initial commit

This commit is contained in:
achmad
2026-05-29 20:04:31 +07:00
commit 78d0b17354
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node_modules
.next
data
README.md
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FROM node:20-alpine AS base
# Stage 1: Install deps
FROM base AS deps
RUN apk add --no-cache python3 make g++ gcc
WORKDIR /app
COPY package.json package-lock.json* ./
RUN npm ci
# Stage 2: Build
FROM base AS builder
WORKDIR /app
COPY --from=deps /app/node_modules ./node_modules
COPY . .
RUN npm run build
# Stage 3: Production runner
FROM base AS runner
WORKDIR /app
ENV NODE_ENV=production
ENV NEXT_TELEMETRY_DISABLED=1
ENV DB_PATH=/app/data/zombie_invasion.db
RUN addgroup --system --gid 1001 nodejs && \
adduser --system --uid 1001 --shell /bin/sh nextjs
COPY --from=builder /app/.next/standalone ./
COPY --from=builder /app/.next/static ./.next/static
COPY --from=builder /app/docker-entrypoint.sh ./
RUN chmod +x docker-entrypoint.sh
RUN mkdir -p /app/data && chown -R nextjs:nodejs /app/data
EXPOSE 3000
ENV PORT=3000
ENV HOSTNAME=0.0.0.0
ENTRYPOINT ["/bin/sh", "docker-entrypoint.sh"]
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services:
app:
image: registry.achmad.dev/dota-zombie-invasion:latest
pull_policy: always
ports:
- "6100:3000"
volumes:
- ./data:/app/data
environment:
- ADMIN_PASSWORD=${ADMIN_PASSWORD:-admin123}
- NODE_ENV=production
restart: unless-stopped
healthcheck:
test: ["CMD", "wget", "--no-verbose", "--tries=1", "--spider", "http://localhost:3000/api/admin/check"]
interval: 30s
timeout: 10s
retries: 3
start_period: 15s
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version: '3.8'
services:
app:
build: .
ports:
- "6100:3000"
volumes:
- ./data:/app/data
environment:
- ADMIN_PASSWORD=admin123
- NODE_ENV=production
restart: unless-stopped
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#!/bin/sh
set -e
mkdir -p /app/data
chown -R 1001:1001 /app/data
exec su -c "exec node server.js" nextjs
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/** @type {import('next').NextConfig} */
const nextConfig = {
output: 'standalone',
};
module.exports = nextConfig;
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{
"name": "zombie-invasion-backend",
"version": "1.0.0",
"private": true,
"scripts": {
"dev": "next dev -p 3000",
"build": "next build",
"start": "next start -p 3000"
},
"dependencies": {
"next": "^14.2.0",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"better-sqlite3": "^12.0.0",
"typescript": "^5.4.0",
"@types/node": "^20.0.0",
"@types/react": "^18.2.0",
"@types/react-dom": "^18.2.0",
"@types/better-sqlite3": "^7.6.0"
},
"devDependencies": {
"tailwindcss": "^3.4.0",
"postcss": "^8.4.0",
"autoprefixer": "^10.4.0"
}
}
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module.exports = {
plugins: {
tailwindcss: {},
autoprefixer: {},
},
};
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'use client';
import { useEffect, useState } from 'react';
export default function ArsenalPage() {
const [data, setData] = useState<any>({});
useEffect(() => {
fetch('/api/admin/arsenal').then(r => r.json()).then(setData);
}, []);
return (
<div>
<h1 className="text-2xl font-bold mb-4">Arsenal</h1>
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
<div className="bg-gray-800 rounded-lg p-4">
<h2 className="text-lg font-semibold mb-3">Inventory ({data.inventory?.length || 0})</h2>
<div className="max-h-96 overflow-y-auto text-sm space-y-1">
{data.inventory?.map((i: any, idx: number) => (
<div key={idx} className="text-gray-300 p-1 border-b border-gray-700 last:border-0">
<span className="text-amber-300">{i.item_name}</span>
<span className="text-gray-500 ml-2">[{i.quality}]</span>
<div className="text-xs text-gray-500">{i.steam_id}</div>
</div>
))}
{!data.inventory?.length && <p className="text-gray-500 text-sm">None</p>}
</div>
</div>
<div className="bg-gray-800 rounded-lg p-4">
<h2 className="text-lg font-semibold mb-3">Loadouts ({data.loadouts?.length || 0})</h2>
<div className="max-h-96 overflow-y-auto text-sm space-y-1">
{data.loadouts?.map((l: any, idx: number) => (
<div key={idx} className="text-gray-300 p-1 border-b border-gray-700">
<span className="font-mono text-xs">{l.steam_id}</span>
<span className="text-amber-300 ml-2">{l.hero_name}</span>
<div className="text-xs text-gray-500">{l.loadout}</div>
</div>
))}
{!data.loadouts?.length && <p className="text-gray-500 text-sm">None</p>}
</div>
</div>
<div className="bg-gray-800 rounded-lg p-4">
<h2 className="text-lg font-semibold mb-3">Active Listings ({data.listings?.length || 0})</h2>
<div className="max-h-96 overflow-y-auto text-sm space-y-1">
{data.listings?.map((l: any, idx: number) => (
<div key={idx} className="text-gray-300 p-1 border-b border-gray-700">
<span className="text-amber-300">{l.item_name}</span>
<span className="text-gray-500 ml-2">{l.price_free} free</span>
<div className="text-xs text-gray-500">{l.steam_id}</div>
</div>
))}
{!data.listings?.length && <p className="text-gray-500 text-sm">None</p>}
</div>
</div>
</div>
</div>
);
}
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'use client';
import { useEffect, useState } from 'react';
import { useParams } from 'next/navigation';
export default function BattlePassDetailPage() {
const { steamId } = useParams();
const [bp, setBp] = useState<any>(null);
const [quests, setQuests] = useState<any[]>([]);
const [editLevel, setEditLevel] = useState(0);
const [editXp, setEditXp] = useState(0);
const [editPremium, setEditPremium] = useState(false);
const [msg, setMsg] = useState('');
const load = () => {
fetch(`/api/admin/battlepass/${steamId}`).then(r => r.json()).then(d => {
setBp(d.battlePass);
setQuests(d.quests || []);
setEditLevel(d.battlePass?.level || 0);
setEditXp(d.battlePass?.experience || 0);
setEditPremium(d.battlePass?.has_premium === 1);
}).catch(() => {});
};
useEffect(load, [steamId]);
const saveBp = async () => {
const res = await fetch(`/api/admin/battlepass/${steamId}`, {
method: 'PUT',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ level: editLevel, experience: editXp, has_premium: editPremium }),
});
const d = await res.json();
setMsg(d.success ? 'Saved!' : 'Error');
};
if (!bp) return <div className="text-gray-400">Loading...</div>;
return (
<div>
<a href="/admin/battlepass" className="text-amber-400 mb-4 block">&larr; Back</a>
<h1 className="text-2xl font-bold mb-2">Battle Pass</h1>
<p className="font-mono text-sm text-gray-400 mb-4">Steam ID: {steamId}</p>
{msg && <p className="mb-4 text-sm text-green-400">{msg}</p>}
<div className="grid grid-cols-1 lg:grid-cols-2 gap-6">
<div className="bg-gray-800 rounded-lg p-4">
<h2 className="text-lg font-semibold mb-3">Settings</h2>
<div className="grid grid-cols-3 gap-3">
<div>
<label className="text-xs text-gray-400 block mb-1">Level</label>
<input type="number" value={editLevel} onChange={e => setEditLevel(Number(e.target.value))}
className="w-full px-2 py-1 bg-gray-700 rounded text-white text-sm" />
</div>
<div>
<label className="text-xs text-gray-400 block mb-1">XP</label>
<input type="number" value={editXp} onChange={e => setEditXp(Number(e.target.value))}
className="w-full px-2 py-1 bg-gray-700 rounded text-white text-sm" />
</div>
<div>
<label className="text-xs text-gray-400 block mb-1">Premium</label>
<input type="checkbox" checked={editPremium} onChange={e => setEditPremium(e.target.checked)}
className="mt-2 block" />
</div>
</div>
<button onClick={saveBp} className="mt-4 bg-amber-500 hover:bg-amber-600 text-black px-4 py-2 rounded font-semibold text-sm">Save BP</button>
</div>
<div className="bg-gray-800 rounded-lg p-4">
<h2 className="text-lg font-semibold mb-3">Quests ({quests.length})</h2>
<div className="space-y-2 max-h-96 overflow-y-auto">
{quests.map((q: any) => (
<div key={q.id} className="bg-gray-700 rounded p-3 text-sm flex items-center justify-between">
<div>
<div className="text-amber-300">{q.name || q.quest_id}</div>
<div className="text-gray-400 text-xs">{q.type} &mdash; {q.progress}/{q.target}</div>
<div className="text-xs">
<span className={q.completed ? 'text-green-400' : 'text-yellow-400'}>
{q.completed ? 'Completed' : 'In Progress'}
</span>
{q.claimed ? ' &mdash; Claimed' : ''}
</div>
</div>
</div>
))}
</div>
</div>
</div>
</div>
);
}
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'use client';
import { useEffect, useState } from 'react';
import Link from 'next/link';
export default function BattlePassListPage() {
const [bps, setBps] = useState<any[]>([]);
useEffect(() => {
fetch('/api/admin/battlepass').then(r => r.json()).then(setBps).catch(() => {});
}, []);
return (
<div>
<h1 className="text-2xl font-bold mb-4">Battle Passes</h1>
<div className="bg-gray-800 rounded-lg overflow-hidden">
<table className="w-full text-left">
<thead>
<tr className="border-b border-gray-700 text-sm text-gray-400">
<th className="p-3">Steam ID</th>
<th className="p-3">Level</th>
<th className="p-3">XP</th>
<th className="p-3">Premium</th>
</tr>
</thead>
<tbody>
{bps.map(bp => (
<tr key={bp.steam_id} className="border-b border-gray-700 hover:bg-gray-750">
<td className="p-3">
<Link href={`/admin/battlepass/${bp.steam_id}`} className="text-amber-400 font-mono text-sm">{bp.steam_id}</Link>
</td>
<td className="p-3">{bp.level}</td>
<td className="p-3">{bp.experience}</td>
<td className="p-3">{bp.has_premium ? 'Yes' : 'No'}</td>
</tr>
))}
</tbody>
</table>
</div>
</div>
);
}
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'use client';
import { useEffect, useState } from 'react';
export default function ContractsPage() {
const [contracts, setContracts] = useState<any[]>([]);
useEffect(() => {
fetch('/api/admin/contracts').then(r => r.json()).then(setContracts);
}, []);
return (
<div>
<h1 className="text-2xl font-bold mb-4">Death Sentence Contracts</h1>
