/quests/progress', ['POST'], (ctx: HandlerContext) => {
|
||||
const { quest_id, progress } = ctx.body as any;
|
||||
if (!quest_id) throw new HttpError(400, 'quest_id required');
|
||||
const db = getDb();
|
||||
const quest = db.prepare('SELECT * FROM battle_pass_quests WHERE steam_id = ? AND quest_id = ?').get(ctx.params.steamId, quest_id) as any;
|
||||
if (!quest) {
|
||||
db.prepare(`INSERT INTO battle_pass_quests (steam_id, quest_id, type, name, target, progress) VALUES (?, ?, 'custom', ?, 1, ?)`)
|
||||
.run(ctx.params.steamId, quest_id, quest_id, progress || 0);
|
||||
return { success: true, completed: false, progress: progress || 0 };
|
||||
}
|
||||
const newProgress = Math.min(progress ?? quest.progress, quest.target);
|
||||
const completed = newProgress >= quest.target ? 1 : 0;
|
||||
db.prepare('UPDATE battle_pass_quests SET progress = ?, completed = ?, updated_at = datetime(\'now\') WHERE id = ?')
|
||||
.run(newProgress, completed, quest.id);
|
||||
return { success: true, completed: completed === 1, progress: newProgress };
|
||||
});
|
||||
|
||||
// POST /battlepass/:steamId/quests/claim — Claim a quest reward
|
||||
route('battlepass/:steamId/quests/claim', ['POST'], (ctx: HandlerContext) => {
|
||||
const { quest_id } = ctx.body as any;
|
||||
if (!quest_id) throw new HttpError(400, 'quest_id required');
|
||||
const db = getDb();
|
||||
const quest = db.prepare('SELECT * FROM battle_pass_quests WHERE steam_id = ? AND quest_id = ?').get(ctx.params.steamId, quest_id) as any;
|
||||
if (!quest) throw new HttpError(404, 'Quest not found');
|
||||
if (!quest.completed) throw new HttpError(400, 'Quest not completed');
|
||||
if (quest.claimed) throw new HttpError(400, 'Already claimed');
|
||||
|
||||
db.prepare('UPDATE battle_pass_quests SET claimed = 1, updated_at = datetime(\'now\') WHERE id = ?').run(quest.id);
|
||||
db.prepare('UPDATE players SET free_currency = free_currency + ?, updated_at = datetime(\'now\') WHERE steam_id = ?')
|
||||
.run(quest.reward_free_currency, ctx.params.steamId);
|
||||
db.prepare('UPDATE battle_passes SET experience = experience + ?, updated_at = datetime(\'now\') WHERE steam_id = ?')
|
||||
.run(quest.reward_exp, ctx.params.steamId);
|
||||
|
||||
const bp = db.prepare('SELECT level, experience FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
||||
return {
|
||||
success: true,
|
||||
reward_exp: quest.reward_exp,
|
||||
reward_free_currency: quest.reward_free_currency,
|
||||
new_level: bp.level,
|
||||
new_experience: bp.experience,
|
||||
};
|
||||
});
|
||||
|
||||
// POST /battlepass/:steamId/hero-played — Record a hero being played (fire-and-forget)
|
||||
route('battlepass/:steamId/hero-played', ['POST'], (ctx: HandlerContext) => {
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
// POST /battlepass/:steamId/claim — Claim a free BP level reward
|
||||
route('battlepass/:steamId/claim', ['POST'], (ctx: HandlerContext) => {
|
||||
const { steam_id, level } = ctx.body as any;
|
||||
const db = getDb();
|
||||
const bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
||||
if (!bp) throw new HttpError(404, 'BP not found');
|
||||
let claimed = JSON.parse(bp.claimed_rewards || '[]');
|
||||
if (!claimed.includes(level)) {
|
||||
claimed.push(level);
|
||||
db.prepare("UPDATE battle_passes SET claimed_rewards = ?, updated_at = datetime('now') WHERE steam_id = ?")
|
||||
.run(JSON.stringify(claimed), ctx.params.steamId);
|
||||
}
|
||||
return { success: true, level, currency_granted: { free_currency: level * 250, donate_currency: 0 } };
|
||||
});
|
||||
|
||||
// POST /battlepass/:steamId/claim-premium — Claim a premium BP level reward
|
||||
route('battlepass/:steamId/claim-premium', ['POST'], (ctx: HandlerContext) => {
|
||||
const { steam_id, level } = ctx.body as any;
|
||||
const db = getDb();
|
||||
const bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
||||
if (!bp) throw new HttpError(404, 'BP not found');
|
||||
let claimed = JSON.parse(bp.claimed_premium_rewards || '[]');
|
||||
if (!claimed.includes(level)) {
|
||||
claimed.push(level);
|
||||
db.prepare("UPDATE battle_passes SET claimed_premium_rewards = ?, updated_at = datetime('now') WHERE steam_id = ?")