<div className="bg-gray-800 rounded-lg">
<table className="w-full text-left text-sm">
<thead>
<tr className="border-b border-gray-700 text-gray-400">
<th className="p-3">Steam ID</th><th className="p-3">Contract Data</th><th className="p-3">Updated</th>
</tr>
</thead>
<tbody>
{contracts.map((c: any) => (
<tr key={c.steam_id} className="border-b border-gray-700">
<td className="p-3 font-mono text-xs">{c.steam_id}</td>
<td className="p-3 text-xs max-w-md truncate">{c.contracts}</td>
<td className="p-3 text-xs text-gray-500">{c.updated_at}</td>
</tr>
))}
</tbody>
</table>
</div>
</div>
);
}
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'use client';
import { usePathname, useRouter } from 'next/navigation';
import { useEffect, useState } from 'react';
const NAV = [
{ href: '/admin', label: 'Dashboard' },
{ href: '/admin/players', label: 'Players' },
{ href: '/admin/battlepass', label: 'Battle Pass' },
{ href: '/admin/matches', label: 'Matches' },
{ href: '/admin/promocodes', label: 'Promo Codes' },
{ href: '/admin/store', label: 'Store' },
{ href: '/admin/contracts', label: 'Contracts' },
{ href: '/admin/arsenal', label: 'Arsenal' },
];
export default function AdminLayout({ children }: { children: React.ReactNode }) {
const pathname = usePathname();
const router = useRouter();
const [authed, setAuthed] = useState(false);
const [loading, setLoading] = useState(true);
useEffect(() => {
if (pathname === '/admin/login') {
setLoading(false);
return;
}
fetch('/api/admin/check')
.then(r => r.json())
.then(d => {
if (d.authenticated) setAuthed(true);
else router.push('/admin/login');
})
.catch(() => router.push('/admin/login'))
.finally(() => setLoading(false));
}, [pathname, router]);
if (loading) return <div className="p-8 text-gray-400">Loading...</div>;
if (pathname === '/admin/login') return <>{children}</>;
if (!authed) return null;
return (
<div className="min-h-screen bg-gray-900 text-gray-100 flex">
<nav className="w-56 bg-gray-800 p-4 flex flex-col gap-1 shrink-0">
<h1 className="text-lg font-bold mb-4 px-3 text-amber-400">Zombie Admin</h1>
{NAV.map(item => (
<a
key={item.href}
href={item.href}
className={`px-3 py-2 rounded hover:bg-gray-700 transition-colors ${
pathname === item.href || pathname.startsWith(item.href + '/') ? 'bg-gray-700 text-amber-300' : ''
}`}
>
{item.label}
</a>
))}
<div className="mt-auto pt-4">
<a href="/api/admin/logout" className="px-3 py-2 text-red-400 hover:text-red-300 block text-sm">Logout</a>
</div>
</nav>
<main className="flex-1 p-6 overflow-auto">{children}</main>
</div>
);
}
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'use client';
import { useState } from 'react';
import { useRouter } from 'next/navigation';
export default function LoginPage() {
const [password, setPassword] = useState('');
const [error, setError] = useState('');
const router = useRouter();
const handleSubmit = async (e: React.FormEvent) => {
e.preventDefault();
setError('');
const res = await fetch('/api/admin/login', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ password }),
});
const data = await res.json();
if (data.success) router.push('/admin');
else setError(data.error || 'Login failed');
};
return (
<div className="min-h-screen bg-gray-900 flex items-center justify-center">
<form onSubmit={handleSubmit} className="bg-gray-800 p-8 rounded-lg w-80">
<h1 className="text-2xl font-bold mb-6 text-amber-400">Admin Login</h1>
{error && <p className="text-red-400 mb-4 text-sm">{error}</p>}
<input
type="password"
value={password}
onChange={e => setPassword(e.target.value)}
placeholder="Password"
className="w-full px-3 py-2 bg-gray-700 rounded mb-4 text-white"
autoFocus
/>
<button type="submit" className="w-full bg-amber-500 hover:bg-amber-600 text-black font-semibold py-2 rounded">
Login
</button>
</form>
</div>
);
}
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'use client';
import { useEffect, useState } from 'react';
export default function MatchesPage() {
const [matches, setMatches] = useState<any[]>([]);
const [heroFilter, setHeroFilter] = useState('');
const [diffFilter, setDiffFilter] = useState('');
const load = () => {
const params = new URLSearchParams();
if (heroFilter) params.set('hero', heroFilter);
if (diffFilter) params.set('difficulty', diffFilter);
fetch(`/api/admin/matches?${params}`).then(r => r.json()).then(setMatches).catch(() => {});
};
useEffect(() => { load(); }, [heroFilter, diffFilter]);
return (
<div>
<h1 className="text-2xl font-bold mb-4">Match History</h1>
<div className="flex gap-4 mb-4">
<input type="text" placeholder="Filter by hero..." value={heroFilter} onChange={e => setHeroFilter(e.target.value)}
className="px-3 py-2 bg-gray-800 rounded text-white text-sm" />
<select value={diffFilter} onChange={e => setDiffFilter(e.target.value)}
className="px-3 py-2 bg-gray-800 rounded text-white text-sm">
{['', 'easy', 'normal', 'hard', 'impossible', 'death_sentence'].map(d =>
<option key={d} value={d}>{d || 'All Difficulties'}</option>
)}
</select>
</div>
<div className="bg-gray-800 rounded-lg overflow-x-auto">
<table className="w-full text-left text-sm">
<thead>
<tr className="border-b border-gray-700 text-gray-400">
<th className="p-2">Steam ID</th><th className="p-2">Hero</th><th className="p-2">Result</th>
<th className="p-2">Difficulty</th><th className="p-2">K/D</th><th className="p-2">Duration</th>
<th className="p-2">Date</th>
</tr>
</thead>
<tbody>
{matches.map((m: any) => (
<tr key={m.id} className="border-b border-gray-700">
<td className="p-2 font-mono text-xs">{m.steam_id}</td>
<td className="p-2">{m.hero}</td>
<td className={`p-2 font-semibold ${m.result === 'win' ? 'text-green-400' : 'text-red-400'}`}>{m.result}</td>
<td className="p-2">{m.difficulty}</td>
<td className="p-2">{m.kills}/{m.deaths}</td>
<td className="p-2">{Math.floor((m.duration || 0) / 60)}m</td>
<td className="p-2 text-gray-400 text-xs">{m.created_at}</td>
</tr>
))}
</tbody>
</table>
</div>
</div>
);
}
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'use client';
import { useEffect, useState } from 'react';
type Stats = { players: number; games: number; activeBps: number; questsCompleted: number };
export default function DashboardPage() {
const [stats, setStats] = useState<Stats | null>(null);
useEffect(() => {
fetch('/api/admin/stats').then(r => r.json()).then(setStats).catch(() => {});
}, []);
if (!stats) return <div className="text-gray-400">Loading...</div>;
const cards = [
{ label: 'Players', value: stats.players, color: 'text-blue-400' },
{ label: 'Games Played', value: stats.games, color: 'text-green-400' },
{ label: 'Active Battle Passes', value: stats.activeBps, color: 'text-amber-400' },
{ label: 'Quests Completed', value: stats.questsCompleted, color: 'text-purple-400' },
];
return (
<div>
<h1 className="text-2xl font-bold mb-6">Dashboard</h1>
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-4 gap-4">
{cards.map(c => (
<div key={c.label} className="bg-gray-800 rounded-lg p-5">
<div className="text-sm text-gray-400 mb-1">{c.label}</div>
<div className={`text-3xl font-bold ${c.color}`}>{c.value}</div>
</div>
))}
</div>
</div>
);
}
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'use client';
import { useEffect, useState } from 'react';
import { useParams, useRouter } from 'next/navigation';
export default function PlayerDetailPage() {
const { steamId } = useParams();
const router = useRouter();
const [data, setData] = useState<any>(null);
const [form, setForm] = useState<any>({});
const [msg, setMsg] = useState('');
useEffect(() => {
fetch(`/api/admin/players/${steamId}`).then(r => r.json()).then(d => {
setData(d);
setForm(d.player || {});
}).catch(() => router.push('/admin/players'));
}, [steamId, router]);
const save = async () => {
const res = await fetch(`/api/admin/players/${steamId}`, {
method: 'PUT', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(form),
});
const result = await res.json();
setMsg(result.success ? 'Saved!' : 'Error: ' + (result.error || ''));
};
if (!data) return <div className="text-gray-400">Loading...</div>;
return (
<div>
<a href="/admin/players" className="text-amber-400 mb-4 block">&larr; Back to Players</a>
<h1 className="text-2xl font-bold mb-4">Player: {data.player?.player_name}</h1>
<p className="font-mono text-sm text-gray-400 mb-4">Steam ID: {steamId}</p>
{msg && <p className="mb-4 text-sm" style={{ color: msg.startsWith('Saved') ? '#4ade80' : '#f87171' }}>{msg}</p>}
<div className="grid grid-cols-1 lg:grid-cols-2 gap-6">
<div className="bg-gray-800 rounded-lg p-4">
<h2 className="text-lg font-semibold mb-3">Profile</h2>
<div className="grid grid-cols-2 gap-3">
{['player_name', 'profile_level', 'free_currency', 'donate_currency', 'dust_currency'].map(f => (
<div key={f}>
<label className="text-xs text-gray-400 block mb-1">{f}</label>
<input type={f === 'player_name' ? 'text' : 'number'}
value={(form as any)[f] ?? ''}
onChange={e => setForm({ ...form, [f]: e.target.value })}
className="w-full px-2 py-1 bg-gray-700 rounded text-white text-sm" />
</div>
))}
</div>
<button onClick={save} className="mt-4 bg-amber-500 hover:bg-amber-600 text-black px-4 py-2 rounded font-semibold">Save</button>
</div>
<div className="bg-gray-800 rounded-lg p-4">
<h2 className="text-lg font-semibold mb-3">Battle Pass</h2>
{data.battlePass && (
<div className="text-sm space-y-1">
<p>Level: {data.battlePass.level}</p>
<p>XP: {data.battlePass.experience}</p>
<p>Premium: {data.battlePass.has_premium ? 'Yes' : 'No'}</p>
<a href={`/admin/battlepass/${steamId}`} className="text-amber-400 block mt-2">Edit BP &rarr;</a>
</div>
)}
</div>
<div className="bg-gray-800 rounded-lg p-4">
<h2 className="text-lg font-semibold mb-3">Recent Purchases ({data.purchases?.length})</h2>
<div className="max-h-48 overflow-y-auto text-sm space-y-1">
{data.purchases?.map((p: any, i: number) => (
<div key={i} className="text-gray-300">{p.item_id} <span className="text-gray-500">({p.item_category})</span></div>
))}
{!data.purchases?.length && <p className="text-gray-500">None</p>}
</div>
</div>
<div className="bg-gray-800 rounded-lg p-4">
<h2 className="text-lg font-semibold mb-3">Recent Matches ({data.matches?.length})</h2>
<div className="max-h-48 overflow-y-auto text-sm space-y-1">
{data.matches?.map((m: any, i: number) => (
<div key={i} className="text-gray-300">
{m.hero} <span className={m.result === 'win' ? 'text-green-400' : 'text-red-400'}>{m.result}</span>
<span className="text-gray-500"> ({m.difficulty})</span>
</div>
))}
{!data.matches?.length && <p className="text-gray-500">None</p>}
</div>
</div>
</div>
</div>
);
}
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'use client';
import { useEffect, useState } from 'react';
export default function PlayersListPage() {
const [players, setPlayers] = useState<any[]>([]);
const [search, setSearch] = useState('');
useEffect(() => {
fetch('/api/admin/players').then(r => r.json()).then(setPlayers).catch(() => {});
}, []);
const filtered = players.filter(p =>
p.steam_id?.includes(search) || p.player_name?.toLowerCase().includes(search.toLowerCase())
);
return (
<div>
<h1 className="text-2xl font-bold mb-4">Players</h1>
<input type="text" placeholder="Search by steam_id or name..." value={search}
onChange={e => setSearch(e.target.value)}
className="w-full max-w-md px-3 py-2 bg-gray-800 rounded mb-4 text-white" />
<div className="bg-gray-800 rounded-lg overflow-hidden">
<table className="w-full text-left">
<thead>
<tr className="border-b border-gray-700 text-sm text-gray-400">
<th className="p-3">Steam ID</th>
<th className="p-3">Name</th>
<th className="p-3">Level</th>
<th className="p-3">Free</th>
<th className="p-3">Donate</th>
<th className="p-3">Dust</th>
</tr>
</thead>
<tbody>
{filtered.map(p => (
<tr key={p.steam_id} className="border-b border-gray-700 hover:bg-gray-750 cursor-pointer"
onClick={() => window.location.href = `/admin/players/${p.steam_id}`}>
<td className="p-3 font-mono text-sm">{p.steam_id}</td>
<td className="p-3">{p.player_name}</td>
<td className="p-3">{p.profile_level}</td>
<td className="p-3">{p.free_currency}</td>
<td className="p-3">{p.donate_currency}</td>
<td className="p-3">{p.dust_currency}</td>
</tr>
))}
</tbody>
</table>
</div>
</div>
);
}
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'use client';
import { useEffect, useState } from 'react';
export default function PromoCodesPage() {
const [codes, setCodes] = useState<any[]>([]);
const [form, setForm] = useState({ code: '', free_currency: 0, donate_currency: 0, dust_currency: 0, max_uses: 1 });
const load = () => { fetch('/api/admin/promocodes').then(r => r.json()).then(setCodes); };
useEffect(load, []);
const create = async () => {
await fetch('/api/admin/promocodes', {
method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(form),
});
setForm({ code: '', free_currency: 0, donate_currency: 0, dust_currency: 0, max_uses: 1 });
load();
};
const del = async (code: string) => {
await fetch(`/api/admin/promocodes?code=${code}`, { method: 'DELETE' });
load();
};
return (
<div>
<h1 className="text-2xl font-bold mb-4">Promo Codes</h1>
<div className="bg-gray-800 rounded-lg p-4 mb-6">
<h2 className="text-lg font-semibold mb-3">Create Code</h2>
<div className="grid grid-cols-5 gap-3">
<input type="text" placeholder="CODE" value={form.code} onChange={e => setForm({...form, code: e.target.value})}
className="px-2 py-1 bg-gray-700 rounded text-white text-sm" />
<input type="number" placeholder="Free" value={form.free_currency} onChange={e => setForm({...form, free_currency: Number(e.target.value)})}
className="px-2 py-1 bg-gray-700 rounded text-white text-sm" />
<input type="number" placeholder="Donate" value={form.donate_currency} onChange={e => setForm({...form, donate_currency: Number(e.target.value)})}
className="px-2 py-1 bg-gray-700 rounded text-white text-sm" />
<input type="number" placeholder="Dust" value={form.dust_currency} onChange={e => setForm({...form, dust_currency: Number(e.target.value)})}
className="px-2 py-1 bg-gray-700 rounded text-white text-sm" />
<input type="number" placeholder="Max uses" value={form.max_uses} onChange={e => setForm({...form, max_uses: Number(e.target.value)})}
className="px-2 py-1 bg-gray-700 rounded text-white text-sm" />
</div>
<button onClick={create} className="mt-3 bg-amber-500 hover:bg-amber-600 text-black px-4 py-2 rounded font-semibold text-sm">Create</button>
</div>
<div className="bg-gray-800 rounded-lg overflow-hidden">
<table className="w-full text-left text-sm">
<thead>
<tr className="border-b border-gray-700 text-gray-400">
<th className="p-3">Code</th><th className="p-3">Free</th><th className="p-3">Donate</th>
<th className="p-3">Dust</th><th className="p-3">Uses</th><th className="p-3">Expires</th>
<th className="p-3"></th>
</tr>
</thead>
<tbody>
{codes.map(c => (
<tr key={c.code} className="border-b border-gray-700">
<td className="p-3 font-mono">{c.code}</td>
<td className="p-3">{c.free_currency}</td>
<td className="p-3">{c.donate_currency}</td>
<td className="p-3">{c.dust_currency}</td>
<td className="p-3">{c.current_uses}/{c.max_uses}</td>
<td className="p-3 text-xs">{c.expires_at || 'Never'}</td>
<td className="p-3"><button onClick={() => del(c.code)} className="text-red-400 hover:text-red-300 text-xs">Delete</button></td>
</tr>
))}
</tbody>
</table>
</div>
</div>
);
}
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'use client';
import { useEffect, useState } from 'react';
export default function StorePage() {
const [purchases, setPurchases] = useState<any[]>([]);
const [effects, setEffects] = useState<any[]>([]);
useEffect(() => {
fetch('/api/admin/store').then(r => r.json()).then(d => {
setPurchases(d.purchases || []);
setEffects(d.effects || []);
});
}, []);
return (
<div className="grid grid-cols-1 lg:grid-cols-2 gap-6">
<div>
<h1 className="text-2xl font-bold mb-4">Store Purchases</h1>
<div className="bg-gray-800 rounded-lg overflow-x-auto max-h-[70vh] overflow-y-auto">
<table className="w-full text-left text-sm">
<thead>
<tr className="border-b border-gray-700 text-gray-400">
<th className="p-2">Player</th><th className="p-2">Item</th><th className="p-2">Category</th>
<th className="p-2">Cost</th><th className="p-2">Date</th>
</tr>
</thead>
<tbody>
{purchases.map((p: any) => (
<tr key={p.id} className="border-b border-gray-700">
<td className="p-2 font-mono text-xs">{p.player_name || p.steam_id}</td>
<td className="p-2">{p.item_id}</td>
<td className="p-2 text-gray-400">{p.item_category}</td>
<td className="p-2">{p.price_free || p.price_donate || p.price_dust || 0}</td>
<td className="p-2 text-xs text-gray-500">{p.created_at}</td>
</tr>
))}
</tbody>
</table>
</div>
</div>
<div>
<h1 className="text-2xl font-bold mb-4">Active Effects</h1>
<div className="bg-gray-800 rounded-lg">
<table className="w-full text-left text-sm">
<thead>
<tr className="border-b border-gray-700 text-gray-400">
<th className="p-3">Steam ID</th><th className="p-3">Effects</th>
</tr>
</thead>
<tbody>
{effects.map((e: any) => (
<tr key={e.steam_id} className="border-b border-gray-700">
<td className="p-3 font-mono text-xs">{e.steam_id}</td>
<td className="p-3 text-xs">{e.effects}</td>
</tr>
))}
</tbody>
</table>
</div>
</div>
</div>
);
}
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import { dispatch } from '@/lib/router';
import { NextRequest, NextResponse } from 'next/server';
// Import all handlers to register their routes
import '@/lib/handlers/player';
import '@/lib/handlers/battlepass';
import '@/lib/handlers/game';
import '@/lib/handlers/payments';
import '@/lib/handlers/leaderboard';
import '@/lib/handlers/cards';
import '@/lib/handlers/equipment';
import '@/lib/handlers/arsenal';
import '@/lib/handlers/marketplace';
import '@/lib/handlers/contracts';
export const dynamic = 'force-dynamic';
export async function GET(request: NextRequest, { params }: { params: { path: string[] } }) {
return dispatch(request, params.path, 'GET');
}
export async function POST(request: NextRequest, { params }: { params: { path: string[] } }) {
return dispatch(request, params.path, 'POST');
}
export async function PUT(request: NextRequest, { params }: { params: { path: string[] } }) {
return dispatch(request, params.path, 'PUT');
}
@@ -0,0 +1,12 @@
import { NextResponse } from 'next/server';
import { getDb } from '@/lib/db';
export const dynamic = 'force-dynamic';
export async function GET() {
const db = getDb();
const inventory = db.prepare('SELECT * FROM arsenal_inventory ORDER BY steam_id').all();
const loadouts = db.prepare('SELECT * FROM arsenal_loadouts ORDER BY steam_id').all();
const listings = db.prepare("SELECT * FROM arsenal_market_listings WHERE status = 'active' ORDER BY created_at DESC").all();
return NextResponse.json({ inventory, loadouts, listings });
}
@@ -0,0 +1,17 @@
import { NextRequest, NextResponse } from 'next/server';
import { getDb } from '@/lib/db';
export async function GET(request: NextRequest, { params }: { params: { steamId: string } }) {
const db = getDb();
const battlePass = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(params.steamId);
const quests = db.prepare('SELECT * FROM battle_pass_quests WHERE steam_id = ? ORDER BY id').all(params.steamId);
return NextResponse.json({ battlePass, quests });
}
export async function PUT(request: NextRequest, { params }: { params: { steamId: string } }) {
const body = await request.json();
const db = getDb();
db.prepare('UPDATE battle_passes SET level = ?, experience = ?, has_premium = ?, updated_at = datetime(\'now\') WHERE steam_id = ?')