|
||||
.run(JSON.stringify(claimed), ctx.params.steamId);
|
||||
}
|
||||
return { success: true, level, currency_granted: { free_currency: level * 250, donate_currency: level * 100 } };
|
||||
});
|
||||
|
||||
// POST /battlepass/:steamId/claim-all — Claim all rewards up to current level
|
||||
route('battlepass/:steamId/claim-all', ['POST'], (ctx: HandlerContext) => {
|
||||
const { steam_id } = ctx.body as any;
|
||||
const db = getDb();
|
||||
const bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
||||
if (!bp) throw new HttpError(404, 'BP not found');
|
||||
|
||||
const unclaimedFree: number[] = [];
|
||||
const unclaimedPremium: number[] = [];
|
||||
const claimedFree = JSON.parse(bp.claimed_rewards || '[]') as number[];
|
||||
const claimedPremium = JSON.parse(bp.claimed_premium_rewards || '[]') as number[];
|
||||
|
||||
for (let lvl = 1; lvl <= bp.level; lvl++) {
|
||||
if (!claimedFree.includes(lvl)) unclaimedFree.push(lvl);
|
||||
if (bp.has_premium && !claimedPremium.includes(lvl)) unclaimedPremium.push(lvl);
|
||||
}
|
||||
|
||||
db.prepare("UPDATE battle_passes SET claimed_rewards = ?, claimed_premium_rewards = ?, updated_at = datetime('now') WHERE steam_id = ?")
|
||||
.run(JSON.stringify([...claimedFree, ...unclaimedFree]),
|
||||
JSON.stringify([...claimedPremium, ...unclaimedPremium]),
|
||||
ctx.params.steamId);
|
||||
|
||||
return {
|
||||
success: true,
|
||||
free_levels: unclaimedFree,
|
||||
premium_levels: unclaimedPremium,
|
||||
currency_granted: {
|
||||
free_currency: unclaimedFree.length * 250 + unclaimedPremium.length * 250,
|
||||
donate_currency: unclaimedPremium.length * 100,
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
// POST /battlepass/:steamId/buy-premium — Activate premium BP
|
||||
route('battlepass/:steamId/buy-premium', ['POST'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
db.prepare("UPDATE battle_passes SET has_premium = 1, updated_at = datetime('now') WHERE steam_id = ?")
|
||||
.run(ctx.params.steamId);
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
// POST /battlepass/:steamId/addexp — Add experience to BP
|
||||
route('battlepass/:steamId/addexp', ['POST'], (ctx: HandlerContext) => {
|
||||
const { experience } = ctx.body as any;
|
||||
const db = getDb();
|
||||
const bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
||||
if (!bp) throw new HttpError(404, 'BP not found');
|
||||
|
||||
const newExp = bp.experience + (experience || 0);
|
||||
const levelUp = Math.floor(newExp / 1000);
|
||||
const newLevel = bp.level + levelUp;
|
||||
const remainder = newExp % 1000;
|
||||
|
||||
db.prepare('UPDATE battle_passes SET experience = ?, level = ?, updated_at = datetime(\'now\') WHERE steam_id = ?')
|
||||
.run(remainder, newLevel, ctx.params.steamId);
|
||||
|
||||
return { level: newLevel, experience: remainder, level_up: levelUp > 0 };
|
||||
});
|
||||
@@ -0,0 +1,42 @@
|
||||
import { route, HandlerContext, HttpError } from '@/lib/router';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
route('player/:steamId/card-levels', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
const row = db.prepare('SELECT card_levels FROM card_levels WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
||||
return { card_levels: row ? JSON.parse(row.card_levels) : {} };
|
||||
});
|
||||
|
||||
route('player/:steamId/card-levels', ['PUT'], (ctx: HandlerContext) => {
|
||||
const { card_levels } = ctx.body as any;
|
||||
const db = getDb();
|
||||
db.prepare(`
|
||||
INSERT INTO card_levels (steam_id, card_levels, updated_at) VALUES (?, ?, datetime('now'))
|
||||
ON CONFLICT(steam_id) DO UPDATE SET card_levels = ?, updated_at = datetime('now')
|
||||
`).run(ctx.params.steamId, JSON.stringify(card_levels || {}), JSON.stringify(card_levels || {}));
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
route('player/:steamId/decks', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
const decks = db.prepare('SELECT * FROM decks WHERE steam_id = ? ORDER BY deck_index').all(ctx.params.steamId);
|
||||
return decks.map((d: any) => ({ ...d, cards: JSON.parse(d.cards || '[]') }));
|
||||
});
|
||||
|
||||
route('player/:steamId/decks/:index', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
const deck = db.prepare('SELECT * FROM decks WHERE steam_id = ? AND deck_index = ?').get(ctx.params.steamId, parseInt(ctx.params.index)) as any;
|
||||
if (!deck) return { name: 'New Deck', cards: [] };
|
||||
return { ...deck, cards: JSON.parse(deck.cards || '[]') };
|
||||
});
|
||||
|
||||
route('player/:steamId/decks/:index', ['PUT'], (ctx: HandlerContext) => {
|
||||
const { name, cards } = ctx.body as any;
|
||||
const db = getDb();
|
||||
const idx = parseInt(ctx.params.index);
|
||||
db.prepare(`
|
||||
INSERT INTO decks (steam_id, deck_index, name, cards, updated_at) VALUES (?, ?, ?, ?, datetime('now'))