.run(body.level, body.experience, body.has_premium ? 1 : 0, params.steamId);
return NextResponse.json({ success: true });
}
@@ -0,0 +1,10 @@
import { NextResponse } from 'next/server';
import { getDb } from '@/lib/db';
export const dynamic = 'force-dynamic';
export async function GET() {
const db = getDb();
const bps = db.prepare('SELECT * FROM battle_passes ORDER BY updated_at DESC').all();
return NextResponse.json(bps);
}
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import { NextResponse } from 'next/server';
import { cookies } from 'next/headers';
export async function GET() {
const store = cookies();
const authed = store.get('admin_session')?.value === 'authenticated';
return NextResponse.json({ authenticated: !!authed });
}
@@ -0,0 +1,10 @@
import { NextResponse } from 'next/server';
import { getDb } from '@/lib/db';
export const dynamic = 'force-dynamic';
export async function GET() {
const db = getDb();
const contracts = db.prepare('SELECT * FROM death_sentence_contracts').all();
return NextResponse.json(contracts);
}
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import { NextRequest, NextResponse } from 'next/server';
export async function POST(request: NextRequest) {
const { password } = await request.json();
const ADMIN_PASSWORD = process.env.ADMIN_PASSWORD || 'admin';
console.log('[AdminLogin] attempt', { providedLength: password?.length, expectedLength: ADMIN_PASSWORD.length, match: password === ADMIN_PASSWORD });
if (password !== ADMIN_PASSWORD) {
console.log('[AdminLogin] failed: password mismatch');
return NextResponse.json({ success: false, error: 'Invalid password' }, { status: 401 });
}
const secure = request.nextUrl.protocol === 'https:' || request.headers.get('x-forwarded-proto') === 'https';
console.log('[AdminLogin] success, setting cookie', { secure, protocol: request.nextUrl.protocol, forwardedProto: request.headers.get('x-forwarded-proto') });
const response = NextResponse.json({ success: true });
response.cookies.set('admin_session', 'authenticated', {
httpOnly: true, secure, sameSite: 'lax', path: '/', maxAge: 86400,
});
console.log('[AdminLogin] response cookie header:', response.headers.get('set-cookie'));
return response;
}
@@ -0,0 +1,9 @@
import { NextResponse } from 'next/server';
export const dynamic = 'force-dynamic';
export async function GET() {
const response = NextResponse.json({ success: true });
response.cookies.delete('admin_session');
return response;
}
@@ -0,0 +1,23 @@
import { NextRequest, NextResponse } from 'next/server';
import { getDb } from '@/lib/db';
export async function GET(request: NextRequest) {
const db = getDb();
const { searchParams } = new URL(request.url);
const hero = searchParams.get('hero');
const difficulty = searchParams.get('difficulty');
const limit = parseInt(searchParams.get('limit') || '100');
const offset = parseInt(searchParams.get('offset') || '0');
let query = 'SELECT * FROM game_history WHERE 1=1';
const params: any[] = [];
if (hero) { query += ' AND hero LIKE ?'; params.push(`%${hero}%`); }
if (difficulty) { query += ' AND difficulty = ?'; params.push(difficulty); }
query += ' ORDER BY created_at DESC LIMIT ? OFFSET ?';
params.push(limit, offset);
const matches = db.prepare(query).all(...params);
return NextResponse.json(matches);
}
@@ -0,0 +1,43 @@
import { NextRequest, NextResponse } from 'next/server';
import { getDb } from '@/lib/db';
export async function GET(request: NextRequest, { params }: { params: { steamId: string } }) {
const db = getDb();
const player = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(params.steamId);
if (!player) return NextResponse.json({ error: 'Not found' }, { status: 404 });
const bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(params.steamId);
const purchases = db.prepare('SELECT * FROM purchases WHERE steam_id = ? ORDER BY created_at DESC LIMIT 50').all(params.steamId);
const matches = db.prepare('SELECT * FROM game_history WHERE steam_id = ? ORDER BY created_at DESC LIMIT 20').all(params.steamId);
const effects = db.prepare('SELECT effects FROM active_effects WHERE steam_id = ?').get(params.steamId) as any;
return NextResponse.json({
player, battlePass: bp, purchases, matches,
activeEffects: effects ? JSON.parse(effects.effects) : {},
});
}
export async function PUT(request: NextRequest, { params }: { params: { steamId: string } }) {
const body = await request.json();
const db = getDb();
const fields: string[] = [];
const values: any[] = [];
for (const key of ['player_name', 'profile_level', 'free_currency', 'donate_currency', 'dust_currency']) {
if (body[key] !== undefined) {
fields.push(`${key} = ?`);
values.push(body[key]);
}
}
if (body.sounds_wheel !== undefined) {
fields.push('sounds_wheel = ?');
values.push(JSON.stringify(body.sounds_wheel));
}
if (fields.length === 0) return NextResponse.json({ error: 'No fields to update' }, { status: 400 });
fields.push("updated_at = datetime('now')");
values.push(params.steamId);
db.prepare(`UPDATE players SET ${fields.join(', ')} WHERE steam_id = ?`).run(...values);
return NextResponse.json({ success: true });
}
@@ -0,0 +1,10 @@
import { NextResponse } from 'next/server';
import { getDb } from '@/lib/db';
export const dynamic = 'force-dynamic';
export async function GET() {
const db = getDb();
const players = db.prepare('SELECT * FROM players ORDER BY updated_at DESC LIMIT 100').all();
return NextResponse.json(players);
}
@@ -0,0 +1,25 @@
import { NextRequest, NextResponse } from 'next/server';
import { getDb } from '@/lib/db';
export async function GET() {
const db = getDb();
const codes = db.prepare('SELECT * FROM promo_codes ORDER BY code').all();
return NextResponse.json(codes);
}
export async function POST(request: NextRequest) {
const body = await request.json();
const db = getDb();
db.prepare('INSERT OR REPLACE INTO promo_codes (code, free_currency, donate_currency, dust_currency, max_uses, expires_at) VALUES (?, ?, ?, ?, ?, ?)')
.run(body.code?.toUpperCase(), body.free_currency || 0, body.donate_currency || 0, body.dust_currency || 0, body.max_uses || 1, body.expires_at || null);
return NextResponse.json({ success: true });
}
export async function DELETE(request: NextRequest) {
const { searchParams } = new URL(request.url);
const code = searchParams.get('code');
if (!code) return NextResponse.json({ error: 'code required' }, { status: 400 });
const db = getDb();
db.prepare('DELETE FROM promo_codes WHERE code = ?').run(code.toUpperCase());
return NextResponse.json({ success: true });
}
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import { NextResponse } from 'next/server';
import { getDb } from '@/lib/db';
export const dynamic = 'force-dynamic';
export async function GET() {
const db = getDb();
const players = (db.prepare('SELECT COUNT(*) as c FROM players').get() as any).c;
const games = (db.prepare('SELECT COUNT(*) as c FROM game_history').get() as any).c;
const activeBps = (db.prepare('SELECT COUNT(*) as c FROM battle_passes').get() as any).c;
const questsCompleted = (db.prepare('SELECT COUNT(*) as c FROM battle_pass_quests WHERE completed = 1').get() as any).c;
return NextResponse.json({ players, games, activeBps, questsCompleted });
}
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import { NextResponse } from 'next/server';
import { getDb } from '@/lib/db';
export const dynamic = 'force-dynamic';
export async function GET() {
const db = getDb();
const purchases = db.prepare(`
SELECT p.*, pl.player_name FROM purchases p
LEFT JOIN players pl ON p.steam_id = pl.steam_id
ORDER BY p.created_at DESC LIMIT 200
`).all();
const effects = db.prepare('SELECT * FROM active_effects').all();
return NextResponse.json({ purchases, effects });
}
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@tailwind base;
@tailwind components;
@tailwind utilities;
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import type { Metadata } from 'next';
import './globals.css';
export const metadata: Metadata = {
title: 'Zombie Invasion Backend',
};
export default function RootLayout({ children }: { children: React.ReactNode }) {
return (
<html lang="en">
<body>{children}</body>
</html>
);
}
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import { redirect } from 'next/navigation';
export default function Home() {
redirect('/admin');
}
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import Database from 'better-sqlite3';
import path from 'path';
import { seedDatabase } from './seed';
const DB_PATH = process.env.DB_PATH || path.join(process.cwd(), 'data', 'zombie_invasion.db');
let db: Database.Database;
export function getDb(): Database.Database {
if (!db) {
const fs = require('fs');
const dir = path.dirname(DB_PATH);
if (!fs.existsSync(dir)) {
fs.mkdirSync(dir, { recursive: true });
}
db = new Database(DB_PATH);
db.pragma('journal_mode = WAL');
db.pragma('foreign_keys = ON');
initSchema(db);
seedDatabase();
}
return db;
}
function initSchema(db: Database.Database) {
db.exec(`
CREATE TABLE IF NOT EXISTS players (
steam_id TEXT PRIMARY KEY,
player_name TEXT NOT NULL,
profile_level INTEGER DEFAULT 1,
free_currency INTEGER DEFAULT 0,
donate_currency INTEGER DEFAULT 0,
dust_currency INTEGER DEFAULT 0,
arcade_pack_credits TEXT DEFAULT '{"standard":0,"premium":0}',
sounds_wheel TEXT DEFAULT '{}',
created_at TEXT DEFAULT (datetime('now')),
updated_at TEXT DEFAULT (datetime('now'))
);
CREATE TABLE IF NOT EXISTS game_sessions (
game_id TEXT PRIMARY KEY,
match_id INTEGER,
session_id TEXT,
status TEXT DEFAULT 'active',
created_at TEXT DEFAULT (datetime('now'))
);
CREATE TABLE IF NOT EXISTS game_history (
id INTEGER PRIMARY KEY AUTOINCREMENT,
steam_id TEXT NOT NULL,
game_id TEXT,
match_id INTEGER,
result TEXT,
hero TEXT,
hero_level INTEGER,
difficulty TEXT,
duration INTEGER,
kills INTEGER DEFAULT 0,
deaths INTEGER DEFAULT 0,
score INTEGER DEFAULT 0,
outgoing_damage REAL DEFAULT 0,
incoming_damage REAL DEFAULT 0,
items TEXT,
modifiers TEXT,
aghanim_scepter INTEGER DEFAULT 0,
aghanim_shard INTEGER DEFAULT 0,
gold_earned INTEGER DEFAULT 0,
session_id TEXT,
created_at TEXT DEFAULT (datetime('now'))
);
CREATE TABLE IF NOT EXISTS battle_passes (
steam_id TEXT PRIMARY KEY,
level INTEGER DEFAULT 0,
experience INTEGER DEFAULT 0,
has_premium INTEGER DEFAULT 0,
claimed_rewards TEXT DEFAULT '[]',
claimed_premium_rewards TEXT DEFAULT '[]',
created_at TEXT DEFAULT (datetime('now')),
updated_at TEXT DEFAULT (datetime('now'))
);
CREATE TABLE IF NOT EXISTS battle_pass_quests (
id INTEGER PRIMARY KEY AUTOINCREMENT,
steam_id TEXT NOT NULL,
quest_id TEXT NOT NULL,
type TEXT NOT NULL,
name TEXT,
description TEXT,
progress INTEGER DEFAULT 0,
target INTEGER DEFAULT 1,
completed INTEGER DEFAULT 0,
claimed INTEGER DEFAULT 0,
reward_exp INTEGER DEFAULT 0,
reward_free_currency INTEGER DEFAULT 0,
quality TEXT,
npc TEXT,
target_item TEXT,
created_at TEXT DEFAULT (datetime('now')),
updated_at TEXT DEFAULT (datetime('now'))
);
CREATE TABLE IF NOT EXISTS purchases (
id INTEGER PRIMARY KEY AUTOINCREMENT,
steam_id TEXT NOT NULL,
item_id TEXT NOT NULL,
item_category TEXT,
card_id INTEGER,
price_free INTEGER DEFAULT 0,
price_donate INTEGER DEFAULT 0,
price_dust INTEGER DEFAULT 0,
created_at TEXT DEFAULT (datetime('now'))
);
CREATE TABLE IF NOT EXISTS active_effects (
steam_id TEXT PRIMARY KEY,
effects TEXT DEFAULT '{}',
updated_at TEXT DEFAULT (datetime('now'))
);
CREATE TABLE IF NOT EXISTS promo_codes (
code TEXT PRIMARY KEY,
free_currency INTEGER DEFAULT 0,
donate_currency INTEGER DEFAULT 0,
dust_currency INTEGER DEFAULT 0,
max_uses INTEGER DEFAULT 1,
current_uses INTEGER DEFAULT 0,
expires_at TEXT
);
CREATE TABLE IF NOT EXISTS promo_redemptions (
steam_id TEXT,
code TEXT,
redeemed_at TEXT DEFAULT (datetime('now')),
PRIMARY KEY (steam_id, code)
);
CREATE TABLE IF NOT EXISTS card_levels (
steam_id TEXT PRIMARY KEY,
card_levels TEXT DEFAULT '{}',
updated_at TEXT DEFAULT (datetime('now'))
);
CREATE TABLE IF NOT EXISTS decks (
steam_id TEXT,
deck_index INTEGER,
name TEXT DEFAULT 'My Deck',
cards TEXT DEFAULT '[]',
updated_at TEXT DEFAULT (datetime('now')),
PRIMARY KEY (steam_id, deck_index)
);
CREATE TABLE IF NOT EXISTS equipment (
steam_id TEXT PRIMARY KEY,
equipment TEXT DEFAULT '{}',
updated_at TEXT DEFAULT (datetime('now'))
);
CREATE TABLE IF NOT EXISTS arsenal_loadouts (
steam_id TEXT,
hero_name TEXT,
loadout TEXT DEFAULT '{}',
updated_at TEXT DEFAULT (datetime('now')),
PRIMARY KEY (steam_id, hero_name)
);
CREATE TABLE IF NOT EXISTS arsenal_inventory (
steam_id TEXT,
instance_id TEXT,
item_name TEXT,
quality TEXT,
upgrade_level INTEGER DEFAULT 0,
serial INTEGER,
global_serial INTEGER,
owner_name TEXT,
pinned INTEGER DEFAULT 0,
favorite INTEGER DEFAULT 0,
stats TEXT DEFAULT '[]',
PRIMARY KEY (steam_id, instance_id)
);
CREATE TABLE IF NOT EXISTS arsenal_market_listings (
listing_id TEXT PRIMARY KEY,
steam_id TEXT NOT NULL,
instance_id TEXT,
item_name TEXT,
quality TEXT,
upgrade_level INTEGER DEFAULT 0,
serial INTEGER,
global_serial INTEGER,
price_free INTEGER DEFAULT 0,
status TEXT DEFAULT 'active',
created_at TEXT DEFAULT (datetime('now'))
);
CREATE TABLE IF NOT EXISTS arsenal_market_sales (
id INTEGER PRIMARY KEY AUTOINCREMENT,
listing_id TEXT,
seller_steam_id TEXT,
buyer_steam_id TEXT,
item_name TEXT,
price_free INTEGER,
created_at TEXT DEFAULT (datetime('now'))
);
CREATE TABLE IF NOT EXISTS death_sentence_contracts (
steam_id TEXT PRIMARY KEY,
contracts TEXT DEFAULT '{}',
updated_at TEXT DEFAULT (datetime('now'))
);
`);
}
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import { route, HandlerContext, HttpError } from '@/lib/router';
import { getDb } from '@/lib/db';
route('player/:steamId/arsenal_loadouts', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
const rows = db.prepare('SELECT * FROM arsenal_loadouts WHERE steam_id = ?').all(ctx.params.steamId);
const loadouts: Record<string, any> = {};
for (const r of rows as any[]) {
loadouts[r.hero_name] = JSON.parse(r.loadout);
}
return { arsenal_loadouts: loadouts };
});
route('player/:steamId/arsenal_loadouts', ['PUT'], (ctx: HandlerContext) => {
const { arsenal_loadouts } = ctx.body as any;
if (!arsenal_loadouts) throw new HttpError(400, 'arsenal_loadouts required');
const db = getDb();
const upsert = db.prepare(`
INSERT INTO arsenal_loadouts (steam_id, hero_name, loadout, updated_at) VALUES (?, ?, ?, datetime('now'))
ON CONFLICT(steam_id, hero_name) DO UPDATE SET loadout = ?, updated_at = datetime('now')
`);
const tx = db.transaction(() => {
for (const [hero, loadout] of Object.entries(arsenal_loadouts)) {
upsert.run(ctx.params.steamId, hero, JSON.stringify(loadout), JSON.stringify(loadout));
}
});
tx();
return { success: true };
});
route('player/:steamId/arsenal_inventory', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
const items = db.prepare('SELECT * FROM arsenal_inventory WHERE steam_id = ?').all(ctx.params.steamId);
const instances: Record<string, any> = {};
for (const item of items as any[]) {
instances[item.instance_id] = {
instanceId: item.instance_id,
itemName: item.item_name,
quality: item.quality,
upgradeLevel: item.upgrade_level,
serial: item.serial,
globalSerial: item.global_serial,
ownerName: item.owner_name,
pinned: !!item.pinned,
favorite: !!item.favorite,
stats: JSON.parse(item.stats || '[]'),
};
}
return { arsenal_inventory: { instances } };
});
route('player/:steamId/arsenal_inventory', ['PUT'], (ctx: HandlerContext) => {
const { arsenal_inventory } = ctx.body as any;
if (!arsenal_inventory || !arsenal_inventory.instances) throw new HttpError(400, 'arsenal_inventory.instances required');
const db = getDb();
const upsert = db.prepare(`
INSERT INTO arsenal_inventory (steam_id, instance_id, item_name, quality, upgrade_level, serial, global_serial, owner_name, pinned, favorite, stats)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
ON CONFLICT(steam_id, instance_id) DO UPDATE SET
item_name = excluded.item_name, quality = excluded.quality, upgrade_level = excluded.upgrade_level,
serial = excluded.serial, global_serial = excluded.global_serial, owner_name = excluded.owner_name,
pinned = excluded.pinned, favorite = excluded.favorite, stats = excluded.stats
`);
const tx = db.transaction(() => {
for (const [instId, inst] of Object.entries(arsenal_inventory.instances)) {
const i = inst as any;
upsert.run(ctx.params.steamId, instId,
i.itemName || i.item_name || '',
i.quality || 'common',
i.upgradeLevel || i.upgrade_level || 0,
i.serial || 0,
i.globalSerial || i.global_serial || 0,
i.ownerName || i.owner_name || '',
i.pinned ? 1 : 0,
i.favorite ? 1 : 0,
JSON.stringify(i.stats || []));
}
});
tx();
return { success: true };
});
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import { route, HandlerContext, HttpError } from '@/lib/router';
import { getDb } from '@/lib/db';
const QUEST_DEFS = [
{ quest_id: 'kill_zombies_1', type: 'kill_zombies', name: 'Zombie Slayer I', description: 'Kill 100 zombies', target: 100, reward_exp: 50, reward_free_currency: 100 },
{ quest_id: 'kill_zombies_2', type: 'kill_zombies', name: 'Zombie Slayer II', description: 'Kill 500 zombies', target: 500, reward_exp: 100, reward_free_currency: 250 },
{ quest_id: 'survive_time_1', type: 'survive_time', name: 'Survivor I', description: 'Survive for 600 seconds', target: 600, reward_exp: 30, reward_free_currency: 50 },
{ quest_id: 'survive_waves_1', type: 'survive_waves', name: 'Wave Breaker I', description: 'Survive 10 waves', target: 10, reward_exp: 40, reward_free_currency: 75 },
{ quest_id: 'buy_black_shop_1', type: 'buy_black_shop', name: 'Black Shopper I', description: 'Buy 5 items from Black Shop', target: 5, reward_exp: 25, reward_free_currency: 50 },
{ quest_id: 'complete_npc_quest_1', type: 'complete_npc_quest', name: 'Helper I', description: 'Complete 3 NPC quests', target: 3, reward_exp: 35, reward_free_currency: 60 },
{ quest_id: 'earn_gold_1', type: 'earn_gold', name: 'Gold Rush I', description: 'Earn 5000 gold', target: 5000, reward_exp: 45, reward_free_currency: 100 },
{ quest_id: 'hero_level_1', type: 'hero_level', name: 'Stronger I', description: 'Reach level 10', target: 10, reward_exp: 30, reward_free_currency: 50 },
{ quest_id: 'cook_grilled_meat_1', type: 'cook_grilled_meat', name: 'Chef I', description: 'Cook grilled meat', target: 1, reward_exp: 20, reward_free_currency: 25 },
{ quest_id: 'use_campfire_1', type: 'use_campfire', name: 'Camper I', description: 'Use campfire 5 times', target: 5, reward_exp: 15, reward_free_currency: 25 },
{ quest_id: 'tip_teammate_1', type: 'tip_teammate', name: 'Friendly I', description: 'Tip teammates 3 times', target: 3, reward_exp: 20, reward_free_currency: 30 },
{ quest_id: 'deal_damage_1', type: 'deal_damage', name: 'Berserker I', description: 'Deal 50000 damage', target: 50000, reward_exp: 60, reward_free_currency: 150 },
{ quest_id: 'collect_item_1', type: 'collect_item', name: 'Collector I', description: 'Collect a rare item', target: 1, reward_exp: 40, reward_free_currency: 80, target_item: 'rare' },
];
// POST /battlepass — Create or ensure BP exists for a player, assign default quests
route('battlepass', ['POST'], (ctx: HandlerContext) => {
const { steam_id } = ctx.body as any;
if (!steam_id) throw new HttpError(400, 'steam_id required');
const db = getDb();
db.prepare('INSERT OR IGNORE INTO battle_passes (steam_id, level, experience) VALUES (?, 0, 0)').run(steam_id);
const existing = db.prepare('SELECT COUNT(*) as c FROM battle_pass_quests WHERE steam_id = ?').get(steam_id) as any;
if (existing.c === 0) {
const insert = db.prepare(`
INSERT INTO battle_pass_quests (steam_id, quest_id, type, name, description, target, reward_exp, reward_free_currency)
VALUES (?, ?, ?, ?, ?, ?, ?, ?)