|
||||
ON CONFLICT(steam_id, deck_index) DO UPDATE SET name = ?, cards = ?, updated_at = datetime('now')
|
||||
`).run(ctx.params.steamId, idx, name || 'My Deck', JSON.stringify(cards || []), name || 'My Deck', JSON.stringify(cards || []));
|
||||
return { success: true };
|
||||
});
|
||||
@@ -0,0 +1,18 @@
|
||||
import { route, HandlerContext, HttpError } from '@/lib/router';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
route('player/:steamId/death_sentence_contracts', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
const row = db.prepare('SELECT contracts FROM death_sentence_contracts WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
||||
return { death_sentence_contracts: row ? JSON.parse(row.contracts) : { roster: [] } };
|
||||
});
|
||||
|
||||
route('player/:steamId/death_sentence_contracts', ['PUT'], (ctx: HandlerContext) => {
|
||||
const { death_sentence_contracts } = ctx.body as any;
|
||||
const db = getDb();
|
||||
db.prepare(`
|
||||
INSERT INTO death_sentence_contracts (steam_id, contracts, updated_at) VALUES (?, ?, datetime('now'))
|
||||
ON CONFLICT(steam_id) DO UPDATE SET contracts = ?, updated_at = datetime('now')
|
||||
`).run(ctx.params.steamId, JSON.stringify(death_sentence_contracts || {}), JSON.stringify(death_sentence_contracts || {}));
|
||||
return { success: true };
|
||||
});
|
||||
@@ -0,0 +1,22 @@
|
||||
import { route, HandlerContext, HttpError } from '@/lib/router';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
route('player/:steamId/equipment', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
const row = db.prepare('SELECT equipment FROM equipment WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
||||
return { equipment: row ? JSON.parse(row.equipment) : {} };
|
||||
});
|
||||
|
||||
route('player/:steamId/equipment', ['PUT'], (ctx: HandlerContext) => {
|
||||
const { equipment } = ctx.body as any;
|
||||
const db = getDb();
|
||||
db.prepare(`
|
||||
INSERT INTO equipment (steam_id, equipment, updated_at) VALUES (?, ?, datetime('now'))
|
||||
ON CONFLICT(steam_id) DO UPDATE SET equipment = ?, updated_at = datetime('now')
|
||||
`).run(ctx.params.steamId, JSON.stringify(equipment || {}), JSON.stringify(equipment || {}));
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
route('player/:steamId/equipment/drop', ['POST'], (ctx: HandlerContext) => {
|
||||
return { success: true };
|
||||
});
|
||||
@@ -0,0 +1,57 @@
|
||||
import { route, HandlerContext, HttpError } from '@/lib/router';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
route('game/start', ['POST'], (ctx: HandlerContext) => {
|
||||
const { steam_id, hero, hero_level, difficulty, player_name, match_id, session_id, session_participants } = ctx.body as any;
|
||||
if (!steam_id) throw new HttpError(400, 'steam_id required');
|
||||
const db = getDb();
|
||||
|
||||
const gameId = `game_${Date.now()}_${Math.floor(Math.random() * 100000)}`;
|
||||
const newMatchId = match_id || Math.floor(Math.random() * 100000000);
|
||||
|
||||
db.prepare('INSERT OR REPLACE INTO game_sessions (game_id, match_id, session_id, status) VALUES (?, ?, ?, \'active\')')
|
||||
.run(gameId, newMatchId, session_id || '');
|
||||
|
||||
return { game_id: gameId, match_id: newMatchId };
|
||||
});
|
||||
|
||||
route('game/heartbeat', ['POST'], (ctx: HandlerContext) => {
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
route('game', ['POST'], (ctx: HandlerContext) => {
|
||||
const { steam_id, result, duration, kills, deaths, score, outgoing_damage, incoming_damage,
|
||||
hero, hero_level, items, modifiers, aghanim_scepter, aghanim_shard, gold_earned,
|
||||
difficulty, session_id, game_id } = ctx.body as any;
|
||||
if (!steam_id) throw new HttpError(400, 'steam_id required');
|
||||
|
||||
const db = getDb();
|
||||
db.prepare(`
|
||||
INSERT INTO game_history (steam_id, game_id, result, duration, kills, deaths, score,
|
||||
outgoing_damage, incoming_damage, hero, hero_level, items, modifiers,
|
||||
aghanim_scepter, aghanim_shard, gold_earned, difficulty, session_id)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
||||
`).run(steam_id, game_id || null, result || 'loss', duration || 0, kills || 0, deaths || 0,
|
||||
score || 0, outgoing_damage || 0, incoming_damage || 0, hero || '', hero_level || 1,
|
||||
items || '', modifiers || '', aghanim_scepter ? 1 : 0, aghanim_shard ? 1 : 0,
|
||||
gold_earned || 0, difficulty || 'normal', session_id || '');
|
||||
|
||||
if (game_id) {
|
||||
db.prepare("UPDATE game_sessions SET status = 'completed' WHERE game_id = ?").run(game_id);
|
||||
}
|
||||
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
route('game/:id/players', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
const session = db.prepare('SELECT * FROM game_sessions WHERE game_id = ? OR match_id = ?')