`);
for (const q of QUEST_DEFS) {
insert.run(steam_id, q.quest_id, q.type, q.name, q.description, q.target, q.reward_exp, q.reward_free_currency);
}
}
return { success: true };
});
// GET /battlepass/:steamId — Get BP data
route('battlepass/:steamId', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
let bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
if (!bp) {
db.prepare('INSERT OR IGNORE INTO battle_passes (steam_id) VALUES (?)').run(ctx.params.steamId);
bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId);
}
return {
level: bp.level,
experience: bp.experience,
has_premium: bp.has_premium === 1,
claimed_rewards: JSON.parse(bp.claimed_rewards || '[]'),
claimed_premium_rewards: JSON.parse(bp.claimed_premium_rewards || '[]'),
};
});
// GET /battlepass/:steamId/quests — Get quests for a player
route('battlepass/:steamId/quests', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
const quests = db.prepare('SELECT * FROM battle_pass_quests WHERE steam_id = ? ORDER BY id').all(ctx.params.steamId);
return { quests };
});
// POST /battlepass/:steamId/quests/progress — Sync quest progress
route('battlepass/:steamId/quests/progress', ['POST'], (ctx: HandlerContext) => {
const { quest_id, progress } = ctx.body as any;
if (!quest_id) throw new HttpError(400, 'quest_id required');
const db = getDb();
const quest = db.prepare('SELECT * FROM battle_pass_quests WHERE steam_id = ? AND quest_id = ?').get(ctx.params.steamId, quest_id) as any;
if (!quest) {
db.prepare(`INSERT INTO battle_pass_quests (steam_id, quest_id, type, name, target, progress) VALUES (?, ?, 'custom', ?, 1, ?)`)
.run(ctx.params.steamId, quest_id, quest_id, progress || 0);
return { success: true, completed: false, progress: progress || 0 };
}
const newProgress = Math.min(progress ?? quest.progress, quest.target);
const completed = newProgress >= quest.target ? 1 : 0;
db.prepare('UPDATE battle_pass_quests SET progress = ?, completed = ?, updated_at = datetime(\'now\') WHERE id = ?')
.run(newProgress, completed, quest.id);
return { success: true, completed: completed === 1, progress: newProgress };
});
// POST /battlepass/:steamId/quests/claim — Claim a quest reward
route('battlepass/:steamId/quests/claim', ['POST'], (ctx: HandlerContext) => {
const { quest_id } = ctx.body as any;
if (!quest_id) throw new HttpError(400, 'quest_id required');
const db = getDb();
const quest = db.prepare('SELECT * FROM battle_pass_quests WHERE steam_id = ? AND quest_id = ?').get(ctx.params.steamId, quest_id) as any;
if (!quest) throw new HttpError(404, 'Quest not found');
if (!quest.completed) throw new HttpError(400, 'Quest not completed');
if (quest.claimed) throw new HttpError(400, 'Already claimed');
db.prepare('UPDATE battle_pass_quests SET claimed = 1, updated_at = datetime(\'now\') WHERE id = ?').run(quest.id);
db.prepare('UPDATE players SET free_currency = free_currency + ?, updated_at = datetime(\'now\') WHERE steam_id = ?')
.run(quest.reward_free_currency, ctx.params.steamId);
db.prepare('UPDATE battle_passes SET experience = experience + ?, updated_at = datetime(\'now\') WHERE steam_id = ?')
.run(quest.reward_exp, ctx.params.steamId);
const bp = db.prepare('SELECT level, experience FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
return {
success: true,
reward_exp: quest.reward_exp,
reward_free_currency: quest.reward_free_currency,
new_level: bp.level,
new_experience: bp.experience,
};
});
// POST /battlepass/:steamId/hero-played — Record a hero being played (fire-and-forget)
route('battlepass/:steamId/hero-played', ['POST'], (ctx: HandlerContext) => {
return { success: true };
});
// POST /battlepass/:steamId/claim — Claim a free BP level reward
route('battlepass/:steamId/claim', ['POST'], (ctx: HandlerContext) => {
const { steam_id, level } = ctx.body as any;
const db = getDb();
const bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
if (!bp) throw new HttpError(404, 'BP not found');
let claimed = JSON.parse(bp.claimed_rewards || '[]');
if (!claimed.includes(level)) {
claimed.push(level);
db.prepare("UPDATE battle_passes SET claimed_rewards = ?, updated_at = datetime('now') WHERE steam_id = ?")
.run(JSON.stringify(claimed), ctx.params.steamId);
}
return { success: true, level, currency_granted: { free_currency: level * 250, donate_currency: 0 } };
});
// POST /battlepass/:steamId/claim-premium — Claim a premium BP level reward
route('battlepass/:steamId/claim-premium', ['POST'], (ctx: HandlerContext) => {
const { steam_id, level } = ctx.body as any;
const db = getDb();
const bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
if (!bp) throw new HttpError(404, 'BP not found');
let claimed = JSON.parse(bp.claimed_premium_rewards || '[]');
if (!claimed.includes(level)) {
claimed.push(level);
db.prepare("UPDATE battle_passes SET claimed_premium_rewards = ?, updated_at = datetime('now') WHERE steam_id = ?")
.run(JSON.stringify(claimed), ctx.params.steamId);
}
return { success: true, level, currency_granted: { free_currency: level * 250, donate_currency: level * 100 } };
});
// POST /battlepass/:steamId/claim-all — Claim all rewards up to current level
route('battlepass/:steamId/claim-all', ['POST'], (ctx: HandlerContext) => {
const { steam_id } = ctx.body as any;
const db = getDb();
const bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
if (!bp) throw new HttpError(404, 'BP not found');
const unclaimedFree: number[] = [];
const unclaimedPremium: number[] = [];
const claimedFree = JSON.parse(bp.claimed_rewards || '[]') as number[];
const claimedPremium = JSON.parse(bp.claimed_premium_rewards || '[]') as number[];
for (let lvl = 1; lvl <= bp.level; lvl++) {
if (!claimedFree.includes(lvl)) unclaimedFree.push(lvl);
if (bp.has_premium && !claimedPremium.includes(lvl)) unclaimedPremium.push(lvl);
}
db.prepare("UPDATE battle_passes SET claimed_rewards = ?, claimed_premium_rewards = ?, updated_at = datetime('now') WHERE steam_id = ?")
.run(JSON.stringify([...claimedFree, ...unclaimedFree]),
JSON.stringify([...claimedPremium, ...unclaimedPremium]),
ctx.params.steamId);
return {
success: true,
free_levels: unclaimedFree,
premium_levels: unclaimedPremium,
currency_granted: {
free_currency: unclaimedFree.length * 250 + unclaimedPremium.length * 250,
donate_currency: unclaimedPremium.length * 100,
},
};
});
// POST /battlepass/:steamId/buy-premium — Activate premium BP
route('battlepass/:steamId/buy-premium', ['POST'], (ctx: HandlerContext) => {
const db = getDb();
db.prepare("UPDATE battle_passes SET has_premium = 1, updated_at = datetime('now') WHERE steam_id = ?")
.run(ctx.params.steamId);
return { success: true };
});
// POST /battlepass/:steamId/addexp — Add experience to BP
route('battlepass/:steamId/addexp', ['POST'], (ctx: HandlerContext) => {
const { experience } = ctx.body as any;
const db = getDb();
const bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
if (!bp) throw new HttpError(404, 'BP not found');
const newExp = bp.experience + (experience || 0);
const levelUp = Math.floor(newExp / 1000);
const newLevel = bp.level + levelUp;
const remainder = newExp % 1000;
db.prepare('UPDATE battle_passes SET experience = ?, level = ?, updated_at = datetime(\'now\') WHERE steam_id = ?')
.run(remainder, newLevel, ctx.params.steamId);
return { level: newLevel, experience: remainder, level_up: levelUp > 0 };
});
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import { route, HandlerContext, HttpError } from '@/lib/router';
import { getDb } from '@/lib/db';
route('player/:steamId/card-levels', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
const row = db.prepare('SELECT card_levels FROM card_levels WHERE steam_id = ?').get(ctx.params.steamId) as any;
return { card_levels: row ? JSON.parse(row.card_levels) : {} };
});
route('player/:steamId/card-levels', ['PUT'], (ctx: HandlerContext) => {
const { card_levels } = ctx.body as any;
const db = getDb();
db.prepare(`
INSERT INTO card_levels (steam_id, card_levels, updated_at) VALUES (?, ?, datetime('now'))
ON CONFLICT(steam_id) DO UPDATE SET card_levels = ?, updated_at = datetime('now')
`).run(ctx.params.steamId, JSON.stringify(card_levels || {}), JSON.stringify(card_levels || {}));
return { success: true };
});
route('player/:steamId/decks', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
const decks = db.prepare('SELECT * FROM decks WHERE steam_id = ? ORDER BY deck_index').all(ctx.params.steamId);
return decks.map((d: any) => ({ ...d, cards: JSON.parse(d.cards || '[]') }));
});
route('player/:steamId/decks/:index', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
const deck = db.prepare('SELECT * FROM decks WHERE steam_id = ? AND deck_index = ?').get(ctx.params.steamId, parseInt(ctx.params.index)) as any;
if (!deck) return { name: 'New Deck', cards: [] };
return { ...deck, cards: JSON.parse(deck.cards || '[]') };
});
route('player/:steamId/decks/:index', ['PUT'], (ctx: HandlerContext) => {
const { name, cards } = ctx.body as any;
const db = getDb();
const idx = parseInt(ctx.params.index);
db.prepare(`
INSERT INTO decks (steam_id, deck_index, name, cards, updated_at) VALUES (?, ?, ?, ?, datetime('now'))
ON CONFLICT(steam_id, deck_index) DO UPDATE SET name = ?, cards = ?, updated_at = datetime('now')
`).run(ctx.params.steamId, idx, name || 'My Deck', JSON.stringify(cards || []), name || 'My Deck', JSON.stringify(cards || []));
return { success: true };
});
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import { route, HandlerContext, HttpError } from '@/lib/router';
import { getDb } from '@/lib/db';
route('player/:steamId/death_sentence_contracts', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
const row = db.prepare('SELECT contracts FROM death_sentence_contracts WHERE steam_id = ?').get(ctx.params.steamId) as any;
return { death_sentence_contracts: row ? JSON.parse(row.contracts) : { roster: [] } };
});
route('player/:steamId/death_sentence_contracts', ['PUT'], (ctx: HandlerContext) => {
const { death_sentence_contracts } = ctx.body as any;
const db = getDb();
db.prepare(`
INSERT INTO death_sentence_contracts (steam_id, contracts, updated_at) VALUES (?, ?, datetime('now'))
ON CONFLICT(steam_id) DO UPDATE SET contracts = ?, updated_at = datetime('now')
`).run(ctx.params.steamId, JSON.stringify(death_sentence_contracts || {}), JSON.stringify(death_sentence_contracts || {}));
return { success: true };
});
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import { route, HandlerContext, HttpError } from '@/lib/router';
import { getDb } from '@/lib/db';
route('player/:steamId/equipment', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
const row = db.prepare('SELECT equipment FROM equipment WHERE steam_id = ?').get(ctx.params.steamId) as any;
return { equipment: row ? JSON.parse(row.equipment) : {} };
});
route('player/:steamId/equipment', ['PUT'], (ctx: HandlerContext) => {
const { equipment } = ctx.body as any;
const db = getDb();
db.prepare(`
INSERT INTO equipment (steam_id, equipment, updated_at) VALUES (?, ?, datetime('now'))
ON CONFLICT(steam_id) DO UPDATE SET equipment = ?, updated_at = datetime('now')
`).run(ctx.params.steamId, JSON.stringify(equipment || {}), JSON.stringify(equipment || {}));
return { success: true };
});
route('player/:steamId/equipment/drop', ['POST'], (ctx: HandlerContext) => {
return { success: true };
});
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import { route, HandlerContext, HttpError } from '@/lib/router';
import { getDb } from '@/lib/db';
route('game/start', ['POST'], (ctx: HandlerContext) => {
const { steam_id, hero, hero_level, difficulty, player_name, match_id, session_id, session_participants } = ctx.body as any;
if (!steam_id) throw new HttpError(400, 'steam_id required');
const db = getDb();
const gameId = `game_${Date.now()}_${Math.floor(Math.random() * 100000)}`;
const newMatchId = match_id || Math.floor(Math.random() * 100000000);
db.prepare('INSERT OR REPLACE INTO game_sessions (game_id, match_id, session_id, status) VALUES (?, ?, ?, \'active\')')
.run(gameId, newMatchId, session_id || '');
return { game_id: gameId, match_id: newMatchId };
});
route('game/heartbeat', ['POST'], (ctx: HandlerContext) => {
return { success: true };
});
route('game', ['POST'], (ctx: HandlerContext) => {
const { steam_id, result, duration, kills, deaths, score, outgoing_damage, incoming_damage,
hero, hero_level, items, modifiers, aghanim_scepter, aghanim_shard, gold_earned,
difficulty, session_id, game_id } = ctx.body as any;
if (!steam_id) throw new HttpError(400, 'steam_id required');
const db = getDb();
db.prepare(`
INSERT INTO game_history (steam_id, game_id, result, duration, kills, deaths, score,
outgoing_damage, incoming_damage, hero, hero_level, items, modifiers,
aghanim_scepter, aghanim_shard, gold_earned, difficulty, session_id)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
`).run(steam_id, game_id || null, result || 'loss', duration || 0, kills || 0, deaths || 0,
score || 0, outgoing_damage || 0, incoming_damage || 0, hero || '', hero_level || 1,
items || '', modifiers || '', aghanim_scepter ? 1 : 0, aghanim_shard ? 1 : 0,
gold_earned || 0, difficulty || 'normal', session_id || '');
if (game_id) {
db.prepare("UPDATE game_sessions SET status = 'completed' WHERE game_id = ?").run(game_id);
}
return { success: true };
});
route('game/:id/players', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
const session = db.prepare('SELECT * FROM game_sessions WHERE game_id = ? OR match_id = ?')
.get(ctx.params.id, parseInt(ctx.params.id) || 0) as any;
if (!session) return { players: [] };
const players = db.prepare(
'SELECT DISTINCT steam_id, hero, hero_level, result FROM game_history WHERE match_id = ? OR game_id = ?'
).all(session.match_id, session.game_id);
return { party_players: players, players };
});
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import { route, HandlerContext } from '@/lib/router';
import { getDb } from '@/lib/db';
route('leaderboard', ['GET'], (ctx: HandlerContext) => {
const limit = parseInt(ctx.searchParams.get('limit') || '20');
const offset = parseInt(ctx.searchParams.get('offset') || '0');
const board = ctx.searchParams.get('board') || 'rating';
const db = getDb();
let rows: any[];
if (board === 'wealth') {
rows = db.prepare(
'SELECT steam_id, player_name, (free_currency + donate_currency) as score, free_currency, donate_currency FROM players ORDER BY score DESC LIMIT ? OFFSET ?'
).all(limit, offset);
} else {
rows = db.prepare(`
SELECT p.steam_id, p.player_name,
COUNT(CASE WHEN gh.result = 'win' THEN 1 END) as wins,
COUNT(gh.id) as total_games
FROM players p
LEFT JOIN game_history gh ON p.steam_id = gh.steam_id
GROUP BY p.steam_id
ORDER BY wins DESC
LIMIT ? OFFSET ?
`).all(limit, offset);
}
return {
leaderboard: rows,
total: (db.prepare('SELECT COUNT(*) as c FROM players').get() as any).c,
board,
};
});
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import { route, HandlerContext, HttpError } from '@/lib/router';
import { getDb } from '@/lib/db';
route('arsenal_market/listings', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
return db.prepare("SELECT * FROM arsenal_market_listings WHERE status = 'active' ORDER BY created_at DESC").all();
});
route('player/:steamId/arsenal_market/my_listings', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
return db.prepare("SELECT * FROM arsenal_market_listings WHERE steam_id = ? AND status = 'active' ORDER BY created_at DESC").all(ctx.params.steamId);
});
route('player/:steamId/arsenal_market/slots', ['GET'], (ctx: HandlerContext) => {
return { slots: 5, used: 0 };
});
route('player/:steamId/arsenal_market/sales', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
return db.prepare('SELECT * FROM arsenal_market_sales WHERE seller_steam_id = ? ORDER BY created_at DESC').all(ctx.params.steamId);
});
route('player/:steamId/arsenal_market/create', ['POST'], (ctx: HandlerContext) => {
const { instance_id, item_name, quality, upgrade_level, serial, global_serial, price_free } = ctx.body as any;
const listingId = `list_${Date.now()}_${Math.floor(Math.random() * 1000)}`;
const db = getDb();
db.prepare(`
INSERT INTO arsenal_market_listings (listing_id, steam_id, instance_id, item_name, quality, upgrade_level, serial, global_serial, price_free, status)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, 'active')
`).run(listingId, ctx.params.steamId, instance_id || '', item_name || 'Unknown', quality || 'common',
upgrade_level || 0, serial || 0, global_serial || 0, price_free || 0);
return { success: true, listing_id: listingId };
});
route('player/:steamId/arsenal_market/buy', ['POST'], (ctx: HandlerContext) => {
const { listing_id } = ctx.body as any;
if (!listing_id) throw new HttpError(400, 'listing_id required');
const db = getDb();
const listing = db.prepare('SELECT * FROM arsenal_market_listings WHERE listing_id = ?').get(listing_id) as any;
if (!listing) throw new HttpError(404, 'Listing not found');
if (listing.status !== 'active') throw new HttpError(400, 'Listing not active');
db.prepare("UPDATE arsenal_market_listings SET status = 'sold' WHERE listing_id = ?").run(listing_id);
db.prepare('INSERT INTO arsenal_market_sales (listing_id, seller_steam_id, buyer_steam_id, item_name, price_free) VALUES (?, ?, ?, ?, ?)')
.run(listing_id, listing.steam_id, ctx.params.steamId, listing.item_name, listing.price_free);
return { success: true };
});
route('player/:steamId/arsenal_market/cancel', ['POST'], (ctx: HandlerContext) => {
const { listing_id } = ctx.body as any;
if (!listing_id) throw new HttpError(400, 'listing_id required');
const db = getDb();
db.prepare("UPDATE arsenal_market_listings SET status = 'cancelled' WHERE listing_id = ? AND steam_id = ?")
.run(listing_id, ctx.params.steamId);
return { success: true };
});
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import { route, HandlerContext, HttpError } from '@/lib/router';
import { getDb } from '@/lib/db';
// POST /payments/robokassa/link — Auto-grant purchased currency
route('payments/robokassa/link', ['POST'], (ctx: HandlerContext) => {
const { steam_id, amount_rub } = ctx.body as any;
if (!steam_id) throw new HttpError(400, 'steam_id required');
const db = getDb();
const donateShards = (amount_rub || 100) * 10;
db.prepare('UPDATE players SET donate_currency = donate_currency + ?, updated_at = datetime(\'now\') WHERE steam_id = ?')
.run(donateShards, steam_id);
return {
ok: true,
payment_url: '',
donate_shards: donateShards,
inv_id: Math.floor(Math.random() * 100000),
};
});
// POST /payments/bundles/link — Auto-grant bundle items
route('payments/bundles/link', ['POST'], (ctx: HandlerContext) => {
const { steam_id, bundle_id } = ctx.body as any;
if (!steam_id) throw new HttpError(400, 'steam_id required');
const db = getDb();
db.prepare('UPDATE players SET free_currency = free_currency + 500, donate_currency = donate_currency + 200, updated_at = datetime(\'now\') WHERE steam_id = ?')
.run(steam_id);
return {
ok: true,
payment_url: '',
inv_id: Math.floor(Math.random() * 100000),
message: 'Bundle granted',
};
});
// GET /payments/deals?steam_id= — Return deal catalog
route('payments/deals', ['GET'], (ctx: HandlerContext) => {
return {
ok: true,
bundles: [
{ id: 'starter_bundle', name: 'Starter Pack', description: 'Get started with 500 shards', price_free: 0, price_donate: 0, items: [{ item_id: 'starter_pack', name: 'Starter Pack' }] },
{ id: 'hero_bundle_1', name: 'Hero Bundle I', description: 'Unlock a random hero', price_free: 1000, price_donate: 0, items: [{ item_id: 'hero_bundle_1', name: 'Hero Bundle' }] },
],
daily: { available: true, items: [] },
weekly: { available: true, items: [] },
player_created_at_unix: Math.floor(Date.now() / 1000),
};
});
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import { route, HandlerContext, HttpError } from '@/lib/router';
import { getDb } from '@/lib/db';
// POST /player — Create player profile
route('player', ['POST'], (ctx: HandlerContext) => {
const { steam_id, player_name } = ctx.body as any;
if (!steam_id) throw new HttpError(400, 'steam_id is required');
const db = getDb();
const existing = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(steam_id) as any;
if (existing) {
return existing;
}
db.prepare('INSERT INTO players (steam_id, player_name) VALUES (?, ?)').run(steam_id, player_name || '');
try {
db.prepare('INSERT OR IGNORE INTO battle_passes (steam_id) VALUES (?)').run(steam_id);
} catch {}
const player = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(steam_id);
return player;
});
// GET /player/:steamId — Get player profile
// Returns the player row plus recentGames array and stats object
route('player/:steamId', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
const player = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(ctx.params.steamId) as any;
if (!player) throw new HttpError(404, 'Player not found');
return {
...player,
recentGames: [],
stats: {
total_games: 0,
total_wins: 0,
rating: 0,
},
};
});
// GET /player/:steamId/history — Match history with limit/offset
route('player/:steamId/history', ['GET'], (ctx: HandlerContext) => {
const limit = parseInt(ctx.searchParams.get('limit') || '10');
const offset = parseInt(ctx.searchParams.get('offset') || '0');
const db = getDb();
const games = db.prepare(
'SELECT * FROM game_history WHERE steam_id = ? ORDER BY created_at DESC LIMIT ? OFFSET ?'