|
||||
.get(ctx.params.id, parseInt(ctx.params.id) || 0) as any;
|
||||
if (!session) return { players: [] };
|
||||
|
||||
const players = db.prepare(
|
||||
'SELECT DISTINCT steam_id, hero, hero_level, result FROM game_history WHERE match_id = ? OR game_id = ?'
|
||||
).all(session.match_id, session.game_id);
|
||||
|
||||
return { party_players: players, players };
|
||||
});
|
||||
@@ -0,0 +1,33 @@
|
||||
import { route, HandlerContext } from '@/lib/router';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
route('leaderboard', ['GET'], (ctx: HandlerContext) => {
|
||||
const limit = parseInt(ctx.searchParams.get('limit') || '20');
|
||||
const offset = parseInt(ctx.searchParams.get('offset') || '0');
|
||||
const board = ctx.searchParams.get('board') || 'rating';
|
||||
const db = getDb();
|
||||
|
||||
let rows: any[];
|
||||
if (board === 'wealth') {
|
||||
rows = db.prepare(
|
||||
'SELECT steam_id, player_name, (free_currency + donate_currency) as score, free_currency, donate_currency FROM players ORDER BY score DESC LIMIT ? OFFSET ?'
|
||||
).all(limit, offset);
|
||||
} else {
|
||||
rows = db.prepare(`
|
||||
SELECT p.steam_id, p.player_name,
|
||||
COUNT(CASE WHEN gh.result = 'win' THEN 1 END) as wins,
|
||||
COUNT(gh.id) as total_games
|
||||
FROM players p
|
||||
LEFT JOIN game_history gh ON p.steam_id = gh.steam_id
|
||||
GROUP BY p.steam_id
|
||||
ORDER BY wins DESC
|
||||
LIMIT ? OFFSET ?
|
||||
`).all(limit, offset);
|
||||
}
|
||||
|
||||
return {
|
||||
leaderboard: rows,
|
||||
total: (db.prepare('SELECT COUNT(*) as c FROM players').get() as any).c,
|
||||
board,
|
||||
};
|
||||
});
|
||||
@@ -0,0 +1,56 @@
|
||||
import { route, HandlerContext, HttpError } from '@/lib/router';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
route('arsenal_market/listings', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
return db.prepare("SELECT * FROM arsenal_market_listings WHERE status = 'active' ORDER BY created_at DESC").all();
|
||||
});
|
||||
|
||||
route('player/:steamId/arsenal_market/my_listings', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
return db.prepare("SELECT * FROM arsenal_market_listings WHERE steam_id = ? AND status = 'active' ORDER BY created_at DESC").all(ctx.params.steamId);
|
||||
});
|
||||
|
||||
route('player/:steamId/arsenal_market/slots', ['GET'], (ctx: HandlerContext) => {
|
||||
return { slots: 5, used: 0 };
|
||||
});
|
||||
|
||||
route('player/:steamId/arsenal_market/sales', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
return db.prepare('SELECT * FROM arsenal_market_sales WHERE seller_steam_id = ? ORDER BY created_at DESC').all(ctx.params.steamId);
|
||||
});
|
||||
|
||||
route('player/:steamId/arsenal_market/create', ['POST'], (ctx: HandlerContext) => {
|
||||
const { instance_id, item_name, quality, upgrade_level, serial, global_serial, price_free } = ctx.body as any;
|
||||
const listingId = `list_${Date.now()}_${Math.floor(Math.random() * 1000)}`;
|
||||
const db = getDb();
|
||||
db.prepare(`
|
||||
INSERT INTO arsenal_market_listings (listing_id, steam_id, instance_id, item_name, quality, upgrade_level, serial, global_serial, price_free, status)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, 'active')
|
||||
`).run(listingId, ctx.params.steamId, instance_id || '', item_name || 'Unknown', quality || 'common',
|
||||
upgrade_level || 0, serial || 0, global_serial || 0, price_free || 0);
|
||||
return { success: true, listing_id: listingId };
|
||||
});
|
||||
|
||||
route('player/:steamId/arsenal_market/buy', ['POST'], (ctx: HandlerContext) => {
|
||||
const { listing_id } = ctx.body as any;
|
||||
if (!listing_id) throw new HttpError(400, 'listing_id required');
|
||||
const db = getDb();
|
||||
const listing = db.prepare('SELECT * FROM arsenal_market_listings WHERE listing_id = ?').get(listing_id) as any;
|
||||
if (!listing) throw new HttpError(404, 'Listing not found');
|
||||
if (listing.status !== 'active') throw new HttpError(400, 'Listing not active');
|
||||
|
||||
db.prepare("UPDATE arsenal_market_listings SET status = 'sold' WHERE listing_id = ?").run(listing_id);
|
||||
db.prepare('INSERT INTO arsenal_market_sales (listing_id, seller_steam_id, buyer_steam_id, item_name, price_free) VALUES (?, ?, ?, ?, ?)')
|
||||
.run(listing_id, listing.steam_id, ctx.params.steamId, listing.item_name, listing.price_free);
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
route('player/:steamId/arsenal_market/cancel', ['POST'], (ctx: HandlerContext) => {
|
||||
const { listing_id } = ctx.body as any;
|
||||
if (!listing_id) throw new HttpError(400, 'listing_id required');
|
||||
const db = getDb();
|
||||
db.prepare("UPDATE arsenal_market_listings SET status = 'cancelled' WHERE listing_id = ? AND steam_id = ?")
|
||||
.run(listing_id, ctx.params.steamId);
|
||||
return { success: true };
|
||||
});
|
||||
@@ -0,0 +1,51 @@
|
||||
import { route, HandlerContext, HttpError } from '@/lib/router';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
// POST /payments/robokassa/link — Auto-grant purchased currency
|
||||
route('payments/robokassa/link', ['POST'], (ctx: HandlerContext) => {
|
||||
const { steam_id, amount_rub } = ctx.body as any;
|
||||
if (!steam_id) throw new HttpError(400, 'steam_id required');
|
||||
const db = getDb();
|
||||
|
||||
const donateShards = (amount_rub || 100) * 10;
|
||||
db.prepare('UPDATE players SET donate_currency = donate_currency + ?, updated_at = datetime(\'now\') WHERE steam_id = ?')
|
||||
.run(donateShards, steam_id);
|
||||
|
||||
return {
|
||||
ok: true,
|
||||
payment_url: '',
|
||||
donate_shards: donateShards,
|
||||
inv_id: Math.floor(Math.random() * 100000),
|
||||
};
|
||||
});
|
||||
|
||||
// POST /payments/bundles/link — Auto-grant bundle items
|
||||
route('payments/bundles/link', ['POST'], (ctx: HandlerContext) => {
|
||||
const { steam_id, bundle_id } = ctx.body as any;
|
||||
if (!steam_id) throw new HttpError(400, 'steam_id required');
|
||||
const db = getDb();
|
||||
|
||||
db.prepare('UPDATE players SET free_currency = free_currency + 500, donate_currency = donate_currency + 200, updated_at = datetime(\'now\') WHERE steam_id = ?')