).all(ctx.params.steamId, limit, offset);
return games;
});
// GET /player/:steamId/currency — Get currency balances
route('player/:steamId/currency', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
const player = db.prepare('SELECT free_currency, donate_currency, dust_currency FROM players WHERE steam_id = ?').get(ctx.params.steamId) as any;
if (!player) throw new HttpError(404, 'Player not found');
return player;
});
// PUT /player/:steamId/currency — Save currency balances
route('player/:steamId/currency', ['PUT'], (ctx: HandlerContext) => {
const { free_currency, donate_currency, dust_currency } = ctx.body as any;
const db = getDb();
const player = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(ctx.params.steamId) as any;
if (!player) throw new HttpError(404, 'Player not found');
db.prepare(`
UPDATE players SET free_currency = ?, donate_currency = ?, dust_currency = ?, updated_at = datetime('now')
WHERE steam_id = ?
`).run(
free_currency ?? player.free_currency,
donate_currency ?? player.donate_currency,
dust_currency ?? player.dust_currency,
ctx.params.steamId
);
return { success: true };
});
// POST /player/:steamId/currency/give — Grant currency (used by BP rewards)
route('player/:steamId/currency/give', ['POST'], (ctx: HandlerContext) => {
const body = ctx.body as any;
const free_amount = body.free_amount ?? body.freeAmount ?? 0;
const donate_amount = body.donate_amount ?? body.donateAmount ?? 0;
const dust_amount = body.dust_amount ?? body.dustAmount ?? 0;
const db = getDb();
const player = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(ctx.params.steamId) as any;
if (!player) throw new HttpError(404, 'Player not found');
db.prepare(`
UPDATE players SET free_currency = free_currency + ?, donate_currency = donate_currency + ?,
dust_currency = dust_currency + ?, updated_at = datetime('now') WHERE steam_id = ?
`).run(
free_amount,
donate_amount,
dust_amount,
ctx.params.steamId
);
return { success: true };
});
// POST /player/:steamId/purchases — Record a store purchase
route('player/:steamId/purchases', ['POST'], (ctx: HandlerContext) => {
const { item_id, item_category, card_id, price_free, price_donate, price_dust } = ctx.body as any;
const db = getDb();
db.prepare(`
INSERT INTO purchases (steam_id, item_id, item_category, card_id, price_free, price_donate, price_dust)
VALUES (?, ?, ?, ?, ?, ?, ?)
`).run(ctx.params.steamId, item_id, item_category || 'items', card_id || null, price_free || 0, price_donate || 0, price_dust || 0);
return { success: true };
});
// POST /player/:steamId/promo/redeem — Redeem a promo code
route('player/:steamId/promo/redeem', ['POST'], (ctx: HandlerContext) => {
const { code } = ctx.body as any;
if (!code) throw new HttpError(400, 'Code is required');
const normalizedCode = String(code).toUpperCase();
const db = getDb();
const promo = db.prepare('SELECT * FROM promo_codes WHERE code = ?').get(normalizedCode) as any;
if (!promo) throw new HttpError(404, 'Promo code not found');
if (promo.expires_at && new Date(promo.expires_at) < new Date()) throw new HttpError(400, 'Code expired');
if (promo.current_uses >= promo.max_uses) throw new HttpError(400, 'Code fully redeemed');
const existing = db.prepare('SELECT * FROM promo_redemptions WHERE steam_id = ? AND code = ?').get(ctx.params.steamId, normalizedCode);
if (existing) throw new HttpError(400, 'Code already redeemed');
db.prepare(`
UPDATE players SET free_currency = free_currency + ?, donate_currency = donate_currency + ?,
dust_currency = dust_currency + ?, updated_at = datetime('now') WHERE steam_id = ?
`).run(promo.free_currency, promo.donate_currency, promo.dust_currency, ctx.params.steamId);
db.prepare('UPDATE promo_codes SET current_uses = current_uses + 1 WHERE code = ?').run(normalizedCode);
db.prepare('INSERT INTO promo_redemptions (steam_id, code) VALUES (?, ?)').run(ctx.params.steamId, normalizedCode);
const player = db.prepare('SELECT free_currency, donate_currency, dust_currency FROM players WHERE steam_id = ?').get(ctx.params.steamId);
return { success: true, rewards: { free_currency: promo.free_currency, donate_currency: promo.donate_currency, dust_currency: promo.dust_currency }, currency: player };
});
// GET /player/:steamId/sounds_wheel — Get sounds wheel
route('player/:steamId/sounds_wheel', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
const player = db.prepare('SELECT sounds_wheel FROM players WHERE steam_id = ?').get(ctx.params.steamId) as any;
if (!player) throw new HttpError(404, 'Player not found');
return { sounds_wheel: JSON.parse(player.sounds_wheel || '{}') };
});
// PUT /player/:steamId/sounds_wheel — Save sounds wheel
route('player/:steamId/sounds_wheel', ['PUT'], (ctx: HandlerContext) => {
const { sounds_wheel } = ctx.body as any;
const db = getDb();
db.prepare("UPDATE players SET sounds_wheel = ?, updated_at = datetime('now') WHERE steam_id = ?")
.run(JSON.stringify(sounds_wheel || {}), ctx.params.steamId);
return { success: true };
});
// POST /player/:steamId/deal-purchase — Buy a deal/offer
route('player/:steamId/deal-purchase', ['POST'], (ctx: HandlerContext) => {
const { deal_key } = ctx.body as any;
return { success: true, ok: true, item_id: 'deal_' + deal_key, item_category: 'items' };
});
// GET /player/:steamId/active_effects — Get active cosmetic effects
route('player/:steamId/active_effects', ['GET'], (ctx: HandlerContext) => {
const db = getDb();
const row = db.prepare('SELECT effects FROM active_effects WHERE steam_id = ?').get(ctx.params.steamId) as any;
return { active_effects: row ? JSON.parse(row.effects) : {} };
});
// PUT /player/:steamId/active_effects — Save active effects
route('player/:steamId/active_effects', ['PUT'], (ctx: HandlerContext) => {
const { active_effects } = ctx.body as any;
const db = getDb();
db.prepare(`
INSERT INTO active_effects (steam_id, effects, updated_at) VALUES (?, ?, datetime('now'))
ON CONFLICT(steam_id) DO UPDATE SET effects = ?, updated_at = datetime('now')
`).run(ctx.params.steamId, JSON.stringify(active_effects || {}), JSON.stringify(active_effects || {}));
return { success: true };
});
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import { NextResponse } from 'next/server';
export type HandlerFn = (ctx: HandlerContext) => unknown | Promise<unknown>;
export type HandlerContext = {
params: Record<string, string>;
method: string;
body: unknown;
searchParams: URLSearchParams;
};
type RouteEntry = {
pattern: string[];
methods: string[];
handler: HandlerFn;
};
const routes: RouteEntry[] = [];
export function route(pattern: string, methods: string[], handler: HandlerFn) {
const parts = pattern.split('/').filter(Boolean);
routes.push({ pattern: parts, methods: methods.map(m => m.toUpperCase()), handler });
}
export async function dispatch(
request: Request,
pathSegments: string[],
method: string
): Promise<NextResponse> {
for (const entry of routes) {
if (!entry.methods.includes(method)) continue;
const params: Record<string, string> = {};
let match = true;
if (entry.pattern.length !== pathSegments.length) continue;
for (let i = 0; i < entry.pattern.length; i++) {
const ep = entry.pattern[i];
const sp = pathSegments[i];
if (ep.startsWith(':')) {
params[ep.slice(1)] = sp;
} else if (ep !== sp) {
match = false;
break;
}
}
if (!match) continue;
let body: unknown = undefined;
const ct = request.headers.get('content-type') || '';
if (ct.includes('application/json')) {
try { body = await request.json(); } catch { body = undefined; }
}
const ctx: HandlerContext = {
params,
method,
body,
searchParams: new URL(request.url).searchParams,
};
try {
const result = await entry.handler(ctx);
return NextResponse.json(result, { status: 200 });
} catch (err: any) {
const status = err.status || 500;
return NextResponse.json({ error: err.message || 'Internal error' }, { status });
}
}
return NextResponse.json({ error: 'Not found' }, { status: 404 });
}
export class HttpError extends Error {
status: number;
constructor(status: number, message: string) {
super(message);
this.status = status;
}
}
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import { getDb } from './db';
export function seedDatabase() {
const db = getDb();
const count = db.prepare('SELECT COUNT(*) as c FROM promo_codes').get() as { c: number };
if (count.c > 0) return;
const insert = db.prepare(`
INSERT INTO promo_codes (code, free_currency, donate_currency, dust_currency, max_uses, expires_at)
VALUES (?, ?, ?, ?, ?, ?)
`);
const codes = [
['WELCOME100', 100, 0, 0, 100, null],
['ZOMBIE500', 500, 50, 0, 50, null],
['DONATE100', 0, 100, 0, 20, null],
['DUST250', 0, 0, 250, 30, null],
];
const tx = db.transaction(() => {
for (const c of codes) {
insert.run(...c);
}
});
tx();
console.log('Database seeded with promo codes');
}
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import type { Config } from 'tailwindcss';
const config: Config = {
content: ['./src/**/*.{ts,tsx}'],
theme: { extend: {} },
plugins: [],
};
export default config;
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{
"compilerOptions": {
"target": "ES2017",
"lib": ["dom", "dom.iterable", "esnext"],
"allowJs": true,
"skipLibCheck": true,
"strict": true,
"noEmit": true,
"esModuleInterop": true,
"module": "esnext",
"moduleResolution": "bundler",
"resolveJsonModule": true,
"isolatedModules": true,
"jsx": "preserve",
"incremental": true,
"plugins": [{ "name": "next" }],
"paths": { "@/*": ["./src/*"] }
},
"include": ["next-env.d.ts", "**/*.ts", "**/*.tsx", ".next/types/**/*.ts"],
"exclude": ["node_modules"]
}