|
||||
.run(steam_id);
|
||||
|
||||
return {
|
||||
ok: true,
|
||||
payment_url: '',
|
||||
inv_id: Math.floor(Math.random() * 100000),
|
||||
message: 'Bundle granted',
|
||||
};
|
||||
});
|
||||
|
||||
// GET /payments/deals?steam_id= — Return deal catalog
|
||||
route('payments/deals', ['GET'], (ctx: HandlerContext) => {
|
||||
return {
|
||||
ok: true,
|
||||
bundles: [
|
||||
{ id: 'starter_bundle', name: 'Starter Pack', description: 'Get started with 500 shards', price_free: 0, price_donate: 0, items: [{ item_id: 'starter_pack', name: 'Starter Pack' }] },
|
||||
{ id: 'hero_bundle_1', name: 'Hero Bundle I', description: 'Unlock a random hero', price_free: 1000, price_donate: 0, items: [{ item_id: 'hero_bundle_1', name: 'Hero Bundle' }] },
|
||||
],
|
||||
daily: { available: true, items: [] },
|
||||
weekly: { available: true, items: [] },
|
||||
player_created_at_unix: Math.floor(Date.now() / 1000),
|
||||
};
|
||||
});
|
||||
@@ -0,0 +1,172 @@
|
||||
import { route, HandlerContext, HttpError } from '@/lib/router';
|
||||
import { getDb } from '@/lib/db';
|
||||
|
||||
// POST /player — Create player profile
|
||||
route('player', ['POST'], (ctx: HandlerContext) => {
|
||||
const { steam_id, player_name } = ctx.body as any;
|
||||
if (!steam_id) throw new HttpError(400, 'steam_id is required');
|
||||
const db = getDb();
|
||||
const existing = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(steam_id) as any;
|
||||
if (existing) {
|
||||
return existing;
|
||||
}
|
||||
db.prepare('INSERT INTO players (steam_id, player_name) VALUES (?, ?)').run(steam_id, player_name || '');
|
||||
try {
|
||||
db.prepare('INSERT OR IGNORE INTO battle_passes (steam_id) VALUES (?)').run(steam_id);
|
||||
} catch {}
|
||||
const player = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(steam_id);
|
||||
return player;
|
||||
});
|
||||
|
||||
// GET /player/:steamId — Get player profile
|
||||
// Returns the player row plus recentGames array and stats object
|
||||
route('player/:steamId', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
const player = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
||||
if (!player) throw new HttpError(404, 'Player not found');
|
||||
return {
|
||||
...player,
|
||||
recentGames: [],
|
||||
stats: {
|
||||
total_games: 0,
|
||||
total_wins: 0,
|
||||
rating: 0,
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
// GET /player/:steamId/history — Match history with limit/offset
|
||||
route('player/:steamId/history', ['GET'], (ctx: HandlerContext) => {
|
||||
const limit = parseInt(ctx.searchParams.get('limit') || '10');
|
||||
const offset = parseInt(ctx.searchParams.get('offset') || '0');
|
||||
const db = getDb();
|
||||
const games = db.prepare(
|
||||
'SELECT * FROM game_history WHERE steam_id = ? ORDER BY created_at DESC LIMIT ? OFFSET ?'
|
||||
).all(ctx.params.steamId, limit, offset);
|
||||
return games;
|
||||
});
|
||||
|
||||
// GET /player/:steamId/currency — Get currency balances
|
||||
route('player/:steamId/currency', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
const player = db.prepare('SELECT free_currency, donate_currency, dust_currency FROM players WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
||||
if (!player) throw new HttpError(404, 'Player not found');
|
||||
return player;
|
||||
});
|
||||
|
||||
// PUT /player/:steamId/currency — Save currency balances
|
||||
route('player/:steamId/currency', ['PUT'], (ctx: HandlerContext) => {
|
||||
const { free_currency, donate_currency, dust_currency } = ctx.body as any;
|
||||
const db = getDb();
|
||||
const player = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
||||
if (!player) throw new HttpError(404, 'Player not found');
|
||||
db.prepare(`
|
||||
UPDATE players SET free_currency = ?, donate_currency = ?, dust_currency = ?, updated_at = datetime('now')
|
||||
WHERE steam_id = ?
|
||||
`).run(
|
||||
free_currency ?? player.free_currency,
|
||||
donate_currency ?? player.donate_currency,
|
||||
dust_currency ?? player.dust_currency,
|
||||
ctx.params.steamId
|
||||
);
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
// POST /player/:steamId/currency/give — Grant currency (used by BP rewards)
|
||||
route('player/:steamId/currency/give', ['POST'], (ctx: HandlerContext) => {
|
||||
const body = ctx.body as any;
|
||||
const free_amount = body.free_amount ?? body.freeAmount ?? 0;
|
||||
const donate_amount = body.donate_amount ?? body.donateAmount ?? 0;
|
||||
const dust_amount = body.dust_amount ?? body.dustAmount ?? 0;
|
||||
const db = getDb();
|
||||
const player = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
||||
if (!player) throw new HttpError(404, 'Player not found');
|
||||
db.prepare(`
|
||||
UPDATE players SET free_currency = free_currency + ?, donate_currency = donate_currency + ?,
|
||||
dust_currency = dust_currency + ?, updated_at = datetime('now') WHERE steam_id = ?
|
||||
`).run(
|
||||
free_amount,
|
||||
donate_amount,
|
||||
dust_amount,
|
||||
ctx.params.steamId
|
||||
);
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
// POST /player/:steamId/purchases — Record a store purchase
|
||||
route('player/:steamId/purchases', ['POST'], (ctx: HandlerContext) => {
|
||||
const { item_id, item_category, card_id, price_free, price_donate, price_dust } = ctx.body as any;
|
||||
const db = getDb();
|
||||
db.prepare(`
|
||||
INSERT INTO purchases (steam_id, item_id, item_category, card_id, price_free, price_donate, price_dust)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?)
|
||||
`).run(ctx.params.steamId, item_id, item_category || 'items', card_id || null, price_free || 0, price_donate || 0, price_dust || 0);
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
// POST /player/:steamId/promo/redeem — Redeem a promo code
|
||||
route('player/:steamId/promo/redeem', ['POST'], (ctx: HandlerContext) => {
|
||||
const { code } = ctx.body as any;
|
||||
if (!code) throw new HttpError(400, 'Code is required');
|
||||
const normalizedCode = String(code).toUpperCase();
|
||||
const db = getDb();
|
||||
const promo = db.prepare('SELECT * FROM promo_codes WHERE code = ?').get(normalizedCode) as any;
|
||||
if (!promo) throw new HttpError(404, 'Promo code not found');
|
||||
if (promo.expires_at && new Date(promo.expires_at) < new Date()) throw new HttpError(400, 'Code expired');
|
||||
if (promo.current_uses >= promo.max_uses) throw new HttpError(400, 'Code fully redeemed');
|
||||
|
||||
const existing = db.prepare('SELECT * FROM promo_redemptions WHERE steam_id = ? AND code = ?').get(ctx.params.steamId, normalizedCode);
|
||||
if (existing) throw new HttpError(400, 'Code already redeemed');
|
||||
|
||||
db.prepare(`
|
||||
UPDATE players SET free_currency = free_currency + ?, donate_currency = donate_currency + ?,
|
||||
dust_currency = dust_currency + ?, updated_at = datetime('now') WHERE steam_id = ?
|
||||
`).run(promo.free_currency, promo.donate_currency, promo.dust_currency, ctx.params.steamId);
|
||||
|
||||
db.prepare('UPDATE promo_codes SET current_uses = current_uses + 1 WHERE code = ?').run(normalizedCode);
|
||||
db.prepare('INSERT INTO promo_redemptions (steam_id, code) VALUES (?, ?)').run(ctx.params.steamId, normalizedCode);
|
||||
|
||||
const player = db.prepare('SELECT free_currency, donate_currency, dust_currency FROM players WHERE steam_id = ?').get(ctx.params.steamId);
|
||||
return { success: true, rewards: { free_currency: promo.free_currency, donate_currency: promo.donate_currency, dust_currency: promo.dust_currency }, currency: player };
|
||||
});
|
||||
|
||||
// GET /player/:steamId/sounds_wheel — Get sounds wheel
|
||||
route('player/:steamId/sounds_wheel', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
const player = db.prepare('SELECT sounds_wheel FROM players WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
||||
if (!player) throw new HttpError(404, 'Player not found');
|
||||
return { sounds_wheel: JSON.parse(player.sounds_wheel || '{}') };
|
||||
});
|
||||
|
||||
// PUT /player/:steamId/sounds_wheel — Save sounds wheel
|
||||
route('player/:steamId/sounds_wheel', ['PUT'], (ctx: HandlerContext) => {
|
||||
const { sounds_wheel } = ctx.body as any;
|
||||
const db = getDb();
|
||||
db.prepare("UPDATE players SET sounds_wheel = ?, updated_at = datetime('now') WHERE steam_id = ?")
|
||||
.run(JSON.stringify(sounds_wheel || {}), ctx.params.steamId);
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
// POST /player/:steamId/deal-purchase — Buy a deal/offer
|
||||
route('player/:steamId/deal-purchase', ['POST'], (ctx: HandlerContext) => {
|
||||
const { deal_key } = ctx.body as any;
|
||||
return { success: true, ok: true, item_id: 'deal_' + deal_key, item_category: 'items' };
|
||||
});
|
||||
|
||||
// GET /player/:steamId/active_effects — Get active cosmetic effects
|
||||
route('player/:steamId/active_effects', ['GET'], (ctx: HandlerContext) => {
|
||||
const db = getDb();
|
||||
const row = db.prepare('SELECT effects FROM active_effects WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
||||
return { active_effects: row ? JSON.parse(row.effects) : {} };
|
||||
});
|
||||
|
||||
// PUT /player/:steamId/active_effects — Save active effects
|
||||
route('player/:steamId/active_effects', ['PUT'], (ctx: HandlerContext) => {
|
||||
const { active_effects } = ctx.body as any;
|
||||
const db = getDb();
|
||||
db.prepare(`
|
||||
INSERT INTO active_effects (steam_id, effects, updated_at) VALUES (?, ?, datetime('now'))
|
||||
ON CONFLICT(steam_id) DO UPDATE SET effects = ?, updated_at = datetime('now')
|
||||
`).run(ctx.params.steamId, JSON.stringify(active_effects || {}), JSON.stringify(active_effects || {}));
|
||||
return { success: true };
|
||||
});
|
||||
@@ -0,0 +1,81 @@
|
||||
import { NextResponse } from 'next/server';
|
||||
|
||||
export type HandlerFn = (ctx: HandlerContext) => unknown | Promise<unknown>;
|
||||
|
||||
export type HandlerContext = {
|
||||
params: Record<string, string>;
|
||||
method: string;
|
||||
body: unknown;
|
||||
searchParams: URLSearchParams;
|
||||
};
|
||||
|
||||
type RouteEntry = {
|
||||
pattern: string[];
|
||||
methods: string[];
|
||||
handler: HandlerFn;
|
||||
};
|
||||
|
||||
const routes: RouteEntry[] = [];
|
||||
|
||||
export function route(pattern: string, methods: string[], handler: HandlerFn) {
|
||||
const parts = pattern.split('/').filter(Boolean);
|
||||
routes.push({ pattern: parts, methods: methods.map(m => m.toUpperCase()), handler });
|
||||
}
|
||||
|
||||
export async function dispatch(
|
||||
request: Request,
|
||||
pathSegments: string[],
|
||||
method: string
|
||||
): Promise<NextResponse> {
|
||||
for (const entry of routes) {
|
||||
if (!entry.methods.includes(method)) continue;
|
||||
const params: Record<string, string> = {};
|
||||
let match = true;
|
||||
|
||||
if (entry.pattern.length !== pathSegments.length) continue;
|
||||
|
||||
for (let i = 0; i < entry.pattern.length; i++) {
|
||||
const ep = entry.pattern[i];
|
||||
const sp = pathSegments[i];
|
||||
if (ep.startsWith(':')) {
|
||||
params[ep.slice(1)] = sp;
|
||||
} else if (ep !== sp) {
|
||||
match = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!match) continue;
|
||||
|
||||
let body: unknown = undefined;
|
||||
const ct = request.headers.get('content-type') || '';
|
||||
if (ct.includes('application/json')) {
|
||||
try { body = await request.json(); } catch { body = undefined; }
|
||||
}
|
||||
|
||||
const ctx: HandlerContext = {
|
||||
params,
|
||||
method,
|
||||
body,
|
||||
searchParams: new URL(request.url).searchParams,
|
||||
};
|
||||
|
||||
try {
|
||||
const result = await entry.handler(ctx);
|
||||
return NextResponse.json(result, { status: 200 });
|
||||
} catch (err: any) {
|
||||
const status = err.status || 500;
|
||||
return NextResponse.json({ error: err.message || 'Internal error' }, { status });
|
||||
}
|
||||
}
|
||||
|
||||
return NextResponse.json({ error: 'Not found' }, { status: 404 });
|
||||
}
|
||||
|
||||
export class HttpError extends Error {
|
||||
status: number;
|
||||
constructor(status: number, message: string) {
|
||||
super(message);
|
||||
this.status = status;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
import { getDb } from './db';
|
||||
|
||||
export function seedDatabase() {
|
||||
const db = getDb();
|
||||
const count = db.prepare('SELECT COUNT(*) as c FROM promo_codes').get() as { c: number };
|
||||
if (count.c > 0) return;
|
||||
|
||||
const insert = db.prepare(`
|
||||
INSERT INTO promo_codes (code, free_currency, donate_currency, dust_currency, max_uses, expires_at)
|
||||
VALUES (?, ?, ?, ?, ?, ?)
|
||||
`);
|
||||
|
||||
const codes = [
|
||||
['WELCOME100', 100, 0, 0, 100, null],
|
||||
['ZOMBIE500', 500, 50, 0, 50, null],
|
||||
['DONATE100', 0, 100, 0, 20, null],
|
||||
['DUST250', 0, 0, 250, 30, null],
|
||||
];
|
||||
|
||||
const tx = db.transaction(() => {
|
||||
for (const c of codes) {
|
||||
insert.run(...c);
|
||||
}
|
||||
});
|
||||
tx();
|
||||
|
||||
console.log('Database seeded with promo codes');
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
import type { Config } from 'tailwindcss';
|
||||
const config: Config = {
|
||||
content: ['./src/**/*.{ts,tsx}'],
|
||||
theme: { extend: {} },
|
||||
plugins: [],
|
||||
};
|
||||
export default config;
|
||||
@@ -0,0 +1,21 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2017",
|
||||
"lib": ["dom", "dom.iterable", "esnext"],
|
||||
"allowJs": true,
|
||||
"skipLibCheck": true,
|
||||
"strict": true,
|
||||
"noEmit": true,
|
||||
"esModuleInterop": true,
|
||||
"module": "esnext",
|
||||
"moduleResolution": "bundler",
|
||||
"resolveJsonModule": true,
|
||||
"isolatedModules": true,
|
||||
"jsx": "preserve",
|
||||
"incremental": true,
|
||||
"plugins": [{ "name": "next" }],
|
||||
"paths": { "@/*": ["./src/*"] }
|
||||
},
|
||||
"include": ["next-env.d.ts", "**/*.ts", "**/*.tsx", ".next/types/**/*.ts"],
|
||||
"exclude": ["node_modules"]
|
||||
}
|
||||
Reference in New Issue
Block a user